scispace - formally typeset
Search or ask a question
Topic

Distance transform

About: Distance transform is a research topic. Over the lifetime, 2886 publications have been published within this topic receiving 59481 citations.


Papers
More filters
Journal ArticleDOI
TL;DR: The problem of finding a translation to minimize the distance between point patterns is discussed and the sum of the distances in the minimal pairing is used as the “match distance” between the histograms.
Abstract: A metric is defined on the space of multidimensional histograms. Such histograms store in thexth location the number of events with feature vectorx; examples are gray level histograms and co-occurrence matrices of digital images. Given two multidimensional histograms, each is “unfolded” and a minimum distance pairing is performed using a distance metric on the feature vectorsx. The sum of the distances in the minimal pairing is used as the “match distance” between the histograms. This distance is shown to be a metric, and in the one-dimensional case is equal to the absolute difference of the two cumulative distribution functions. Among other applications, it facilitates direct computation of the distance between co-occurrence matrices or between point patterns. The problem of finding a translation to minimize the distance between point patterns is also discussed.

180 citations

Journal ArticleDOI
TL;DR: In this article, the authors state the effects of binary function geometrical transforms on their distance transforms, quantify effects of translation and rotation on binary function-to-distance transform cross-correlations and identify the role of distance transforms in adaptive matching of one set of points to another.

178 citations

Proceedings ArticleDOI
02 Jul 2010
TL;DR: A novel parallel and interactive SPH simulation and rendering method on the GPU using CUDA which allows for high quality visualization and overcomes limitations imposed by shading languages allowing it to be very flexible and approaching the practical limits of modern graphics hardware.
Abstract: In this paper we introduce a novel parallel and interactive SPH simulation and rendering method on the GPU using CUDA which allows for high quality visualization. The crucial particle neighborhood search is based on Z-indexing and parallel sorting which eliminates GPU memory overhead due to grid or hierarchical data structures. Furthermore, it overcomes limitations imposed by shading languages allowing it to be very flexible and approaching the practical limits of modern graphics hardware. For visualizing the SPH simulation we introduce a new rendering pipeline. In the first step, all surface particles are efficiently extracted from the SPH particle cloud exploiting the simulation data. Subsequently, a partial and therefore fast distance field volume is rasterized from the surface particles. In the last step, the distance field volume is directly rendered using state-of-the-art GPU raycasting. This rendering pipeline allows for high quality visualization at very high frame rates.

178 citations

Proceedings ArticleDOI
01 Oct 1998
TL;DR: The use of a distance-to-closest-surface function to encode object surfaces is proposed, which varies smoothly across surfaces and hence can be accurately reconstructed from sampled data.
Abstract: High quality rendering and physics based modeling in volume graphics have been limited because intensity based volumetric data do not represent surfaces well. High spatial frequencies due to abrupt intensity changes at object surfaces result in jagged or terraced surfaces in rendered images. The use of a distance-to-closest-surface function to encode object surfaces is proposed. This function varies smoothly across surfaces and hence can be accurately reconstructed from sampled data. The zero value iso surface of the distance map yields the object surface and the derivative of the distance map yields the surface normal. Examples of rendered images are presented along with a new method for calculating distance maps from sampled binary data.

175 citations

Proceedings ArticleDOI
16 Jun 2003
TL;DR: This paper presents a formal characterization of the degree of simplification of the θ-SMA as a function of θ, and quantifies the degree to which the simplified medial axis retains the features of the original polyhedron.
Abstract: Applications of of the medial axis have been limited because of its instability and algebraic complexity. In this paper, we use a simplification of the medial axis, the θ-SMA, that is parameterized by a separation angle (θ) formed by the vectors connecting a point on the medial axis to the closest points on the boundary. We present a formal characterization of the degree of simplification of the θ-SMA as a function of θ, and we quantify the degree to which the simplified medial axis retains the features of the original polyhedron.We present a fast algorithm to compute an approximation of the θ-SMA. It is based on a spatial subdivision scheme, and uses fast computation of a distance field and its gradient using graphics hardware. The complexity of the algorithm varies based on the error threshold that is used, and is a linear function of the input size. We have applied this algorithm to approximate the SMA of models with tens or hundreds of thousands of triangles. Its running time varies from a few seconds, for a model consisting of hundreds of triangles, to minutes for highly complex models.

174 citations


Network Information
Related Topics (5)
Image segmentation
79.6K papers, 1.8M citations
91% related
Image processing
229.9K papers, 3.5M citations
91% related
Feature (computer vision)
128.2K papers, 1.7M citations
90% related
Convolutional neural network
74.7K papers, 2M citations
89% related
Feature extraction
111.8K papers, 2.1M citations
88% related
Performance
Metrics
No. of papers in the topic in previous years
YearPapers
20235
202217
202161
202099
2019112
201881