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Topic

Digital media

About: Digital media is a research topic. Over the lifetime, 17508 publications have been published within this topic receiving 266693 citations. The topic is also known as: machine-readable data.


Papers
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Patent
31 Oct 2007
TL;DR: In this article, the authors present a system and method for interacting with digital media that permits creating, editing, combining, producing, and using digital media content, using a virtual container or unit that contains structured information.
Abstract: The present invention relates to a system and method for interacting with digital media that permits creating, editing, combining, producing, and using digital media content. In one aspect of the invention, these features are implemented using a “virtual container” or unit that contains structured information. This structured information includes the software, metadata and content required to use the content on a wide array of platforms, without software installations and without required net access or complex DRM interaction. Additional aspects of the invention extend the above described functionality and universality by enabling new ways to use the platform and link interested and connected parties so that consumers can interact with the product, create or mashup new products, or monetize their content.

105 citations

Patent
19 Nov 2003
TL;DR: In this article, a personalized media service provides, e.g., user customization of radio channel selections, immediate availability of multiple pre-programmed and/or customized channels, the ability to intersperse different types of content including periodically refreshed information content, availability of personal radio functions on devices such as car audio systems, PDAs, smartphones, MP3 players, etc.
Abstract: A personalized media service provides, e.g., user customization of radio channel selections, immediate availability of multiple pre-programmed and/or customized channels, the ability to intersperse different types of content including periodically refreshed information content, availability of personal radio functions on devices such as car audio systems, PDAs, smartphones, MP3 players, etc. Available channels include, e.g., pre-programmed channels selected for the user based on an interest profile, user-owned content, user-specified recorded content, etc. An audio user interface facilitates user selection of programming and user purchase of currently played audio material. An overall radio experience is thus provided that combines the customization and flexibility of digital media with the immediacy and ubiquity of radio. Video materials may also be accommodated.

104 citations

Proceedings ArticleDOI
19 May 1997
TL;DR: The authors describe the convergence of a number of existing multimedia toolkits into a common programming infrastructure and argue that the availability and acceptance of the middleware could potentially facilitate and accelerate breakthroughs in multimedia networking.
Abstract: Real-time multimedia streams like audio and video are now integral data types in modern programming environments. Although a great deal of research has investigated effective and efficient programming support for manipulating such streams and although the design of digital media "middleware" is fairly well understood, no widely available or commonly accepted programming model exists within the research community. The authors believe this lack of common practice impedes our collective progress because it prevents disparate research groups from easily leveraging each other's work. They propose a solution to this problem that combines the best features of a number of existing multimedia toolkits-Berkeley's Continuous Media Toolkit, MIT's VuSystem, and the LBL/UCB MBone tools-into a fine-grained, extensible, and high performance toolkit. They describe the convergence of these three toolkits into a common programming infrastructure and argue that the availability and acceptance of the middleware could potentially facilitate and accelerate breakthroughs in multimedia networking.

104 citations

Patent
Jonathan M. Cain1
18 Apr 2005
TL;DR: In this article, the authors define a visible region of the window in which a media player user interface (UI) is presented to clip undesirable portions of a window, which provides an improved media player UI.
Abstract: Methods and system for enhancing user experience when rendering digital media content. Defining a visible region of the window in which a media player user interface (UI) is presented to clip undesirable portions of the window provides an improved media player UI. Further aspects are directed to enhancing user experience when rendering digital media content in mini-mode screen presentation mode.

104 citations

Journal Article
TL;DR: In this paper, the authors discuss the temporal changes in celebrity culture occasioned by the dissemination of digital media, social network sites, and video-sharing platforms, arguing that different temporalities are connected to the performance of celebrity in different media: a temporality of plenty, of permanent updating related to digital media celebrity; and a temporalality of scarcity distinctive of large scale international film and television celebrities.
Abstract: This article discusses the temporal changes in celebrity culture occasioned by the dissemination of digital media, social network sites, and video-sharing platforms, arguing that, in contemporary celebrity culture, different temporalities are connected to the performance of celebrity in different media: a temporality of plenty, of permanent updating related to digital media celebrity; and a temporality of scarcity distinctive of large-scale international film and television celebrities The article takes issue with the term celebrification and suggests that celebrification on social media platforms works along a temporality of permanent updating, of immediacy and authenticity Taking UK YouTube vlogger and microcelebrity Zoella as the analytical case, the article points out that microcelebrity strategies are especially connected with the display of accessibility, presence, and intimacy online; moreover, the broadening of processes of celebrification beyond YouTube may put pressure on microcelebrities’ claim to authenticity

104 citations


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Performance
Metrics
No. of papers in the topic in previous years
YearPapers
20241
2023400
2022944
20211,133
20201,363
20191,221