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Topic

Digital media

About: Digital media is a research topic. Over the lifetime, 17508 publications have been published within this topic receiving 266693 citations. The topic is also known as: machine-readable data.


Papers
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Journal ArticleDOI
TL;DR: In this paper, the authors investigate first-level and second-level agenda-setting effects in the online environment by focusing on two heated Italian political debates (the reform of public funding of parties and the debate over austerity).
Abstract: The rise of social network sites reopened the debate on the ability of traditional media to influence public opinion and act as an agenda setter. To answer this question, the present paper investigates first-level and second-level agenda-setting effects in the online environment by focusing on two heated Italian political debates (the reform of public funding of parties and the debate over austerity). By employing innovative and efficient statistical methods such as the lead–lag analysis and supervised sentiment analysis, we compare the attention devoted to each issue and the content spread by online news media and Twitter users. Our results show that online media keep their first-level agenda-setting power even though we find a marked difference between the slant of online news and the Twitter sentiment.

63 citations

Journal ArticleDOI
TL;DR: It is argued that the ongoing usage of audio visual media is falling behind in terms of educational quality compared to prior achievements in the history of distance education and that the potential of video has not been sufficiently exploited.
Abstract: The article argues that the ongoing usage of audio visual media is falling behind in terms of educational quality compared to prior achievements in the history of distance education. After reviewing some important steps and experiences of audio visual digital media development, we analyse predominant presentation formats on the Web. Special focus is put on recent development of new ways to generate graphics and to create animation sequences, as well as on the video presentation formats used in MOOCs. We conclude that the "new" features are in no way disruptive innovations in distance education and that the potential of video has not been sufficiently exploited. Adequate incentives to use these media for collaborative learning have not been provided and student-generated video content is at present just starting to be considered useful in instructional design.

63 citations

BookDOI
01 Jan 2015
TL;DR: The authors argue that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identities through play.
Abstract: In this edited volume, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. From discussions of World of Warcraft and Foursquare to digital cartographies, the combined essays form a groundbreaking volume that features the most recent insights in play and game studies, media research, and identity studies.

63 citations

Patent
07 Sep 2006
TL;DR: In this article, one of a plurality of distribution channels is assigned to transport the digital media to an instant communications process, and the media is transmitted to the instant communication process over the assigned distribution channel.
Abstract: An approach provides delivery of digital media. One of a plurality of distribution channels is assigned to transport the digital media to an instant communications process. The digital media is transmitted to the instant communications process over the assigned distribution channel.

62 citations

Patent
31 Aug 2007
TL;DR: In this article, the authors present a digital out-of-home network system for digital advertising and other types of advertising, where a plurality of remote display units are included for video display of targeted advertising and digital media presentation.
Abstract: A digital out-of-home network system for digital out-of-home applications and other types of advertising. A plurality of remote display units are included for video display of targeted advertising and digital media presentation. The media presentation systems and related methods may include advertising data servers that are preferably accessed wirelessly from a user work station. The work station may include a graphical user interface that allows the creation and scheduling of advertising content and assets to be displayed on remote display units located across selected regions. A user or advertiser may perform self-service operations such as creating and scheduling assets to be executed on selected windows or regions within any one or more video display units. The execution of assets and video clips on remote display units may be synchronized within a given unit or within a group of units residing in one or more locations. The information within a single or group of video display units may be coordinated over the user interface which can be accessible via a Web browser to provide significant flexibility in the display of information throughout the digital out-of- home network system(s).

62 citations


Network Information
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Performance
Metrics
No. of papers in the topic in previous years
YearPapers
20241
2023400
2022944
20211,133
20201,363
20191,221