scispace - formally typeset
Search or ask a question
Topic

Digital media

About: Digital media is a research topic. Over the lifetime, 17508 publications have been published within this topic receiving 266693 citations. The topic is also known as: machine-readable data.


Papers
More filters
Patent
22 May 2006
TL;DR: In this article, a media server manipulates the media stream before the transmission over the network by deleting or adding frames to the stream as necessary to emulate the desired playback functions and replacing frame timestamps to create a media stream that appears to the media rendering device as a sequential 1× stream.
Abstract: A media server in the home entertainment network allows a media rendering devices to act as a digital media receiver. The media server enables trick mode functions such as scan forward or reverse, slow motion, pause, and seek on rendering devices with capabilities limited to 1× playback. The media server receives commands from user input at the rendering device transmitted over the network to the media server. The media server manipulates the media stream before the transmission over the network by deleting or adding frames to the media stream as necessary to emulate the desired playback functions and replacing frame timestamps to create a media stream that appears to the media rendering device as a sequential 1× stream. The transmitted media stream may not contain all of the media content stored in the corresponding media file on the media server, thus avoiding limitations on the download bandwidth and local client storage.

138 citations

Journal ArticleDOI
TL;DR: For instance, the authors found that experiences with informational online services and social media were associated with greater trust in government at the local and state levels, while those with transactional online services conveyed greater public trust in the federal government.

137 citations

Journal ArticleDOI
TL;DR: In this article, the authors focused on multi-channel shopping, which refers to the integration of various channels in the consumer decision-making process, and adopted an inductive approach allowing for realistic patterns to emerge of how consumers use and react to different media and channels in their shopping journeys for cosmetics.
Abstract: This study is focused on multi-channel shopping, which refers to the integration of various channels in the consumer decision-making process. The term was coined in the early 2000s to signify the integration of offline and online shopping channels. It has since evolved to encompass the proliferating number of channels and media used to formulate, evaluate and execute buying decisions. With the explosion of mobile technologies and social media, multi-channel shopping has indeed become a journey in which customers choose the route they take and which, arguably, needs to be mapped to be understood. Existing consumer decision-making models were developed in pre-internet days and have remained for the most part unquestioned in the digital marketing discourse. Darley, Blankson and Luethge concluded that there is a ‘paucity of research on the impact of online environments on decision making’, which has also been observed in the multi-channel context. Our study adopts an inductive approach allowing for realistic patterns to emerge of how consumers use and react to different media and channels in their shopping journeys for cosmetics. It therefore provides a threefold contribution: (1) it systematizes what are widely used yet largely misunderstood practices (ZMOT, webrooming and showrooming); (2) it defines the key multi-channel influences across different stages of decision making; and (3) it segments actual customer journeys into three distinct patterns that brands can use to optimize their multi-channel strategies.

137 citations

Journal ArticleDOI
TL;DR: In this article, the authors review trends in adoption of new digital technologies (eg, mobile and interactive media) by families with young children (ages 0-8 years), continued use of television and video games, and the evidence for learning from digital versus hands-on play.

137 citations

Patent
10 Oct 2003
TL;DR: In this paper, parental controls for entertainment digital media are provided that allow a parent to restrict multiple users' access to entertainment content, and one or more updatable rating definition files with dynamic data are used to define rating levels and content descriptors for a regional rating system.
Abstract: Parental controls for entertainment digital media are provided that allow a parent to restrict multiple user's access to entertainment content. One or more updatable rating definition files with dynamic data are used to define rating levels and content descriptors for a regional rating system. Entertainment content definition files define the rating level and content descriptors for entertainment content. User permission settings define a particular user's access rating level and content descriptors. The rating definition file can be used to compare the entertainment content definition file and user permission settings in determining if a user is allowed access to particular entertainment content.

137 citations


Network Information
Related Topics (5)
Social media
76K papers, 1.1M citations
85% related
The Internet
213.2K papers, 3.8M citations
82% related
Social network
42.9K papers, 1.5M citations
80% related
Narrative
64.2K papers, 1.1M citations
78% related
Web page
50.3K papers, 975.1K citations
76% related
Performance
Metrics
No. of papers in the topic in previous years
YearPapers
20241
2023400
2022944
20211,133
20201,363
20191,221