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Connotation

About: Connotation is a research topic. Over the lifetime, 2096 publications have been published within this topic receiving 8265 citations.


Papers
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Journal ArticleDOI
TL;DR: In this article, the authors discuss the changes in the connotation of engineer in society and the integration of disciplines, and some changes have taken place with the development of society and integration of different disciplines.
Abstract: Engineering course is an important branch of university education. With the development of society and the integration of disciplines, some changes have taken place in the connotation of engineerin...

7 citations

01 Jan 2004
TL;DR: In this paper, the authors propose a method to solve the problem of homonymity in homonym identification, i.e., homonymization, in the context of homology.
Abstract: ....................................................................................................................

7 citations

Book ChapterDOI
21 Jul 2013
TL;DR: A framework applicable to any kind of Qualia products and culture and creative industries is presented, finding cultural style is really enough to affect the design of cultural-products and successful products should conform to the aesthetic economy business model.
Abstract: The experiential economy has entered our life affecting many products with cultural connotations and changing people’s lifestyles It also displays cultural and creative industries that would be outstanding in the world Chinese culture is the basis for the superior cultural and creative industries in Taiwan Do the products evoke the sensation and emotion of consumers which designed in culture of value-added? Does the factor correlation between culture style and cultural-products? Are the business models of cultural and creative Industries and cultural-products of Qualia closely related? All of these questions are worthy of further exploration Based on information analysis and literature review this study presented a framework applicable to any kind of Qualia products and culture and creative industries The findings are as followed: (1) Cultural style is really enough to affect the design of cultural-products; (2) Successful products should conform to the five factors of Qualia: Attractiveness, Beauty, Creativity, Delicacy and Engineering; successful culture and creative industries should conform to the aesthetic economy business model Taiwan has the advantage that value-added from Qualia to business model of cultural and creative industry is a presentation of the cultural connotation Flourishing cultural and creative industries need a start in Taiwan Marketing and brand building need to be extended by aesthetic from the economy business model to be outstanding in the global marketing in the future This study includes the relation between cultural-products and consumers, Qualia products and business model exchange platform, international marketing operations and national support and counseling policies for a follow-up study issue

7 citations

Journal ArticleDOI
01 Apr 2020
TL;DR: In this article, the authors analyzed the application characteristics of virtual reality technology, then studied the application status and problems of VR in interior landscape design, and finally gave the modeling method of VR technology in interior design.
Abstract: Interior landscape design needs a comprehensive use of a variety of design theories and technical means, so that the aesthetic feeling and connotation of the works can be effectively reflected However, the existing means and methods of interior landscape design have been difficult to meet the increasingly high expectations and needs of users The development of virtual reality technology has brought new changes to interior landscape design, which is helpful to give full play to the auxiliary role of design Based on this, this paper first analyses the application characteristics of virtual reality technology, then studies the application status and problems of virtual reality technology in interior design, and finally gives the modeling method of virtual reality technology in interior design

7 citations

Journal ArticleDOI
TL;DR: This paper analyzed the pragmatic meaning associated with the use of the expressions "No wonder" and "I wouldn't be surprised (if/to)" in English and their Spanish equivalents: No me extrana (que)" and "No me sorprenderia (que) / No me extranaria (que)," and argued that these expressions occur most frequently in the context of other words or phrases that are predominantly negative in their evaluative orientation.
Abstract: In an attempt to demonstrate that a corpus-based analysis can reveal aspects of the evaluative function that native speakers' intuitions most often fail to pick up, we analyze the pragmatic meaning that is associated with the use of the expressions "No wonder" and "I wouldn't be surprised (if/to)" in English and their Spanish equivalents: "No me extrana (que)" and "No me sorprenderia (que) / No me extranaria (que)." Previous studies have pointed out that a given word or expression can take on an association with the positive or the negative, and that this association can be exploited by the users of the language in question to express evaluative meaning covertly, a phenomenon which has been given the name of "semantic prosody" by some authors. Following these scholars, we examine the evaluative function of these five expressions in English and Spanish and argue that even when -- from the strictly semantic point of view -- they do not have an inherent negative connotation, they occur most frequently in the context of other words or phrases that are predominantly negative in their evaluative orientation.

6 citations


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Performance
Metrics
No. of papers in the topic in previous years
YearPapers
2023647
20221,245
2021105
2020109
2019109
201894