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Computer user satisfaction

About: Computer user satisfaction is a research topic. Over the lifetime, 3475 publications have been published within this topic receiving 132748 citations.


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Journal ArticleDOI
TL;DR: In this paper, the authors provide a review of the use of the user satisfaction construct as a measure of information systems effectiveness and propose a discussion of attitude structures and function in information systems.
Abstract: For nearly two decades, the user-satisfaction construct has occupied a central role in behavioral research in Information Systems IS. In industry, the construct has often been used as a surrogate for IS effectiveness. Given its widespread use by both academics and practitioners, it is surprising that no comprehensive theoretical assessment of this construct has been performed. This paper provides such a review. It begins by examining conceptual and theoretical limitations of the construct's use as a measure of IS effectiveness. Attention is then focused on the evolution of the construct in the literature and the theoretical problems associated with its broader use. The fundamental similarity between user satisfaction and the social and cognitive psychologists' notion of an attitude is suggested. The next sections focus on a discussion of attitude structures and function. First, alternative theoretical views on attitude structure are presented. While one of these structures, the family of expectancy-value models, is reflected in current research on user satisfaction, the second, the family of cognitive approaches, is not. The two attitude structures are considered from the perspective of possible refinements to future work in IS. Next, an examination is made of the ways in which these structures have been integrated in terms of understanding the relationship of users' affective responses to other responses i.e., behavior or cognition. This leads to a discussion of the function attitudes might serve for the user other than the evaluation of an information system or IS staff. Finally, the question of how behavior influences attitude is considered. The paper concludes with suggestions for future work.

766 citations

Journal ArticleDOI
TL;DR: This paper defines user adaptation as the cognitive and behavioral efforts performed by users to cope with significant information technology events that occur in their work environment and identifies four adaptation strategies which are hypothesized to result in three different individual-level outcomes.
Abstract: This paper defines user adaptation as the cognitive and behavioral efforts performed by users to cope with significant information technology events that occur in their work environment. Drawing on coping theory, we posit that users choose different adaptation strategies based on a combination of primary appraisal (i.e., a user's assessment of the expected consequences of an IT event) and secondary appraisal (i.e., a user's assessment of his/her control over the situation). On that basis, we identify four adaptation strategies (benefits maximizing, benefits satisficing, disturbance handling, and self-preservation) which are hypothesized to result in three different individual-level outcomes: restoring emotional stability, minimizing the perceived threats of the technology, and improving user effectiveness and efficiency. A study of the adaptation behaviors of six account managers in two large North American banks provides preliminary support for our model. By explaining adaptation patterns based on users' initial appraisal and subsequent responses to an IT event, our model offers predictive power while retaining an agency view of user adaptation. Also, by focusing on user cognitive and behavioral adaptation responses related to the technology, the work system, and the self, our model accounts for a wide range of user behaviors such as technology appropriation, avoidance, and resistance.

750 citations

Journal ArticleDOI
TL;DR: This paper empirically test and confirm the basic tenants of lead user theory, and provides a first empirical analysis of the independent effects of its two key component variables, and finds that adding measures of users' local resources can improve the ability of the lead user construct to identify commercially attractive innovations under some conditions.
Abstract: Firms and governments are increasingly interested in learning to exploit the value of lead user innovations for commercial advantage. Improvements to lead user theory are needed to inform and guide these efforts. In this paper we empirically test and confirm the basic tenants of lead user theory. We also discover some new refinements and related practical applications.Using a sample of users and user-innovators drawn from the extreme sport of kite surfing, we analyze the relationship between the commercial attractiveness of innovations developed by users and the intensity of the lead user characteristics those users display. We provide a first empirical analysis of the independent effects of its two key component variables. In our empirical study of user modifications to kite surfing equipment, we find that both components independently contribute to identifying commercially attractive user innovations. Component 1 (the "high expected benefits" dimension) predicts innovation likelihood, and component 2 (the "ahead of the trend" dimension) predicts both the commercial attractiveness of a given set of user-developed innovations and innovation likelihood due to a newly-proposed innovation supply side effect. We conclude that the component variables in the lead user definition are indeed independent dimensions and so neither can be dropped without loss of information - an important matter for lead user theory. We also find that adding measures of users' local resources can improve the ability of the lead user construct to identify commercially-attractive innovations under some conditions.The findings we report have practical as well as theoretical import. Product modification and development has been found to be a relatively common user behavior in many fields. Thus, from 10% to nearly 40% of users report having modified or developed a product for in-house use in the case of industrial products, or for personal use in the case of consumer products, in fields sampled to date. As a practical matter, therefore, it is important to find ways to selectively identify the user innovations that manufacturers will find to be the basis for commercially attractive products in the collectivity of user-developed innovations. We discuss the implications of these findings for theory and also for practical applications of the lead user construct, i.e. how variables used in lead user studies can profitably be adapted to fit specific study contexts and purposes.

742 citations

Proceedings Article
Eric Horvitz1, Jack Breese1, David Heckerman1, David O. Hovel1, Koos Rommelse1 
24 Jul 1998
TL;DR: The Lumiere Project as discussed by the authors harnesses probability and utility to provide assistance to computer software users by considering a user's background, actions, and queries, and develops persistent profiles to capture changes in user's expertise.
Abstract: The Lumiere Project centers on harnessing probability and utility to provide assistance to computer software users. We review work on Bayesian user models that can be employed to infer a user's needs by considering a user's background, actions, and queries. Several problems were tackled in Lumiere research, including (1) the construction of Bayesian models for reasoning about the time-varying goals of computer users from their observed actions and queries, (2) gaining access to a stream of events from software applications, (3) developing a language for transforming system events into observational variables represented in Bayesian user models, (4) developing persistent profiles to capture changes in a user's expertise, and (5) the development of an overall architecture for an intelligent user interface. Lumiere prototypes served as the basis for the Ofice Assistant in the Microsoft Office '97 suite of productivity applications.

723 citations

Patent
28 Jun 2002
TL;DR: In this article, a computer system models human memory by deriving associations between objects, events, and the context of the computer user or users, which can be dynamically generated, changing depending on the behavior of the user and context.
Abstract: A computer system models human memory by deriving associations between objects, events, and the context of the computer user or users. These associations can be dynamically generated, changing depending on the behavior of the user and context. Examples of areas in which this system can be used include time management (e.g., a calendar that presents time-based groupings of objects), people management (e.g., use analysis of user communications to rank importance of people to the user, groupings, and associations between people/groups and other objects such as documents, email), and general computer management (e.g., use analysis of user behavior to identify important objects and objects that are related to a current focus and context of the computer user).

709 citations


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Performance
Metrics
No. of papers in the topic in previous years
YearPapers
20239
202215
20211
20191
20187
2017132