Topic
Digital media
About: Digital media is a research topic. Over the lifetime, 17508 publications have been published within this topic receiving 266693 citations. The topic is also known as: machine-readable data.
Papers published on a yearly basis
Papers
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TL;DR: This paper overviews some of the available monetary and non-monetary forms of gambling within new digital and online media and monetary forms of games with gambling-like experiences and suggests that new gambling technologies may make gambling more accessible and attractive to young people.
Abstract: Adolescents’ use of the Internet and other digital media for the purpose of gambling represents a serious concern in modern society. This paper overviews some of the available monetary and non-monetary forms of gambling within new digital and online media and monetary forms of games with gambling-like experiences. With reference to current psychological knowledge on the risk factors that promote adolescent gambling, it is suggested that new gambling technologies may: (a) make gambling more accessible and attractive to young people, (b) may promote factually incorrect information about gambling, (c) provide an easy escape from real world problems such as depression and social isolation, (d) create a gambling environment that easily facilitates peer pressures to gamble, (e) ease parental transmission of gambling attitudes and beliefs, and (f) make gambling more ubiquitous and socially acceptable. The unique risks of Internet gambling for young people are critically discussed, as well as the lack of restricted classification for video games and other media that feature interactive, non-monetary forms of gambling.
236 citations
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30 Jun 2009
TL;DR: Davidson and Goldberg as discussed by the authors argue that the single most important characteristic of the Internet is its capacity for world-wide community and the limitless exchange of ideas, and they call on us to examine potential new models of digital learning and rethink our virtually enabled and enhanced learning institutions.
Abstract: In this report, Cathy Davidson and David Theo Goldberg focus on the potential for shared and interactive learning made possible by the Internet. They argue that the single most important characteristic of the Internet is its capacity for world-wide community and the limitless exchange of ideas. The Internet brings about a way of learning that is not new or revolutionary but is now the norm for todays graduating high school and college classes. It is for this reason that Davidson and Goldberg call on us to examine potential new models of digital learning and rethink our virtually enabled and enhanced learning institutions. This report is available in a free digital edition on the MIT Press website at http://mitpress.mit.edu/9780262513593. John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning
235 citations
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TL;DR: The authors explored the influence of online media on the identity development and coming out processes of LGBTQ youth, finding that new media enabled participants to access resources, explore identity, find likeness, and digitally engage in coming out.
Abstract: Internet-based new media are increasingly utilized by lesbian, gay, bisexual, transgender, and queer (LGBTQ) youth, yet little is known about the ways in which it influences their identity development. Employing grounded theory, this study explores the influence of online media on the identity development and coming out processes (n = 19) of LGBTQ youth. Results indicate that new media enabled participants to access resources, explore identity, find likeness, and digitally engage in coming out. Participants also discussed the expansion of these newly developed identities into their offline lives. Practice implications are addressed.
234 citations
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TL;DR: These so-called 'workplace studies' address the ways in which tools and technologies feature in work and collaboration and consider their implications for understanding of organizational conduct, social interaction and new technology.
Abstract: Despite the substantial body of literature concerned with the ways in which digital media are transforming contemporary society and institutional life, we have relatively little understanding of the ways in which new technologies feature in day to day organizational conduct and interaction. There is however a growing corpus of empirical research which places the situated and contingent character of new technologies at the heart of the analytic agenda, but as yet, these studies are relatively little known within sociology. They include ethnographies of command and control centres, e nancial institutions, the news media, and the construction industr y. They address the ways in which tools and technologies, ranging from paper documents through to complex multimedia systems, feature in work and collaboration. In this paper, we discuss these so-called ‘workplace studies’ and consider their implications for our understanding of organizational conduct, social interaction and new technology.
233 citations
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TL;DR: The authors provided a descriptive interpretation of the role of digital media in the campaigns of Barack Obama in 2008 and 2012 with a focus on personalized political communication and the commodification of online media as tools.
Abstract: This essay provides a descriptive interpretation of the role of digital media in the campaigns of Barack Obama in 2008 and 2012 with a focus on two themes: personalized political communication and the commodification of digital media as tools. The essay covers campaign finance strategy, voter mobilization on the ground, innovation in social media, and data analytics, and why the Obama organizations were more innovative than those of his opponents. The essay provides a point of contrast for the other articles in this special issue, which describe sometimes quite different campaign practices in recent elections across Europe.
232 citations