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Design paradigm

About: Design paradigm is a research topic. Over the lifetime, 813 publications have been published within this topic receiving 16648 citations.


Papers
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Journal ArticleDOI
01 Feb 2004
TL;DR: This paper suggests that the representational stance implied by conventional interpretations of “context” misinterprets the role of context in everyday human activity, and proposes an alternative model that suggests different directions for design.
Abstract: The emergence of ubiquitous computing as a new design paradigm poses significant challenges for human-computer interaction (HCI) and interaction design. Traditionally, HCI has taken place within a constrained and well-understood domain of experience—single users sitting at desks and interacting with conventionally-designed computers employing screens, keyboards and mice for interaction. New opportunities have engendered considerable interest in “context-aware computing”—computational systems that can sense and respond to aspects of the settings in which they are used. However, considerable confusion surrounds the notion of “context”—what it means, what it includes and what role it plays in interactive systems. This paper suggests that the representational stance implied by conventional interpretations of “context” misinterprets the role of context in everyday human activity, and proposes an alternative model that suggests different directions for design.

1,557 citations

Journal ArticleDOI
TL;DR: This work defines system platforms and argues about their use and relevance, and presents a new approach to platform-based design called modern embedded systems, compilers, architectures and languages, based on highly concurrent and software programmable architectures and associated design tools.
Abstract: System-level design issues become critical as implementation technology evolves toward increasingly complex integrated circuits and the time-to-market pressure continues relentlessly. To cope with these issues, new methodologies that emphasize re-use at all levels of abstraction are a "must", and this is a major focus of our work in the Gigascale Silicon Research Center. We present some important concepts for system design that are likely to provide at least some of the gains in productivity postulated above. In particular, we focus on a method that separates parts of the design process and makes them nearly independent so that complexity could be mastered. In this domain, architecture-function co-design and communication-based design are introduced and motivated. Platforms are essential elements of this design paradigm. We define system platforms and we argue about their use and relevance. Then we present an application of the design methodology to the design of wireless systems. Finally, we present a new approach to platform-based design called modern embedded systems, compilers, architectures and languages, based on highly concurrent and software programmable architectures and associated design tools.

886 citations

Journal ArticleDOI
Subhasish Mitra1, N. Seifert1, Ming Zhang1, Quan Shi1, Kee Sup Kim1 
TL;DR: A new design paradigm reuses design-for-testability and debug resources to eliminate transient errors caused by terrestrial radiation in chip designs.
Abstract: Transient errors caused by terrestrial radiation pose a major barrier to robust system design. A system's susceptibility to such errors increases in advanced technologies, making the incorporation of effective protection mechanisms into chip designs essential. A new design paradigm reuses design-for-testability and debug resources to eliminate such errors.

600 citations

Journal ArticleDOI
TL;DR: To employ technologies that sustainably harvest resources from wastewater (for example struvite granules shown here), new perceptions and infrastructure planning and design processes are required.
Abstract: To employ technologies that sustainably harvest resources from wastewater (for example struvite granules shown here), new perceptions and infrastructure planning and design processes are required.

439 citations

Proceedings ArticleDOI
08 Jul 2002
TL;DR: Why designers need to look beyond the twin aims of designing for the 'typical' user and designing "prostheses" is described, and a new design paradigm, Design for Dynamic Diversity, is introduced and a methodology to assist its achievement is suggested, User Sensitive Inclusive Design.
Abstract: In this paper, we describe why designers need to look beyond the twin aims of designing for the 'typical' user and designing "prostheses". Making accessible interfaces for older people is a unique but many-faceted challenge. Effective applications and interface design needs to address the dynamic diversity of the human species. We introduce a new design paradigm, Design for Dynamic Diversity, and suggest a methodology to assist its achievement, User Sensitive Inclusive Design.To support our argument for a new form of design we report experimentation, which indicates that older people have significantly different and dynamically changing needs. We also put forward initial solutions for Designing for Dynamic Diversity, where memory, vision and confidence provide the parameters for discussion, and illustrate the importance of User Sensitive Inclusive Design in establishing a framework for the operation of Design for Dynamic Diversity.

396 citations


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Performance
Metrics
No. of papers in the topic in previous years
YearPapers
20221
202125
202031
201939
201831
201735