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Crowdsourcing

About: Crowdsourcing is a research topic. Over the lifetime, 12889 publications have been published within this topic receiving 230638 citations.


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Journal ArticleDOI
TL;DR: This work shows an incentive-based interaction between the crowdsourcing platform and the participating client’s independent strategies for training a global learning model, where each side maximizes its own benefit and proposes a novel crowdsourcing framework to leverage FL that considers the communication efficiency during parameters exchange.
Abstract: Federated learning (FL) rests on the notion of training a global model in a decentralized manner. Under this setting, mobile devices perform computations on their local data before uploading the required updates to improve the global model. However, when the participating clients implement an uncoordinated computation strategy, the difficulty is to handle the communication efficiency (i.e., the number of communications per iteration) while exchanging the model parameters during aggregation. Therefore, a key challenge in FL is how users participate to build a high-quality global model with communication efficiency. We tackle this issue by formulating a utility maximization problem, and propose a novel crowdsourcing framework to leverage FL that considers the communication efficiency during parameters exchange. First, we show an incentive-based interaction between the crowdsourcing platform and the participating client’s independent strategies for training a global learning model, where each side maximizes its own benefit. We formulate a two-stage Stackelberg game to analyze such scenario and find the game’s equilibria. Second, we formalize an admission control scheme for participating clients to ensure a level of local accuracy. Simulated results demonstrate the efficacy of our proposed solution with up to 22% gain in the offered reward.

77 citations

Proceedings ArticleDOI
25 Jul 2010
TL;DR: This paper examines crowdsourcing participation levels inside the enterprise (within a company's firewall) and shows that it is possible to achieve a more equitable distribution of 33-66-1.
Abstract: In large scale online multi-user communities, the phenomenon of 'participation inequality,' has been described as generally following a more or less 90-9-1 rule [9]. In this paper, we examine crowdsourcing participation levels inside the enterprise (within a company's firewall) and show that it is possible to achieve a more equitable distribution of 33-66-1. Accordingly, we propose a SCOUT ((S)uper Contributor, (C)ontributor, and (OUT)lier)) model for describing user participation based on quantifiable effort-level metrics. In support of this framework, we present an analysis that measures the quantity of contributions correlated with responses to motivation and incentives. In conclusion, SCOUT provides the task-based categories to characterize participation inequality that is evident in online communities, and crucially, also demonstrates the inequality curve (and associated characteristics) in the enterprise domain.

77 citations

Journal ArticleDOI
TL;DR: A multi-round version of the well-known principal-agent model, whereby in each round a worker makes a strategic choice of the effort level which is not directly observable by the requester, which significantly generalizes the budget-free online task pricing problems studied in prior work.
Abstract: Crowdsourcing markets have emerged as a popular platform for matching available workers with tasks to complete. The payment for a particular task is typically set by the task's requester, and may be adjusted based on the quality of the completed work, for example, through the use of "bonus" payments. In this paper, we study the requester's problem of dynamically adjusting quality-contingent payments for tasks. We consider a multi-round version of the well-known principal-agent model, whereby in each round a worker makes a strategic choice of the effort level which is not directly observable by the requester. In particular, our formulation significantly generalizes the budget-free online task pricing problems studied in prior work. We treat this problem as a multi-armed bandit problem, with each "arm" representing a potential contract. To cope with the large (and in fact, infinite) number of arms, we propose a new algorithm, AgnosticZooming, which discretizes the contract space into a finite number of regions, effectively treating each region as a single arm. This discretization is adaptively refined, so that more promising regions of the contract space are eventually discretized more finely. We analyze this algorithm, showing that it achieves regret sublinear in the time horizon and substantially improves over non-adaptive discretization (which is the only competing approach in the literature). Our results advance the state of art on several different topics: the theory of crowdsourcing markets, principal-agent problems, multi-armed bandits, and dynamic pricing.

77 citations

Proceedings ArticleDOI
15 Feb 2014
TL;DR: This paper provides a systematic review of existing crowdsourcing and citizen science literature and categorise the ways that theories of norms have been incorporated to date, and investigates normification as an alternative approach to engagement, to be used alongside or instead of competitive strategies.
Abstract: Engagement, motivation and active contribution by digital volunteers are key requirements for crowdsourcing and citizen science projects. Many systems use competitive elements, for example point scoring and leaderboards, to achieve these ends. However, while competition may motivate some people, it can have a neutral or demotivating effect on others. In this paper we explore theories of personal and social norms and investigate normification as an alternative approach to engagement, to be used alongside or instead of competitive strategies. We provide a systematic review of existing crowdsourcing and citizen science literature and categorise the ways that theories of norms have been incorporated to date. We then present qualitative interview data from a pro-environmental crowdsourcing study, Close the Door, which reveals normalising attitudes in certain participants. We assess how this links with competitive behaviour and participant performance. Based on our findings and analysis of norm theories, we consider the implications for designers wishing to use normification as an engagement strategy in crowdsourcing and citizen science systems.

77 citations

Proceedings ArticleDOI
03 Dec 2010
TL;DR: This paper presents a framework for robot supervision through Amazon Mechanical Turk, where people provide semantic information about the world and subjective judgements and the robot autonomously utilizes the additional information to enhance its capabilities.
Abstract: For successful deployment, personal robots must adapt to ever-changing indoor environments. While dealing with novel objects is a largely unsolved challenge in AI, it is easy for people. In this paper we present a framework for robot supervision through Amazon Mechanical Turk. Unlike traditional models of teleoperation, people provide semantic information about the world and subjective judgements. The robot then autonomously utilizes the additional information to enhance its capabilities. The information can be collected on demand in large volumes and at low cost. We demonstrate our approach on the task of grasping unknown objects.

77 citations


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Performance
Metrics
No. of papers in the topic in previous years
YearPapers
2023637
20221,420
2021996
20201,250
20191,341
20181,396