About: Digital image is a research topic. Over the lifetime, 36804 publications have been published within this topic receiving 607885 citations.
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•03 Oct 1988
TL;DR: This chapter discusses two Dimensional Systems and Mathematical Preliminaries and their applications in Image Analysis and Computer Vision, as well as image reconstruction from Projections and image enhancement.
Abstract: Introduction. 1. Two Dimensional Systems and Mathematical Preliminaries. 2. Image Perception. 3. Image Sampling and Quantization. 4. Image Transforms. 5. Image Representation by Stochastic Models. 6. Image Enhancement. 7. Image Filtering and Restoration. 8. Image Analysis and Computer Vision. 9. Image Reconstruction From Projections. 10. Image Data Compression.
••20 Jun 2005
TL;DR: A new measure, the method noise, is proposed, to evaluate and compare the performance of digital image denoising methods, and a new algorithm, the nonlocal means (NL-means), based on a nonlocal averaging of all pixels in the image is proposed.
Abstract: We propose a new measure, the method noise, to evaluate and compare the performance of digital image denoising methods. We first compute and analyze this method noise for a wide class of denoising algorithms, namely the local smoothing filters. Second, we propose a new algorithm, the nonlocal means (NL-means), based on a nonlocal averaging of all pixels in the image. Finally, we present some experiments comparing the NL-means algorithm and the local smoothing filters.
TL;DR: A fast and flexible algorithm for computing watersheds in digital gray-scale images is introduced, based on an immersion process analogy, which is reported to be faster than any other watershed algorithm.
Abstract: A fast and flexible algorithm for computing watersheds in digital gray-scale images is introduced. A review of watersheds and related motion is first presented, and the major methods to determine watersheds are discussed. The algorithm is based on an immersion process analogy, in which the flooding of the water in the picture is efficiently simulated using of queue of pixel. It is described in detail provided in a pseudo C language. The accuracy of this algorithm is proven to be superior to that of the existing implementations, and it is shown that its adaptation to any kind of digital grid and its generalization to n-dimensional images (and even to graphs) are straightforward. The algorithm is reported to be faster than any other watershed algorithm. Applications of this algorithm with regard to picture segmentation are presented for magnetic resonance (MR) imagery and for digital elevation models. An example of 3-D watershed is also provided. >
TL;DR: The simultaneous propagation of texture and structure information is achieved by a single, efficient algorithm that combines the advantages of two approaches: exemplar-based texture synthesis and block-based sampling process.
Abstract: A new algorithm is proposed for removing large objects from digital images. The challenge is to fill in the hole that is left behind in a visually plausible way. In the past, this problem has been addressed by two classes of algorithms: 1) "texture synthesis" algorithms for generating large image regions from sample textures and 2) "inpainting" techniques for filling in small image gaps. The former has been demonstrated for "textures"-repeating two-dimensional patterns with some stochasticity; the latter focus on linear "structures" which can be thought of as one-dimensional patterns, such as lines and object contours. This paper presents a novel and efficient algorithm that combines the advantages of these two approaches. We first note that exemplar-based texture synthesis contains the essential process required to replicate both texture and structure; the success of structure propagation, however, is highly dependent on the order in which the filling proceeds. We propose a best-first algorithm in which the confidence in the synthesized pixel values is propagated in a manner similar to the propagation of information in inpainting. The actual color values are computed using exemplar-based synthesis. In this paper, the simultaneous propagation of texture and structure information is achieved by a single , efficient algorithm. Computational efficiency is achieved by a block-based sampling process. A number of examples on real and synthetic images demonstrate the effectiveness of our algorithm in removing large occluding objects, as well as thin scratches. Robustness with respect to the shape of the manually selected target region is also demonstrated. Our results compare favorably to those obtained by existing techniques.
01 Jan 2011
TL;DR: In this paper, the acquisition and use of digital images in a wide variety of scientific fields is discussed. But the focus is on high dynamic range imaging in more than two dimensions.
Abstract: "This guide clearly explains the acquisition and use of digital images in a wide variety of scientific fields. This sixth edition features new sections on selecting a camera with resolution appropriate for use on light microscopes, on the ability of current cameras to capture raw images with high dynamic range, and on imaging in more than two dimensions. It discusses Dmax for X-ray images and combining images with different exposure settings to further extend the dynamic range. This edition also includes a new chapter on shape measurements, a review of new developments in image file searching, and a wide range of new examples and diagrams"
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