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Digital media

About: Digital media is a research topic. Over the lifetime, 17508 publications have been published within this topic receiving 266693 citations. The topic is also known as: machine-readable data.


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Journal ArticleDOI
TL;DR: The work examines the role of reflection through the use of a non-traditional digital artefact that acts as a site for enduring attachments of personal emotional significance and develops four Lovers' boxes whose purposes and meanings are completed through reflections both by romantic couples and their integration in everyday lives.
Abstract: We present the Lovers' box, a digital artefact designed to engage romantic couples in reflections on their relationship. By adopting perspectives from social psychology and interaction design, the work examines the role of reflection through the use of a non-traditional digital artefact that acts as a site for enduring attachments of personal emotional significance. To this end, we respond to previous research work on reflection through design, in the development of four Lovers' boxes whose purposes and meanings are completed through reflections both by romantic couples and their integration in everyday lives. A field study was conducted involving five couples in new relationships who were asked to exchange video messages (co-created with a digital media artist) using the Lovers' box over a period of five weeks. Our findings demonstrated: (1) that the creation, exchange and display of messages embedded in the digital artefact served as both mirrors and sources for reflection concerning couples' relationships; (2) the rich manner in which the Lovers' box became meaningful to participants, as they perceived it as keepsake or digital storybook of their meaningful experiences, experienced it as an enjoyable shared hobby with their partner and saw it as providing them a snapshot into the beloved person's mind and thoughts; and (3) how the potential for new castings of digital artefacts might support our personal and emotional lives.

71 citations

Journal ArticleDOI
TL;DR: Three theoretical frameworks for understanding what teachers know, do and believe when using digital media in their practice are offered: pedagogy and design; pedgeogy and ‘Person-Plus’; and pedagogical reasoning and ICT.
Abstract: In 2004 Technology, Pedagogy and Education published a review of literature which framed current understandings of pedagogy and the implications for the use of ICT in learning and teaching in formal educational settings. This article revisits the topic in the light of more recent developments in understandings of pedagogy. It offers three theoretical frameworks for understanding what teachers know, do and believe when using digital media in their practice: pedagogy and design; pedagogy and ‘Person-Plus’; and pedagogical reasoning and ICT. Examples of pedagogy and ICT are then illustrated by selected examples of research and related to a model of teacher knowledge which acknowledges the interaction between context, tools for learning and teaching, and content. The conclusions draw attention to how an approach to pedagogy which is constructive, interactive and complex is accomplished through praxis, the core of teacher education.

71 citations

Journal ArticleDOI
TL;DR: In this article, face work in Instagram posts is examined by using the hashtags #brag and #humblebrag to negotiate an appropriate level of self-praise and positive self-presentation.
Abstract: Social media can be seen as “sites of self-presentation and identity negotiation” whose affordances facilitate the production and promotion of both individual and collective identities (Papacharissi, 2011, pp. 304–305). From a pragmatic perspective, self-promotion and self-praise are interactionally risky acts. While some studies have shed light on self-praise in online communities, little attention has been paid to the pragmatic function of the affordances of digital media such as hashtagging and multimodality in self-praising discourse. This article contributes to filling this research gap by examining the ways in which posters of “bragging” Instagram photos do face work by using the hashtags #brag and #humblebrag in interaction with positive (im-)politeness strategies. It presents the results of both a small-scale quantitative study of face work in Instagram posts labelled #fitness, #brag and #humblebrag, as well as a qualitative analysis of the mitigation and aggravation strategies used in explicitly self-praising posts. The article argues that the hashtags #brag and #humblebrag have a clear metalinguistic function as a reference to the illocution of the speech act. It also shows that they are used in a balancing act of face mitigation and aggravation strategies. Overall, the study suggests that the hashtags #brag and #humblebrag function as part of a strategy that negotiates an appropriate level of self-praise and positive self-presentation. The study adds to an understanding of the pragmatics of self-presentation on social media, and raises questions regarding the new literacies that digital media require.

71 citations

Journal ArticleDOI
TL;DR: Based on a thematic content analysis of 2000 anonymous posts to the website AThinLine.org, this article explores adolescents’ personal accounts of digital stress.
Abstract: Based on a thematic content analysis of 2000 anonymous posts to the website AThinLine.org, this article explores adolescents’ personal accounts of digital stress. Six kinds of digital stressors that engender two distinctive types of digital stress are identified. Type 1 stressors—“mean and harassing personal attacks,” “public shaming and humiliation,” and “impersonation”—reflect the migration of common forms of relational hostility onto the online space and echo discussions of harassment, drama, and bullying. Type 2 stressors stem from adolescents’ use of digital technologies in the service of seeking relational connection. These lesser-discussed Type 2 stressors—“feeling smothered,” “pressure to comply with requests for access,” and “breaking and entering into digital accounts and devices”—transpire in the context of adolescents’ attempts to form and maintain intimacy or close connections with others.

71 citations

Proceedings ArticleDOI
17 Jun 2018
TL;DR: The use of digital rights management is described as a key technology for the successful transition to Additive Manufacturing methods and a key for its commercial implementation and the prevention of intellectual property theft.
Abstract: Within “Industrie 4.0” approach 3D printing technology is characterized as one of the disruptive innovations. Conventional supply chains are replaced by value-added networks. The spatially distributed development of printed components, e.g. for the rapid delivery of spare parts, creates a new challenge when differentiating between “original part”, “copy” or “counterfeit” becomes necessary. This is especially true for safety-critical products. Based on these changes classic branded products adopt the characteristics of licensing models as we know them in the areas of software and digital media. This paper describes the use of digital rights management as a key technology for the successful transition to Additive Manufacturing methods and a key for its commercial implementation and the prevention of intellectual property theft. Risks will be identified along the process chain and solution concepts are presented. These are currently being developed by an 8-partner project named SAMPL (Secure Additive Manufacturing Platform).

71 citations


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Performance
Metrics
No. of papers in the topic in previous years
YearPapers
20241
2023400
2022944
20211,133
20201,363
20191,221