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Crowdsourcing

About: Crowdsourcing is a research topic. Over the lifetime, 12889 publications have been published within this topic receiving 230638 citations.


Papers
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Journal ArticleDOI
TL;DR: A large video database, namely LIRIS-ACCEDE, is proposed, which consists of 9,800 good quality video excerpts with a large content diversity and provides four experimental protocols and a baseline for prediction of emotions using a large set of both visual and audio features.
Abstract: Research in affective computing requires ground truth data for training and benchmarking computational models for machine-based emotion understanding. In this paper, we propose a large video database, namely LIRIS-ACCEDE, for affective content analysis and related applications, including video indexing, summarization or browsing. In contrast to existing datasets with very few video resources and limited accessibility due to copyright constraints, LIRIS-ACCEDE consists of 9,800 good quality video excerpts with a large content diversity. All excerpts are shared under creative commons licenses and can thus be freely distributed without copyright issues. Affective annotations were achieved using crowdsourcing through a pair-wise video comparison protocol, thereby ensuring that annotations are fully consistent, as testified by a high inter-annotator agreement, despite the large diversity of raters’ cultural backgrounds. In addition, to enable fair comparison and landmark progresses of future affective computational models, we further provide four experimental protocols and a baseline for prediction of emotions using a large set of both visual and audio features. The dataset (the video clips, annotations, features and protocols) is publicly available at: http://liris-accede.ec-lyon.fr/.

270 citations

Proceedings Article
16 Jun 2013
TL;DR: This work investigates the problem of task assignment and label inference for heterogeneous classification tasks and derives a provably near-optimal adaptive assignment algorithm that can lead to more accurate predictions at a lower cost when the available workers are diverse.
Abstract: Crowdsourcing markets have gained popularity as a tool for inexpensively collecting data from diverse populations of workers. Classification tasks, in which workers provide labels (such as "offensive" or "not offensive") for instances (such as "websites"), are among the most common tasks posted, but due to human error and the prevalence of spam, the labels collected are often noisy. This problem is typically addressed by collecting labels for each instance from multiple workers and combining them in a clever way, but the question of how to choose which tasks to assign to each worker is often overlooked. We investigate the problem of task assignment and label inference for heterogeneous classification tasks. By applying online primal-dual techniques, we derive a provably near-optimal adaptive assignment algorithm. We show that adaptively assigning workers to tasks can lead to more accurate predictions at a lower cost when the available workers are diverse.

265 citations

Posted Content
TL;DR: In this article, the authors have released >50,000 expertly curated images on healthy and infected leaves of crops plants through the existing platform www.plantVillage.org.
Abstract: Human society needs to increase food production by an estimated 70% by 2050 to feed an expected population size that is predicted to be over 9 billion people. Currently infectious diseases reduce the potential yield by an average of 40% with many farmers in the developing world experiencing yield losses as high as 100%. Infectious diseases of crops are not new and historic examples such as the Irish Potato Famine of 1845-49 demonstrate this. But what is new is the widespread distribution of smartphones among crop growers around the world with an expected 5 billion smartphones by 2020. This offers the potential of turning the smartphone into a valuable tool for diverse communities growing food. One potential application is the development of mobile disease diagnostics through machine learning and crowdsourcing. Computer vision and machine learning have shown their potential to automatically classify images. To do this for plant diseases requires a training set that facilitates the development of the algorithms. Here we announce the release of >50,000 expertly curated images on healthy and infected leaves of crops plants through the existing platform www.PlantVillage.org. We describe both the data and the platform. These data are the beginning of an on-going, crowdsourcing effort to enable computer vision approaches to help solve the problem of yield losses in crop plants due to infectious diseases.

265 citations

Proceedings Article
01 Dec 2012
TL;DR: The key observation is that drawing a bounding box is significantly more difficult and time consuming than giving answers to multiple choice questions, so quality control through additional verification tasks is more cost effective than consensus based algorithms.
Abstract: A large number of images with ground truth object bounding boxes are critical for learning object detectors, which is a fundamental task in compute vision. In this paper, we study strategies to crowd-source bounding box annotations. The core challenge of building such a system is to effectively control the data quality with minimal cost. Our key observation is that drawing a bounding box is significantly more difficult and time consuming than giving answers to multiple choice questions. Thus quality control through additional verification tasks is more cost effective than consensus based algorithms. In particular, we present a system that consists of three simple sub-tasks — a drawing task, a quality verification task and a coverage verification task. Experimental results demonstrate that our system is scalable, accurate, and cost-effective.

264 citations

Proceedings ArticleDOI
16 Oct 2010
TL;DR: Overall the findings show that integrating tasks in the physical world is useful and feasible and issues that should be considered during designing mobile crowdsourcing applications are discussed.
Abstract: The WWW and the mobile phone have become an essential means for sharing implicitly and explicitly generated information and a communication platform for many people. With the increasing ubiquity of location sensing included in mobile devices we investigate the arising opportunities for mobile crowdsourcing making use of the real world context. In this paper we assess how the idea of user-generated content, web-based crowdsourcing, and mobile electronic coordination can be combined to extend crowdsourcing beyond the digital domain and link it to tasks in the real world. To explore our concept we implemented a crowd-sourcing platform that integrates location as a parameter for distributing tasks to workers. In the paper we describe the concept and design of the platform and discuss the results of two user studies. Overall the findings show that integrating tasks in the physical world is useful and feasible. We observed that (1) mobile workers prefer to pull tasks rather than getting them pushed, (2) requests for pictures were the most favored tasks, and (3) users tended to solve tasks mainly in close proximity to their homes. Based on this, we discuss issues that should be considered during designing mobile crowdsourcing applications.

263 citations


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Performance
Metrics
No. of papers in the topic in previous years
YearPapers
2023637
20221,420
2021996
20201,250
20191,341
20181,396