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Showing papers on "Character (mathematics) published in 2002"


Book
15 Aug 2002
TL;DR: In this paper, a renaissance of virtue is described, and the authors argue that there is no reason to be ashamed of moral character, moral behavior, and moral character and consistency.
Abstract: Preface: a renaissance of virtue 1. Joining the hunt 2. Character and consistency 3. Moral character, moral behavior 4. The fragmentation of character 5. Judging character 6. From psychology to ethics 7. Situation and responsibility 8. Is there anything to be ashamed of?

624 citations


Journal ArticleDOI
TL;DR: The ubiquity of information makes it easy to overlook the local character of innovative knowledge as discussed by the authors, and this local character is overlooked yet paradoxically more evident than in Silicon Val in the US.
Abstract: The ubiquity of information makes it easy to overlook the local character of innovative knowledge Nowhere is this local character more overlooked yet paradoxically more evident than in Silicon Val

523 citations


Journal ArticleDOI
TL;DR: The authors introduce their character-based interactive storytelling prototype that uses hierarchical task network planning techniques, which support story generation and any-time user intervention.
Abstract: Interactive storytelling is a privileged application of intelligent visual actor technology. The authors introduce their character-based interactive storytelling prototype that uses hierarchical task network planning techniques, which support story generation and any-time user intervention.

341 citations



Patent
13 Aug 2002
TL;DR: In this paper, a pen-based computer text input system capable of interpreting a special pre-defined set of single stroke glyphs is presented, where each input stroke is identified with one of three categories: (1) pre-character modifier stroke, (2) character or symbol stroke, or (3) post-character stroke.
Abstract: A pen-based computer text input system capable of interpreting a special pre-defined set of single stroke glyphs. Each input stroke is identified with one of three categories: (1) pre-character modifier strokes, (2) character or symbol strokes, or (3) post-character modifier strokes. Pre-character modifier strokes precede character strokes and inform the present recognition system that a subsequently entered character stroke is to be modified by the pre-character modifier stroke in a pre-defined manner. Character strokes cause a character or symbol to be displayed on the display device the moment it is input on the writing tablet, interpreted in accordance with any pre-character modifier stroke. A post-character modifier stroke causes the recognition system to modify, in a pre-defined manner, a character or symbol which was previously entered and displayed. An important advantage of the present invention is its ability to provide immediate recognition of multiple stroke characters without using boxed input.

235 citations



Patent
Juha Häkkinen1, Markku Mettälä1
19 Mar 2002
TL;DR: In this article, a method for selecting the language for a character sequence fed into a data processing device, wherein decision trees are trained for different characters on the basis of lexicons of predetermined languages, is presented.
Abstract: A method for selecting the language for a character sequence fed into a data processing device, wherein decision trees are trained for different characters on the basis of lexicons of predetermined languages. The decision trees describe language probabilities on the basis of characters in the environments of the characters. The decision trees for at least some of the characters of the character sequence fed into the data processing device are traversed, thus obtaining a probability of at least one language for each character. The language for the character sequence is selected on the basis of the probabilities obtained.

151 citations


Patent
26 Apr 2002
TL;DR: A keypad is a keypad comprising a number of keys, each of the keys representing at least one character wherein the character may be a letter, a number or a symbol as mentioned in this paper.
Abstract: A keypad comprising: a number of keys, each of the keys representing at least one character wherein the character may be a letter, a number or a symbol; a first subset of the number of keys wherein each key of the first subset represents and simultaneously displays at least one of a set of a number, a symbol, and a letter; wherein the letters are not distributed equally across all of the first subset of keys, and one of the symbols is an "@" sign.

151 citations


01 Jan 2002
TL;DR: This paper points out what the OCC model is able to do for an embodied emotional character and what it does not and includes a history function, a personality designer and the interaction of the emotional categories.
Abstract: The OCC (Ortony, Clore, & Collins, 1988) model has established itself as the standard model for emotion synthesis. A large number of studies employed the OCC model to generate emotions for their embodied characters. Many developers of such characters believe that the OCC model will be all they ever need to equip their character with emotions. This paper points out what the OCC model is able to do for an embodied emotional character and what it does not. Missing features include a history function, a personality designer and the interaction of the emotional categories.

