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Digital media

About: Digital media is a research topic. Over the lifetime, 17508 publications have been published within this topic receiving 266693 citations. The topic is also known as: machine-readable data.


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Book
01 Jan 1996
TL;DR: In this article, the social and economic implications of advances in information and communication technologies have been discussed in a broad audience across the social sciences interested in constructive ways of thinking about the social dynamics of the revolution in digital media.
Abstract: From the Publisher: Information and Communication Technologies - Visions and Realities illuminates the social and economic implications of advances in information and communication technologies. It has been written and edited to reach a broad audience across the social sciences interested in constructive ways of thinking about the social dynamics of the revolution in digital media. Based on a decade of research, this book explains how social factors influence technological innovation and convergence; why organizations seek to transform work, services, and management; ways in which households domesticate new media; and how public policy and regulation shape the impact of technology on employment, media concentration, privacy, and access in an information society.

298 citations

Journal ArticleDOI
TL;DR: In this article, the role of political advertising, the Internet, and political discussion in civic and political life has been investigated, and an O-S-R-O-R (orientationsstimuli-reasoning-orientations-responses) framework has been proposed.
Abstract: Political communication researchers have devoted a great deal of attention to the role of political advertising, the Internet, and political discussion in civic and political life. In this article, we integrate and extend this research by developing a campaign communication mediation model of civic and campaign participation. Two data sets are merged for this inquiry: (a) content-coded ad-buy data on the placement of campaign messages on a market-by-market and program-by-program basis and (b) a national panel study concerning patterns of traditional and digital media consumption and levels of civic and campaign participation. Exposure to televised campaign advertising is estimated by developing an algorithm based on the market and program placement of specific ads and geocoded survey respondents’ viewing of certain categories of television content in which these ads were concentrated. Structural equation models reveal that advertising exposure drives online news use in ways that complement conventional news influences on political discussion and political messaging. However, campaign exposure emphasizing ‘‘attack’’ messages appears to diminish information seeking motivations via broadcast and print media, yet only indirectly and weakly suppresses participation in civic and political life. Further, alternative specifications reveal that our original model produces the best fit, empirically and theoretically. We use these insights to propose an O-S-R-O-R (orientations-stimuli-reasoning-orientations-responses) framework as an alternative to the longstanding O-S-O-R model in communication and social psychology.

297 citations

Book
19 Sep 2006
TL;DR: Bodies in Code as mentioned in this paper explores how our bodies experience and adapt to digital environments and argues that the body is anchored in the body, not high-tech computer graphics, and it's the body that allows a person to feel like they are really "moving" through virtual reality.
Abstract: Bodies in Code explores how our bodies experience and adapt to digital environments. Cyberculture theorists have tended to overlook biological reality when talking about virtual reality, and Mark B. N. Hansen's book shows what they've been missing. Cyberspace is anchored in the body, he argues, and it's the body--not high-tech computer graphics--that allows a person to feel like they are really "moving" through virtual reality. Of course these virtual experiences are also profoundly affecting our very understanding of what it means to live as embodied beings. Hansen draws upon recent work in visual culture, cognitive science, and new media studies, as well as examples of computer graphics, websites, and new media art, to show how our bodies are in some ways already becoming virtual.

297 citations

Book
19 Aug 2004
TL;DR: This book discusses the growth of Digital Storytelling, the role of media and models, and the challenges of blending entertainment with other goals in the 21st Century.
Abstract: This fourth edition of Digital Storytelling: A creator's guide to interactive entertainment dives deeply into the world of interactive storytelling, a form of storytelling made possible by digital media. Carolyn Handler Miller covers both the basics – character development, structure and the use of interactivity – and the more advanced topics, such as AI (Artificial Intelligence), narratives using AR and VR, and Social Media storytelling. The fourth edition also includes a greatly expanded section on immersive media, with chapters on the exciting new world of the world of XR (AR, VR, and mixed reality), plus immersion via large screens, escape rooms and new kinds of theme park experiences. This edition covers all viable forms of New Media, from video games to interactive documentaries. With numerous case studies that delve into the processes and challenges of developing works of interactive narrative, this new edition illustrates the creative possibilities of digital storytelling. The book goes beyond using digital media for entertainment and covers its employment for education, training, information and promotion, featuring interviews with some of the industry’s biggest names. Key Features: A large new section covering various forms of immersive media, including VR, AR and Mixed Reality Breakthroughs in interactive TV and Cinema The use of VR, AR and mixed reality in gaming New forms of voice-enabled storytelling and gaming Stories told via mobile apps and social media Developing Digital Storytelling for different types of audiences

296 citations

Journal ArticleDOI
TL;DR: Book cover plate showing the crest of the Scheurl family (16th century).
Abstract: Book cover plate showing the crest of the Scheurl family (16th century).

295 citations


Network Information
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Performance
Metrics
No. of papers in the topic in previous years
YearPapers
20241
2023400
2022944
20211,133
20201,363
20191,221