Topic
Bowyer–Watson algorithm
About: Bowyer–Watson algorithm is a research topic. Over the lifetime, 1648 publications have been published within this topic receiving 55593 citations.
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27 May 1996TL;DR: Triangle as discussed by the authors is a robust implementation of two-dimensional constrained Delaunay triangulation and Ruppert's Delaunayer refinement algorithm for quality mesh generation, and it is shown that the problem of triangulating a planar straight line graph (PSLG) without introducing new small angles is impossible for some PSLGs.
Abstract: Triangle is a robust implementation of two-dimensional constrained Delaunay triangulation and Ruppert's Delaunay refinement algorithm for quality mesh generation. Several implementation issues are discussed, including the choice of triangulation algorithms and data structures, the effect of several variants of the Delaunay refinement algorithm on mesh quality, and the use of adaptive exact arithmetic to ensure robustness with minimal sacrifice of speed. The problem of triangulating a planar straight line graph (PSLG) without introducing new small angles is shown to be impossible for some PSLGs, contradicting the claim that a variant of the Delaunay refinement algorithm solves this problem.
2,268 citations
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1,517 citations
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TL;DR: This paper provides a unified discussion of the Delaunay triangulation and two algorithms are presented for constructing the triangulations over a planar set ofN points.
Abstract: This paper provides a unified discussion of the Delaunay triangulation. Its geometric properties are reviewed and several applications are discussed. Two algorithms are presented for constructing the triangulation over a planar set ofN points. The first algorithm uses a divide-and-conquer approach. It runs inO(N logN) time, which is asymptotically optimal. The second algorithm is iterative and requiresO(N
2) time in the worst case. However, its average case performance is comparable to that of the first algorithm.
1,460 citations
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TL;DR: The ability of the RNG to extract a perceptually meaningful structure from the set of points is briefly discussed and compared to that of two other graph structures: the minimal spanning tree and the Delaunay (Voronoi) triangulation.
1,213 citations
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TL;DR: A geometric transformation is introduced that allows Voronoi diagrams to be computed using a sweepline technique and is used to obtain simple algorithms for computing the Vor onoi diagram of point sites, of line segment sites, and of weighted point sites.
Abstract: We introduce a geometric transformation that allows Voronoi diagrams to be computed using a sweepline technique. The transformation is used to obtain simple algorithms for computing the Voronoi diagram of point sites, of line segment sites, and of weighted point sites. All algorithms haveO(n logn) worst-case running time and useO(n) space.
1,209 citations