142 citations



Proceedings ArticleDOI
25 Jun 2002
TL;DR: This script is what, in movieterms, is called a good read.
Abstract: When I first read the script of Thelma andLouise I was drawn into the story. I immedi-ately imagined the characters as realpersons and I was so interested in whathappened to them that I continued readinguntil the end. As I read I tried to figure out inmy imagination why Thelma and Louiseacted as they did and what did motivatethem, a long time before the script gave meany clues. This script is what, in movieterms, is called a good read.

Patent
11 Jan 2002
TL;DR: In this article, a method for recognition of a handwritten character comprises the steps of determining a plurality of position features defining the handwritten character, and comparing the handwritten characters to reference characters stored in a database in order to find the closest matching reference character.
Abstract: A method for recognition of a handwritten character comprises the steps of determining a plurality of position features defining the handwritten character, and comparing the handwritten character to reference characters stored in a database in order to find the closest matching reference character. The step of comparing comprises the steps of computing a difference between one of the plurality of position features of the handwritten character and a corresponding position feature of one of the reference characters, determining, by lookup in a predefined table, a distance measure based on the computed difference and determining a distance measure for each of the plurality of position features of the handwritten character, and computing a cost function based on the determined distance measures. A device and a computer program for implementing the method are also described.

Book
23 Dec 2002
TL;DR: In this article, a policy analysis of character education through the perspective of a number of academic disciplines is presented, using philosophical, theological, political, and social scientific methodologies to gain insights into the policy implications of the character education and its relationship with citizenship education.
Abstract: This book is a policy analysis of character education through the perspective of a number of academic disciplines. It is an in-depth interdisciplinary study of character education using philosophical, theological, political, and social scientific methodologies to gain insights into the policy implications of character education and its relationship with citizenship education. It employs a systematic review of literature in these diverse academic fields to highlight new questions and insights for moral education. It employs a theoretical and conceptual approach which has produced new insights into the study of character and was short-listed for the Society of Educational Studies Book Prize in 2004. The book’s definition of character education has made a contribution to the highly contentious debate on character education and the book is the basis of new empirical research by the author funded by the Templeton Foundation which has awarded the author £1,750,000 in 2007.



Journal ArticleDOI
TL;DR: In this article, the authors present a statistical model of the process of instruction that connects the use of evaluation criteria, group discussion, creation of the group product, and average performance on the final written assessment.
Abstract: This is a study of assessment of the work of creative problem-solving groups in sixth-grade social studies. We test the proposition that providing students with specific guidelines as to what makes an exemplary group product (evaluation criteria) will improve the character of the discussion as well as the quality of the group product. To assess the group’s potential for successful instruction, we examine the character of the group conversation as well as the quality of the group product. We present a statistical model of the process of instruction that connects the use of evaluation criteria, group discussion, creation of the group product, and average performance on the final written assessment. This is a study of assessment of the work of creative problem-solving groups in sixth-grade social studies classes. We test the proposition that providing students with specific guidelines as to what makes an exemplary group product ~evaluation criteria! will improve the character of the discussion as well as the quality of the group product. To assess the group’s potential for successful instruction, we examine the character of the group conversation as well as the quality of the group product. We present a statistical model of the process of instruction that connects the use of evaluation criteria, group discussion, creation of the group product, and average performance on the final written assessment.



Journal ArticleDOI
17 Jan 2002
TL;DR: In this paper, it was shown that every irreducible (complex) character of U n (q) is a constituent of a unique basic character, which was proved under the assumption p > n, where p is the characteristic of the field F q with q elements.
Abstract: Let U n (q) denote the (upper) unitriangular group of degree n over the finite field F q with q elements. In this paper we consider the basic (complex) characters of U n (q) and we prove that every irreducible (complex) character of U n (q) is a constituent of a unique basic character. This result, extends a previous result which was proved by the author under the assumption p > n, where p is the characteristic of the field Fq.


