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Cataloging

About: Cataloging is a research topic. Over the lifetime, 4770 publications have been published within this topic receiving 32489 citations.


Papers
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Proceedings ArticleDOI
01 Apr 2017
TL;DR: An observatory for registering applications that use participatory sensing to collect data and the proposal of a technology platform that enables the distributed and collaborative cataloging of crowdsensing initiatives is presented.
Abstract: This paper presents an observatory for registering applications that use participatory sensing to collect data. Cataloging these applications will aid the scientific community to exchange more information, facilitating the comparison between different initiatives. Through an initial research, the applications are categorized in areas usually considered in the literature. We propose a survey to validate the platform and also discuss the taxonomies created as a result of this survey. The main contributions of this paper include the classification of crowdsensing applications in different ontological categories, as well as the proposal of a technology platform that enables the distributed and collaborative cataloging of crowdsensing initiatives.

14 citations

Journal ArticleDOI
TL;DR: In this paper, the authors seek to determine whether there is any statistically significant correlation between the number of subject or genre headings per fiction record and mean circulation per record and conclude that no statistically significant relationship exists.
Abstract: Subject headings for individual works of fiction have appeared on LC cataloging copy from the inception of the OCLC/LC Fiction Project in 1991. This study seeks to determine whether there is any relationship between the number of subject or genre headings per fiction record and mean circulation per record. Analysis of results indicates that no statistically significant correlation exists. Recommendation for a similar analysis of data from a public library is made.

14 citations

Journal Article
TL;DR: This article discussion is limited to the devices used as links for bibliographic relationships: multiple entries, cross-references, added entries, and entries based on multilevel description.
Abstract: The History of Linking Devices In the first two articles in this series, a taxonomy of bibliographic relationships was reported and an overview of the treatment of the various relationships in cataloging rules was presented. A review of principal sets of cataloging rules from Panizzi to the Anglo-American Cataloguing Rules, second edition (AACR2)[1] revealed an interesting evolution in the various linking devices used in library catalogs over the years. "Linking devices" are those specific devices within the catalog that connect or link bibliographic records for related items. We now turn to an examination of each device, indicating its specific use as a linking mechanism. Linking devices encompass the following: 1. Catalog entries Multiple entries Common main-entry headings Dash entries Analytical entries Cross-references See also references See references Added entries Name, title, and series added entries Multilevel description 2. Uniform titles 3. Other linking devices Notes, including contents, annotations of a library's holdings, etc. References to multiple entries or headings Edition statements Series statements Additions to the physical description Often a device used to show relationships is also used for other purposes. For example, an added entry heading is used to link two bibliographic records, but it may also act simply as an access point for one bibliographic record. In the first situation, it expresses a bibliographic relationship, while in the second it merely identifies an access point. In this article discussion is limited to the devices used as links for bibliographic relationships. CATALOG ENTRIES[2] Various types of catalog entries have been used as linking devices: multiple entries, cross-references, added entries, and entries based on multilevel description. It is probably not surprising that changes in such entries directly correspond to changes in the physical form of library catalogs. Just as catalogs emerged from inventory lists on clay tablets and progressed through handwritten card catalogs, typeset book catalogs, and printed or typed card catalogs to arrive at computerized, computer-output microform (COM) and online catalogs, so catalog entries have evolved from single, brief entries on a chronological list and progressed through single-author entries and cross-references in book catalogs, and more complex added entries in card catalogs, to arrive at the present records in machine-readable form based on the MARC format. Panizzi's rules, published in 1841, suited the then-predominant book and handwritten card catalogs. As a result of the economic restrictions on the size of book catalogs and the extensive time involved in writing cards for the handwritten card catalogs, Panizzi's rules called for a bibliographic item to be described in full only once, by means of an "entry." To provide more complete access to the entries and to make the catalog more than a mere finding list or inventory of the collection, the rules called for "cross-references." Panizzi's three classes of cross-references linked (1) name to name, (2) name to work, (3) work to work. The first class of cross-references referred the catalog user from a variant form of name to the form chosen for an "entry heading." The second class of cross-references directed the user to a catalog entry for a work from headings that might be considered equally as important as the main heading in accessing the entry. Such headings included personal, corporate, conference, and geographic names, as well as the names of works, i.e., titles. The third class served to direct the user from one work to another work, most commonly from parts of a work to the whole work in which they were contained. …

14 citations

Journal ArticleDOI
01 Jan 2014
TL;DR: In this paper, the authors identify and define common relationships among video games and interactive media in an attempt to improve our understanding of and support conceptual data modeling in this domain, especially in ways that reflect how game players understand games and how cultural heritage institutions might curate them.
Abstract: This paper identifies and defines common relationships among video games and interactive media in an attempt to improve our understanding of and support conceptual data modeling in this domain. Existing models and standards such as Dublin Core, Functional Requirements for Bibliographic Records, Resource Description and Access, CIDOC Conceptual Reference Model, and Cataloging Cultural Objects do offer a variety of relationships between resources; however, many video games are related in more complex ways that cannot be adequately represented by these models and standards, especially in ways that reflect how game players understand games and how cultural heritage institutions might curate them. After thorough review of existing standards, consultation with domain experts, and examination of sample game sets, we identified and defined 11 relationship types and 4 grouping entities prevalent in the video game domain, and offer suggestions on how these might be represented in a conceptual model.

14 citations

01 Jan 1994
TL;DR: A survey of selected library materials jobbers, cataloging agents, and library consortia as discussed by the authors shows that communication standards, vendor and library automation, and new partnerships among vendors and libraries are leading to greater opportunities for outsourcing acquisitions and cataloging, and collection development.
Abstract: A survey of selected library materials jobbers, cataloging agents, and library consortia shows that communication standards, vendor and library automation, and new partnerships among vendors and libraries are leading to greater opportunities for outsourcing acquisitions, cataloging, and collection development. Currently libraries can depend on vendors for preorder searching, verification, and claiming functions as well as copy and original cataloging. Libraries can receive shelf-ready materials from jobbers or cataloging agents; those that collect mainstream materials have the most options; other must shop among vendors. Collection development is the function least changed by automation, but materials become full partners in the development of contract services. To do this, librarians must understand the evolving roles of the traditional partners and the costs and risks involved

14 citations


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Performance
Metrics
No. of papers in the topic in previous years
YearPapers
202335
2022147
202128
202050
201969
201877