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Distance transform

About: Distance transform is a research topic. Over the lifetime, 2886 publications have been published within this topic receiving 59481 citations.


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Journal ArticleDOI
TL;DR: An unsupervised Bayesian classification scheme for separating overlapped nuclei and a segmentation approach that incorporates a priori knowledge about the regular shape of clumped nuclei to yield more accurate segmentation results.
Abstract: In a fully automatic cell extraction process, one of the main issues to overcome is the problem related to extracting overlapped nuclei since such nuclei will often affect the quantitative analysis of cell images. In this paper, we present an unsupervised Bayesian classification scheme for separating overlapped nuclei. The proposed approach first involves applying the distance transform to overlapped nuclei. The topographic surface generated by distance transform is viewed as a mixture of Gaussians in the proposed algorithm. In order to learn the distribution of the topographic surface, the parametric expectation-maximization (EM) algorithm is employed. Cluster validation is performed to determine how many nuclei are overlapped. Our segmentation approach incorporates a priori knowledge about the regular shape of clumped nuclei to yield more accurate segmentation results. Experimental results show that the proposed method yields superior segmentation performance, compared to those produced by conventional schemes.

140 citations

Proceedings ArticleDOI
22 Sep 1992
TL;DR: A new method called Ray Acceleration by Distance Coding (RADC) uses a 3-D distance transform to determine the minimum distance to the nearest interesting object; the implementation of a fast and accurate distance transform is described in detail.
Abstract: This paper introduces a novel approach for speeding up the ray casting process commonly used in volume visualization methods This new method, called Ray Acceleration by Distance Coding, RADC for short, uses a 3D distance transform to determine the minimum distance to the nearest interesting object; the implementation of a fast andaccurate distance transform is described in detail High distance values, typically found at off-center parts of thevolume, cause many sample points to be skipped, thus significantly reducing the number of samples to be evaluatedduring the ray casting step The minimum distance values that are encountered while traversing the volume can be used for the identification of rays that do not hit objects Our experiments indicate that the RADC method can reduce the number of sample points by a factor between 5 and 20 1 INTRODUCTION In spite of the rapidly increasing computational power of modern workstations, interactive rendering of volumetricdatasets still poses tremendous problems due to the sheer amount of data that must be processed Although parallelcomputer architectures as Pixel Planes 51

140 citations

Proceedings ArticleDOI
01 Jul 2017
TL;DR: This paper introduces a novel object segment representation based on the distance transform of the object masks, and designs an object mask network (OMN) with a new residual-deconvolution architecture that infers such a representation and decodes it into the final binary object mask.
Abstract: We address the problem of instance-level semantic segmentation, which aims at jointly detecting, segmenting and classifying every individual object in an image. In this context, existing methods typically propose candidate objects, usually as bounding boxes, and directly predict a binary mask within each such proposal. As a consequence, they cannot recover from errors in the object candidate generation process, such as too small or shifted boxes. In this paper, we introduce a novel object segment representation based on the distance transform of the object masks. We then design an object mask network (OMN) with a new residual-deconvolution architecture that infers such a representation and decodes it into the final binary object mask. This allows us to predict masks that go beyond the scope of the bounding boxes and are thus robust to inaccurate object candidates. We integrate our OMN into a Multitask Network Cascade framework, and learn the resulting boundary-aware instance segmentation (BAIS) network in an end-to-end manner. Our experiments on the PASCAL VOC 2012 and the Cityscapes datasets demonstrate the benefits of our approach, which outperforms the state-of-the-art in both object proposal generation and instance segmentation.

135 citations

Proceedings ArticleDOI
22 Oct 2003
TL;DR: This paper presents a signed distance transform algorithm using graphics hardware, which computes the scalar valued function of the Euclidean distance to a given manifold of co-dimension one, if the manifold is closed and orientable.
Abstract: This paper presents a signed distance transform algorithm using graphics hardware, which computes the scalar valued function of the Euclidean distance to a given manifold of co-dimension one. If the manifold is closed and orientable, the distance has a negative sign on one side of the manifold and a positive sign on the other. Triangle meshes are considered for the representation of a two-dimensional manifold and the distance function is sampled on a regular Cartesian grid. In order to achieve linear complexity in the number of grid points, to each primitive we assign a simple polyhedron enclosing its Voronoi cell. Voronoi cells are known to contain exactly all points that lay closest to its corresponding primitive. Thus, the distance to the primitive only has to be computed for grid points inside its polyhedron. Although Voronoi cells partition space, the polyhedrons enclosing these cells do overlap. In regions where these overlaps occur, the minimum of all computed distances is assigned to a grid point. In order to speed up computations, points inside each polyhedron are determined by scan conversion of grid slices using graphics hardware. For this task, a fragment program is used to perform the nonlinear interpolation and minimization of distance values.

135 citations

Journal ArticleDOI
27 Jul 2015
TL;DR: A novel method to obtain fine-scale detail in 3D reconstructions generated with low-budget RGB-D cameras or other commodity scanning devices, and forms the inverse shading problem on the volumetric distance field, and presents a novel objective function which jointly optimizes forfine-scale surface geometry and spatially-varying surface reflectance.
Abstract: We present a novel method to obtain fine-scale detail in 3D reconstructions generated with low-budget RGB-D cameras or other commodity scanning devices. As the depth data of these sensors is noisy, truncated signed distance fields are typically used to regularize out the noise, which unfortunately leads to over-smoothed results. In our approach, we leverage RGB data to refine these reconstructions through shading cues, as color input is typically of much higher resolution than the depth data. As a result, we obtain reconstructions with high geometric detail, far beyond the depth resolution of the camera itself. Our core contribution is shading-based refinement directly on the implicit surface representation, which is generated from globally-aligned RGB-D images. We formulate the inverse shading problem on the volumetric distance field, and present a novel objective function which jointly optimizes for fine-scale surface geometry and spatially-varying surface reflectance. In order to enable the efficient reconstruction of sub-millimeter detail, we store and process our surface using a sparse voxel hashing scheme which we augment by introducing a grid hierarchy. A tailored GPU-based Gauss-Newton solver enables us to refine large shape models to previously unseen resolution within only a few seconds.

134 citations


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Performance
Metrics
No. of papers in the topic in previous years
YearPapers
20235
202217
202161
202099
2019112
201881