Proceedings ArticleDOI
06 Aug 2002
TL;DR: A new character segmentation algorithm (ACSA) of Arabic scripts is presented, which yields on the segmentation of isolated handwritten words in perfectly separated characters based on morphological rules constructed at the feature extraction phase.
Abstract: Character segmentation is a necessary preprocessing step for character recognition in many OCR systems. It is an important step because incorrectly segmented characters are unlikely to be recognized correctly. The most difficult case in character segmentation is the cursive script. The scripted nature of Arabic written language poses some high challenges for automatic character segmentation and recognition. In this paper, a new character segmentation algorithm (ACSA) of Arabic scripts is presented. The developed segmentation algorithm yields on the segmentation of isolated handwritten words in perfectly separated characters. It is based on morphological rules, which are constructed at the feature extraction phase. Finally, ACSA is combined with an existing handwritten Arabic character recognition system (RECAM).

Patent
06 Jun 2002
TL;DR: In this paper, a character server allows users to download characters from the character server and feature the characters in various games, and characters of different players can notify characters within a range permitted beforehand regarding their own locations in different games or different virtual spaces, and can send messages one to another.
Abstract: Characters set corresponding to users are registered in a character server, so the users can download characters from the character server and feature the characters in various games. Also, characters of different players can notify characters of players within a range permitted beforehand regarding their own locations in different games or different virtual spaces, and can send messages one to another. Further, in addition to the appearance of the character, attributes of the character and items which the player have can be stored in the character server, and used throughout various games. Thus, the same characters can be featured in various types of game programs.

Journal ArticleDOI
TL;DR: The experiments on NUST603 handwritten Chinese character database and CENPARMI handwritten digit database indicate that the proposed method can improve the recognition rate significantly.


Patent
04 Dec 2002
TL;DR: In this article, a presentation of textual material is provided in a "role-play" reading format which has text corresponding to the dialogue of a plurality of characters in order to facilitate reading aloud in a group.
Abstract: A presentation of textual material is provided in a “role-play” reading format which has text corresponding to the dialogue of a plurality of characters in order to facilitate reading aloud in a group. The text for the dialogue of a plurality of characters is presented in a different indicia throughout substantially all the presentation. Preferably the indicia is color so the dialogue for each character is in a different color. The text for each character is also selected and presented at a level corresponding to the reading level of the reader selecting or assigned to read each character. The text is preferably selected from among a plurality of texts pre-written at substantially different reading levels. The reading material can be presented on paper, or on media suitable for display on an electronic screen. The text for each character is in a size and font suitable for the reading level of the reader selecting or assigned to read the dialogue for the character. A legend on each page of the reading material correlates the identity of each reader with the character or characters selected or assigned to be read by each reader, and with the indicia applied to the dialogue for each character.

Patent
21 Nov 2002
TL;DR: In this article, a method of generating a character from an image was proposed, which includes providing an image depicting a character, identifying, automatically by a processor, characteristic lines in the image and receiving an indication of a character to be cut from the image, and suggesting border lines for the character.
Abstract: A method of generating a character from an image. The method includes providing an image depicting a character, identifying, automatically by a processor, characteristic lines in the image, receiving an indication of a character to be cut from the image, and suggesting border lines for the character to be cut from the image, responsive to the identified characteristic lines and the received indication.



Posted Content
TL;DR: The topology of an instant messaging system is described and statistical measures of the network are given and compared with the statistics of a comparable random graph.
Abstract: The topology of an instant messaging system is described. Statistical measures of the network are given and compared with the statistics of a comparable random graph. The scale-free character of the network is examined and implications are given for the structure of social networks and instant messenger security.

Patent
26 Apr 2002
TL;DR: In this paper, three user characters are displayed in a chat room, and when a user inputs a character string, the character string is displayed on the screens of the respective users.
Abstract: Three user characters are displayed in a chat room. When a user inputs a character string, the character string is displayed on the screens of the respective users. When a character string inputted by a user contains a character string “Ha,Ha,Ha”, a data table outputs an event corresponding to the character string “Ha,Ha,Ha”. All the user characters participating in the chat make a laughing action, uttering the laughing sound “Ha,Ha,Ha”. The input character processing method not only can simply transmits utterances of respective participants but also can occur various events.