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Delaunay triangulation

About: Delaunay triangulation is a research topic. Over the lifetime, 5816 publications have been published within this topic receiving 126615 citations. The topic is also known as: Delone triangulation.


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Journal ArticleDOI
TL;DR: A parallel algorithm for regular triangulations that allows vertex insertion, deletion, movement, and weight changes for fully dynamic and kinetic particle simulations is presented.

37 citations

Journal ArticleDOI
TL;DR: This work investigates ways in which an algorithm can improve its expected performance by fine-tuning itself automatically with respect to an arbitrary, unknown input distribution, and gives self-improving algorithms for sorting and clustering.
Abstract: We investigate ways in which an algorithm can improve its expected performance by fine-tuning itself automatically with respect to an unknown input distribution D. We assume here that D is of product type. More precisely, suppose that we need to process a sequence I_1, I_2, ... of inputs I = (x_1, x_2, ..., x_n) of some fixed length n, where each x_i is drawn independently from some arbitrary, unknown distribution D_i. The goal is to design an algorithm for these inputs so that eventually the expected running time will be optimal for the input distribution D = D_1 * D_2 * ... * D_n. We give such self-improving algorithms for two problems: (i) sorting a sequence of numbers and (ii) computing the Delaunay triangulation of a planar point set. Both algorithms achieve optimal expected limiting complexity. The algorithms begin with a training phase during which they collect information about the input distribution, followed by a stationary regime in which the algorithms settle to their optimized incarnations.

37 citations

Book ChapterDOI
05 Dec 2009
TL;DR: This paper presents a local self-stabilizing algorithm that constructs a Delaunay graph from any initial connected topology and in a distributed manner and terminates in time O(n 3) in the worst-case.
Abstract: This paper studies the construction of self-stabilizing topologies for distributed systems. While recent research has focused on chain topologies where nodes need to be linearized with respect to their identifiers, we go a step further and explore a natural 2-dimensional generalization. In particular, we present a local self-stabilizing algorithm that constructs a Delaunay graph from any initial connected topology and in a distributed manner. This algorithm terminates in time O(n 3) in the worst-case. We believe that such self-stabilizing Delaunay networks have interesting applications and give insights into the necessary geometric reasoning that is required for higher-dimensional linearization problems.

37 citations

Journal ArticleDOI
TL;DR: This work discusses a recently developed method, based on the centroidal Voronoi tessellation (CVT) concept, for effecting triangulations of planar regions, and presents two algorithms, including one new one, for CVT-based grid generation.
Abstract: Mesh generation in regions in Euclidean space is a central task in computational science, and especially for commonly used numerical methods for the solution of partial differential equations, e.g., finite element and finite volume methods. We focus on the uniform Delaunay triangulation of planar regions and, in particular, on how one selects the positions of the vertices of the triangulation. We discuss a recently developed method, based on the centroidal Voronoi tessellation (CVT) concept, for effecting such triangulations and present two algorithms, including one new one, for CVT-based grid generation. We also compare several methods, including CVT-based methods, for triangulating planar domains. To this end, we define several quantitative measures of the quality of uniform grids. We then generate triangulations of several planar regions, including some having complexities that are representative of what one may encounter in practice. We subject the resulting grids to visual and quantitative comparisons and conclude that all the methods considered produce high-quality uniform grids and that the CVT-based grids are at least as good as any of the others.

37 citations

Journal ArticleDOI
TL;DR: This work addresses the problem of generating quality surface triangle meshes from 3D point clouds sampled on piecewise smooth surfaces using a feature detection process based on the covariance matrices of Voronoi cells to extract a set of sharp features from the point cloud.
Abstract: We address the problem of generating quality surface triangle meshes from 3D point clouds sampled on piecewise smooth surfaces. Using a feature detection process based on the covariance matrices of Voronoi cells, we first ex- tract from the point cloud a set of sharp features. Our algorithm also runs on the input point cloud a reconstruction process, such as Poisson reconstruction, providing an implicit surface. A feature preserving variant of a Delaunay refinement process is then used to generate a mesh approximating the implicit surface and containing a faithful representation of the extracted sharp edges. Such a mesh provides an enhanced trade-off between accuracy and mesh complexity. The whole process is robust to noise and made versatile through a small set of parameters which govern the mesh sizing, approximation error and shape of the elements. We demonstrate the effectiveness of our method on a variety of models including laser scanned datasets ranging from indoor to outdoor scenes.

37 citations


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Performance
Metrics
No. of papers in the topic in previous years
YearPapers
202393
2022203
2021130
2020185
2019204
2018223