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Cultural heritage

About: Cultural heritage is a research topic. Over the lifetime, 28201 publications have been published within this topic receiving 273875 citations. The topic is also known as: cultural assets & cultural goods.


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01 Jan 1993
TL;DR: In this paper, the authors provide advice and suggestions for implementing the intentions of the World Heritage Convention (1972) and actions to implement the management of World Heritage sites should be based upon the traditions and legislation of the State Party, which should review its legislation and update it if necessary.
Abstract: These guidelines are intended to provide advice and suggestions for implementing the intentions of the World Heritage Convention (1972). Actions to implement the management of World Heritage sites should be based upon the traditions and legislation of the State Party, which should review its legislation and update it if necessary. The following chapters are included: summary of the guiding principles; general policy of the convention; evaluation for conservation; management of World Heritage sites; management by resource projects; maintenance programme; staffing and personnel services; treatments and authenticity; urban planning and World Heritage towns; visitors to World Heritage sites. -- SCMRE

272 citations

Journal ArticleDOI
TL;DR: In this article, the authors examined the nature of the relationship between tourism and cultural heritage management in the established urban destination of Hong Kong and identified seven different possible relationships are identified, that are influenced by five mitigating conditions.

271 citations

Journal ArticleDOI
TL;DR: In this article, the authors investigate the effect of some basic environmental elements on visitors to heritage sites, illustrating that the heritage attraction's physical environment plays an important role in determining both visitors' attitude toward the heritage attractions and future repatronage intentions, as well as their willingness to recommend the experience to friends and relatives.
Abstract: The popular press is replete with articles discussing the various remodeling efforts afoot in many of the prominent heritage attractions worldwide. Undoubtedly, museum curators have acknowledged the tremendous role external surroundings can play in the overall experience of the heritage visitor. This study investigates the effect of some basic environmental elements on visitors to heritage sites, illustrating that the heritage attraction’s physical environment plays an important role in determining both visitors’ attitude toward the heritage attraction and future repatronage intentions, as well as their willingness to recommend the experience to friends and relatives. The study findings indicate that environmental cues can be used as a differential tool to perpetuate brand meaning and uniqueness in the minds of the consumer, thereby creating a competitive advantage for the heritage attraction.

270 citations

Journal ArticleDOI
TL;DR: This report focuses on the state-of-the-art with respect to the theories, methods and technologies used in serious heritage games, and provides an overview of existing literature of relevance to the domain.
Abstract: Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well considered. The state-of-the-art in serious game technology is identical to that of the state-of-the-art in entertainment games technology. As a result, the field of serious heritage games concerns itself with recent advances in computer games, real-time computer graphics, virtual and augmented reality and artificial intelligence. On the other hand, the main strengths of serious gaming applications may be generalised as being in the areas of communication, visual expression of information, collaboration mechanisms, interactivity and entertainment. In this report, we will focus on the state-of-the-art with respect to the theories, methods and technologies used in serious heritage games. We provide an overview of existing literature of relevance to the domain, discuss the strengths and weaknesses of the described methods and point out unsolved problems and challenges. In addition, several case studies illustrating the application of methods and technologies used in cultural heritage are presented.

268 citations


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Performance
Metrics
No. of papers in the topic in previous years
YearPapers
20244
20232,033
20224,256
20211,681
20202,042
20192,082