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Digital media

About: Digital media is a research topic. Over the lifetime, 17508 publications have been published within this topic receiving 266693 citations. The topic is also known as: machine-readable data.


Papers
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Journal ArticleDOI
22 Jul 2021
TL;DR: A lack of comprehensive empirical overviews on screen time in COVID-19 era in the present literature prompted as discussed by the authors to conduct a review, which attempts to understand the virtual social connectedness, excessive use of digital technology, its consequences and suggest strategies to maintain healthy use of Digital technology.
Abstract: With an advancement of digital technology, excessive screen time has become a grave concern. This has pushed researchers and practitioners to focus on digital well-being. Screen time during COVID-19 has further increased as a result of public health measures enforced by governments to curb the pandemic. With the global societies under lockdown, the only medium to stay socio- emotionally connected was the digital one. A lack of comprehensive empirical overviews on screen time in COVID-19 era in the present literature prompted us to conduct this review. The present review attempts to understand the virtual social connectedness, excessive use of digital technology, its consequences and suggest strategies to maintain healthy use of digital technology. Results reveal that screen time has increased drastically during COVID-19. Though there are mixed consequences of prolonged screen time use and blurred understanding between healthy and unhealthy social connectedness over digital media, the suggestions for negative implications on (physical and) mental health warrant a strict need for inculcating healthy digital habits, especially knowing that digital technology is here to stay and grow with time.

99 citations

Book
01 Oct 2008
TL;DR: This book addresses six key concepts that are pivotal for understanding the impact of new media on contemporary society and culture: information, network, interface, interactivity, archive and simulation.
Abstract: Digital media are rapidly changing the world in which we live. Global communications, mobile interfaces and Internet cultures are re-configuring our everyday lives and experiences. To understand these changes, a new theoretical imagination is needed, one that is informed by a conceptual vocabulary that is able to cope with the daunting complexity of the world today. This book draws on writings by leading social and cultural theorists to assemble this vocabulary. It addresses six key concepts that are pivotal for understanding the impact of new media on contemporary society and culture: information, network, interface, interactivity, archive and simulation. Each concept is considered through a range of concrete examples to illustrate how they might be developed and used as research tools. An inter-disciplinary approach is taken that spans a number of fields, including sociology, cultural studies, media studies and computer science

99 citations

Book
20 Nov 2008
TL;DR: In this paper, the authors explore the impact of the open source movement on journalism, printing, music and design, and show how the ideas that inspired the movement have begun to influence wider cultural and political transformations.
Abstract: Open source technology, like OpenOffice, has revolutionised the world of copyright. From downloading music and movies to accessing free software, digital media is forcing us to rethink the very idea of intellectual property. While big companies complain about lost profits, the individual has never enjoyed such freedom and autonomy in the market. Berry explores this debate in a clear and concise way, offering an ideal introduction for anyone not versed in the legalistic terminology that - up until now - has dominated coverage of this issue. Looking at the impact that the open source movement has had on journalism, printing, music and design, they show how the ideas that inspired the movement have begun to influence wider cultural and political transformations. This is a key text for students of media studies, journalism and anyone interested in new opportunities for creating a truly independent and democratic media.

99 citations

Patent
27 Jun 2001
TL;DR: In this article, a content server and a download manager are used to deliver media files to a particular digital media playback device, where the content server receives device-identifying information obtained from a particular device and distributes media files in response to the received information.
Abstract: Methods, apparatus and system, including computer program products, implementing and using techniques for delivering media files to a particular digital media playback device. The system includes a content server and a download manager. The content server receives device-identifying information obtained from a particular digital media playback device and distributes media files in response to the received device-identifying information. The download manager obtains device-identifying information from a particular digital media playback device that is in communication with the download manager, forwards the obtained device-identifying information to the content server over a public communication network, receives media files over the public communication network from the content server, and distributes the received media files to the particular digital media playback device for playback on the particular digital media playback device. Methods, apparatus and system for providing media content to digital media playback devices are also described.

99 citations

Patent
12 Sep 2002
TL;DR: In this article, a multi-media vending machine is provided with a multiuser computer, a video monitor, audio speakers, controls and visual displays, and a currency accepter, coin handler and magnetic stripe card reader for accepting payment using paper currency, coin currency, credit card or a debit card.
Abstract: A multi-media vending machine is provided with a multi-media computer, a video monitor, audio speakers, controls and visual displays. A currency accepter, coin handler and magnetic stripe card reader are provided for accepting payment using paper currency, coin currency, a credit card or a debit card. Music compositions and other multi-media products are stored in the multi-media computer. Additionally, one or more multi-media players are provided for playing a variety of media such as CD, DVD and CD ROM, to allow presentation of music, full motion video or software such as games, entertainment, productivity or other software titles. A hardware docking port allows a user to connect a digital media player and select video, software or music tracks to be purchased and downloaded to the user's portable digital media player. A user control panel allows the user to sample tracks of the product selected, and to adjust the parameters of audio and video during sampling. A modem connects the multi-media computer to a public telephone network to enable the vending machine owner to remotely interrogate the vending machine to determine stock levels, daily activity journals, cash box contents, as well as to remotely upload or download multi-media products, including music, video and software.

99 citations


Network Information
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Performance
Metrics
No. of papers in the topic in previous years
YearPapers
20241
2023400
2022944
20211,133
20201,363
20191,221