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Topic

Character (mathematics)

About: Character (mathematics) is a research topic. Over the lifetime, 46723 publications have been published within this topic receiving 411412 citations.


Papers
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Patent
15 Sep 1986
TL;DR: In this article, a method and apparatus for creating and storing characters for display on a video screen is presented, where the shape of the graphic character is displayed at various degrees of resolution.
Abstract: A method and apparatus for creating and storing characters for display on a video screen. The shape of the graphic character is displayed at various degrees of resolution. The graphic character is stored as a bitmap or as coefficients of spline curves. These can be scaled up or down to give different character sizes. The coefficients can be converted to form pixelmaps which are rectangular arrays of pixels. The pixelmaps may have gray scale values.

104 citations

Book
01 Jan 1990
TL;DR: In this article, the authors propose a method to solve the problem of gender discrimination in the workplace, and propose an approach based on self-defense and self-representation, respectively.
Abstract: DOCUMENT RESUME

104 citations

Journal ArticleDOI
TL;DR: The components of evolutionary character analysis are defined: character state trees, transmodal characters, cladogram characters, attribute and character phylogenies; and the use of these components in phylogenetic inference and evolutionary studies.

104 citations

Patent
19 May 2004
TL;DR: In this paper, the authors present a game where an apparatus similar to a computer is connected to an input system, consisting of a tablet using an electromagnetic induction method; and a formed object incorporating a coil for performing predetermined communication using an EM induction method when placed on the tablet, and a memory for storing identification information on the formed object.
Abstract: Game information for causing an apparatus similar to a computer to function, the apparatus connected to an input system, the input system comprising: a tablet using an electromagnetic induction method; and a formed object incorporating a coil for performing predetermined communication using an electromagnetic induction method when placed on the tablet, and a memory for storing identification information on the formed object, so that, when the formed object is placed on the tablet, the apparatus obtains from the input system a placed position and direction on the tablet, and identification information on the formed object, wherein the apparatus is caused to function as: a change detecting unit for detecting a change of the placed position and the direction obtained from the input system; a selecting unit for selecting character information corresponding to the identification information obtained from the input system out of a plurality of character information, each of which includes image information on a character imitating a figure of the formed object and is associated with the identification information on the formed object; a character control unit for disposing the character, imitating the figure of the formed object placed on the tablet, in a game space according to the character information selected by the selecting unit, and for controlling motion and movement of the character according to the change detected by the change detecting unit; and an image generating unit for generating an image in the game space including the character controlled by the character control unit.

104 citations


Performance
Metrics
No. of papers in the topic in previous years
YearPapers
20242
20233,365
20227,818
20211,037
20201,521
20191,881