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Digital learning

About: Digital learning is a research topic. Over the lifetime, 3586 publications have been published within this topic receiving 29128 citations.


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Journal ArticleDOI
TL;DR: If effectively deployed, wikis, blogs and podcasts could offer a way to enhance students', clinicians' and patients' learning experiences, and deepen levels of learners' engagement and collaboration within digital learning environments.
Abstract: We have witnessed a rapid increase in the use of Web-based 'collaborationware' in recent years. These Web 2.0 applications, particularly wikis, blogs and podcasts, have been increasingly adopted by many online health-related professional and educational services. Because of their ease of use and rapidity of deployment, they offer the opportunity for powerful information sharing and ease of collaboration. Wikis are Web sites that can be edited by anyone who has access to them. The word 'blog' is a contraction of 'Web Log' – an online Web journal that can offer a resource rich multimedia environment. Podcasts are repositories of audio and video materials that can be "pushed" to subscribers, even without user intervention. These audio and video files can be downloaded to portable media players that can be taken anywhere, providing the potential for "anytime, anywhere" learning experiences (mobile learning). Wikis, blogs and podcasts are all relatively easy to use, which partly accounts for their proliferation. The fact that there are many free and Open Source versions of these tools may also be responsible for their explosive growth. Thus it would be relatively easy to implement any or all within a Health Professions' Educational Environment. Paradoxically, some of their disadvantages also relate to their openness and ease of use. With virtually anybody able to alter, edit or otherwise contribute to the collaborative Web pages, it can be problematic to gauge the reliability and accuracy of such resources. While arguably, the very process of collaboration leads to a Darwinian type 'survival of the fittest' content within a Web page, the veracity of these resources can be assured through careful monitoring, moderation, and operation of the collaborationware in a closed and secure digital environment. Empirical research is still needed to build our pedagogic evidence base about the different aspects of these tools in the context of medical/health education. If effectively deployed, wikis, blogs and podcasts could offer a way to enhance students', clinicians' and patients' learning experiences, and deepen levels of learners' engagement and collaboration within digital learning environments. Therefore, research should be conducted to determine the best ways to integrate these tools into existing e-Learning programmes for students, health professionals and patients, taking into account the different, but also overlapping, needs of these three audience classes and the opportunities of virtual collaboration between them. Of particular importance is research into novel integrative applications, to serve as the "glue" to bind the different forms of Web-based collaborationware synergistically in order to provide a coherent wholesome learning experience.

1,219 citations

Book
01 Jan 1994
TL;DR: McGraw-Hill Connect as discussed by the authors is a subscription-based learning service accessible online through personal computers or tablets, and can be used to access course content through either standalone Connect access or a bundle of print and Connect access.
Abstract: The tenth edition of A First Look at Communication Theory justifies again the program’s enduring popularity. Griffin, joined by colleagues Andrew Ledbetter and Glenn Sparks, encourages students who are encountering the field for the first time to tackle theories without fear. The authors introduce 32 diverse theories that are a mix of foundational and recent scholarship and, with the benefit of numerous examples and connections to pop culture, help students apply them to their own lives. This program ensures that students have a solid foundation with which to begin understanding the relationships between theories. Instructors and students can now access their course content through the Connect digital learning platform by purchasing either standalone Connect access or a bundle of print and Connect access. McGraw-Hill Connect® is a subscription-based learning service accessible online through your personal computer or tablet. Choose this option if your instructor will require Connect to be used in the course.

1,183 citations

01 Jan 2013
TL;DR: The 6.002x course as discussed by the authors was the first MOOC course, which was composed of video lectures, interactive problems, online laboratories, and a discussion forum, and over 155,000 students initially registered for the course.
Abstract: “Circuits and Electronics” (6.002x), which began in March 2012, was the first MOOC developed by edX, the consortium led by MIT and Harvard. Over 155,000 students initially registered for 6.002x, which was composed of video lectures, interactive problems, online laboratories, and a discussion forum. As the course ended in June 2012, researchers began to analyze the rich sources of data it generated. This article describes both the first stage of this research, which examined the students’ use of resources by time spent on each, and a second stage that is producing an in-depth picture of who the 6.002x students were, how their own background and capabilities related to their achievement and persistence, and how their interactions with 6.002x’s curricular and pedagogical components contributed to their level of success in the course. Studying Learning in the Worldwide ClassroomResearch into edX’s First MOOC F rom the launch of edX, the joint venture between MIT and Harvard to create and disseminate massive online open courses (MOOCs), the leaders of both institutions have emphasized that research into learning will be one of the initiative’s core missions. As numerous articles in both the academic and popular press have pointed out, the ability of MOOCs to generate a tremendous amount of data opens up considerable opportunities for educational research. edX and Coursera, which together claim almost four and a half million enrollees, have developed platforms that track students’ every click as they use instructional resources, complete assessments, and engage in social interactions. These data have the potential to help researchers identify, at a finer resolution than ever before, what contributes to students’ learning and what hampers their success. The challenge for the research and assessment communities is to determine which questions should be asked and in what priority. How can we set ourselves on a path that will produce useful short-term results while providing a foundation upon which to build? What is economically feasible? What is politically possible? How can research into MOOCs contribute to an understanding of on-campus learning? What do stakeholders—faculty, developers, government agencies, foundations, and, most importantly, students—need in order to realize the potential of digital learning, generally, and massive open online courses, specifically?

932 citations

Journal ArticleDOI
01 Apr 2020
TL;DR: In this article, the authors present a kind of position paper to clearances one side of a debatable opinion about a hot issue by persuading the reader that their opinion is valid and defensible.
Abstract: The Covid-19 pandemic is now beginning to spread to the world of education. The Ministry of Education and Culture (MOEC) is currently based on official information, ready with all scenarios, including encouraging online learning for students. This article is a kind of position paper—it clearances one side of a debatable opinion about a hot issue. The aim of a position paper is to persuade the reader that our opinion is valid and defensible. In regards to our position as researchers, then, the point of view is separated into four parts: The philosophy of “Merdeka Belajar”, physical distancing, social distancing and self-quarantine, digital learning in Indonesia to face Covid-19, ‘Merdeka Belajar', digital learning, Covid-19, and authors' view.

355 citations

Journal ArticleDOI
TL;DR: A systematic literature review of game-based learning systems, frameworks that integrate game design elements, and various implementations of gamification in higher education to identify how gamified learning systems can be used and categorize its usefulness inHigher education.

346 citations


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Performance
Metrics
No. of papers in the topic in previous years
YearPapers
202362
2022126
2021554
2020494
2019349
2018311