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Digital media

About: Digital media is a research topic. Over the lifetime, 17508 publications have been published within this topic receiving 266693 citations. The topic is also known as: machine-readable data.


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Journal ArticleDOI
TL;DR: In this paper, the authors consider contemporary challenges to institutional roles in a digital media environment and then turn to three broad journalistic normative values (authenticity, accountability, and autonomy) that affect the credibility of journalists and the content they provide.
Abstract: When everyone can be a publisher, what distinguishes the journalist? This article considers contemporary challenges to institutional roles in a digital media environment and then turns to three broad journalistic normative values—authenticity, accountability, and autonomy—that affect the credibility of journalists and the content they provide. A set of questions that can help citizens determine the trustworthiness of information available to them emerges from the discussion.

191 citations

Book
02 Mar 2011
TL;DR: In this paper, Gabrys explores five interrelated "spaces" where electronics fall apart: from Silicon Valley to Nasdaq, from containers bound for China to museums and archives that preserve obsolete electronics as cultural artifacts, to the landfill as material repository.
Abstract: This is a study of the material life of information and its devices; of electronic waste in its physical and electronic incarnations; a cultural and material mapping of the spaces where electronics in the form of both hardware and information accumulate, break down, or are stowed away. Where other studies have addressed "digital" technology through a focus on its immateriality or virtual qualities, Gabrys traces the material, spatial, cultural and political infrastructures that enable the emergence and dissolution of these technologies. In the course of her book, she explores five interrelated "spaces" where electronics fall apart: from Silicon Valley to Nasdaq, from containers bound for China to museums and archives that preserve obsolete electronics as cultural artifacts, to the landfill as material repository. Digital Rubbish describes the materiality of electronics from a unique perspective, examining the multiple forms of waste that electronics create as evidence of the resources, labor, and imaginaries that are bundled into these machines. Ranging across studies of media and technology, as well as environments, geography, and design, Jennifer Gabrys draws together the far-reaching material and cultural processes that enable the making and breaking of these technologies.

190 citations

Journal ArticleDOI
TL;DR: Competing visions for the future of the book in the digital environment are examined, with particular attention to questions about the social implications of controls over intellectual property, such as continuity of cultural memory.
Abstract: This paper examines competing visions for the future of the book in the digital environment, with particular attention to questions about the social implications of controls over intellectual property, such as continuity of cultural memory.

190 citations

BookDOI
01 Jul 2006
TL;DR: In this paper, the War Between Effects and Meanings: Rethinking the Video Game Violence Debate is discussed. But the focus is on games and not the narrative gap between games and narratives.
Abstract: Contents: Preface. D. Buckingham, Is There a Digital Generation? Part I: Play and Gaming. H. Jenkins, The War Between Effects and Meanings: Rethinking the Video Game Violence Debate. M. Mackey, Digital Games and the Narrative Gap. M. Ito, Japanese Media Mixes and Amateur Cultural Exchange. M. Oliver, C. Pelletier, Activity Theory and Learning From Digital Games: Developing an Analytical Methodology. Part II: The Internet. S. Livingstone, M. Bober, Regulating the Internet at Home: Contrasting the Perspectives of Children and Parents. T. Olsson, Active and Calculated Media Use Among Young Citizens: Empirical Examples From a Swedish Study. K. Montgomery, B. Gottlieb-Robles, Youth as e-Citizens: The Internet's Contribution to Civic Engagement. J. Frechette, Cyber-Censorship or Cyber-Literacy? Envisioning Cyber-Learning Through Media Education. Part III: Identities and Online Communities. M. Polak, "It's a gURL Thing": Community Versus Commodity in Girl-Focused Netspace. L.A. Scheidt, Adolescent Diary Weblogs and the Unseen Audience. J. Davies, "Hello Newbie! **Big Welcome Hugs** Hope U Like It Here As Much As I Do!" An Exploration of Teenagers' Informal Online Learning. S. Driver, Virtually Queer Youth Communities of Girls and Birls: Dialogical Spaces of Identity Work and Desiring Exchanges. Part IV: Learning and Education. B. Holderness, Towards Bridging Digital Divides in Rural (South) Africa. A. Burn, J. Durran, Digital Anatomies: Analysis as Production in Media Education. L. de Block, I. Rydin, Digital Rapping in Media Productions: Intercultural Communication Through Youth Culture. C.C. Thompson, J. Putthoff, E. Figueroa, Hopeworks: Youth Identity, Youth Organization, and Technology.

189 citations

Journal ArticleDOI
TL;DR: In this paper, the authors examined various marketing strategies that are commonly used in digital media and ascertain which ones are preferred by Millennials and are effective in influencing behavior, and found that a survey of 571 Millennials indicated a preference for online coupons and side-panel ads; Millennials do not like pop-up advertising.
Abstract: With the increasing usage of digital media by consumers, more companies are using digital marketing to reach their target markets. The purpose of this study is to examine various marketing strategies that are commonly used in digital media and ascertain which ones are preferred by Millennials and are effective in influencing behavior. Millennials have been identified as a driving force behind online shopping. While there have been numerous studies about online advertising, there has been little academic research focused on what types of digital marketing strategies are preferred by Millennials and which ones influence their behavior. A survey of 571 Millennials indicated a preference for online coupons and side-panel ads; Millennials do not like pop-up advertising. Graphics are highly effective in grabbing their attention. Millennials will repeatedly visit a website that has competitive prices and good shipping rates. If given an incentive, such as a discount or reward, Millennials will write an online product review.

189 citations


Network Information
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Performance
Metrics
No. of papers in the topic in previous years
YearPapers
20241
2023400
2022944
20211,133
20201,363
20191,221