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Distance transform

About: Distance transform is a research topic. Over the lifetime, 2886 publications have been published within this topic receiving 59481 citations.


Papers
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Proceedings ArticleDOI
01 Jan 2007
TL;DR: A novel approach to sign representation and classification is proposed, which introduces a feature selection algorithm which captures a variable-size set of local image regions ensuring maximum dissimilarity between each individual sign and all other signs.
Abstract: Real-time road sign recognition has been of great interest for many years. This problem is often addressed in a two-stage procedure involving detection and classification. In this paper a novel approach to sign representation and classification is proposed. In many previous studies focus was put on deriving a set of discriminative features from a large amount of training data using global feature selection techniques e.g. Principal Component Analysis or AdaBoost. In our method we have chosen a simple yet robust image representation built on top of the Colour Distance Transform (CDT). Based on this representation, we introduce a feature selection algorithm which captures a variable-size set of local image regions ensuring maximum dissimilarity between each individual sign and all other signs. Experiments have shown that the discriminative local features extracted from the template sign images enable minimum-distance classification with error rate not exceeding 7%.

45 citations

Journal ArticleDOI
TL;DR: A function for calculating Euclidean distance transform in large binary images of dimension three or higher in Matlab that significantly outperforms the Matlab’s standard distance transform function “bwdist” both in terms of the computation time and the possible data sizes.
Abstract: In this note, we introduce a function for calculating Euclidean distance transform in large binary images of dimension three or higher in Matlab. This function uses transparent and fast line-scan algorithm that can be efficiently implemented on vector processing architectures such as Matlab and significantly outperforms the Matlab’s standard distance transform function “bwdist” both in terms of the computation time and the possible data sizes. The described function also can be used to calculate the distance transform of the data with anisotropic voxel aspect ratios. These advantages make this function especially useful for high-performance scientific and engineering applications that require distance transform calculations for large multidimensional and/or anisotropic datasets in Matlab. The described function is publicly available from the Matlab Central website under the name “bwdistsc”, “Euclidean Distance Transform for Variable Data Aspect Ratio”.

45 citations

Journal ArticleDOI
Carlo Arcelli1, G. Sanniti di Baja1
TL;DR: The 4-metric is adopted to construct the Voronoi diagram of a binary digital picture, whose foreground consists of arbitrarily shaped components and the various tiles are identified by using a component labeling technique.

45 citations

Journal ArticleDOI
TL;DR: Time-optimal algorithms are proposed for both mesh of trees and hypercube computer and the time complexity of the generalized algorithm is inversely proportional to the number of processors used by a factor ofmtimes.

44 citations

Proceedings Article
01 Jan 2007
TL;DR: This work generalizes the algorithm originally proposed by Surazhsky et al. and inserts new vertices at critical locations on the mesh such that the final piecewise linear interpolant is guaranteed to be a faithful approximation to the true geodesic distance field.
Abstract: We present an algorithm for the efficient and accurate computation of geodesic distance fields on triangle meshes. We generalize the algorithm originally proposed by Surazhsky et al. [1]. While the original algorithm is able to compute geodesic distances to isolated points on the mesh only, our generalization can handle arbitrary, possibly open, polygons on the mesh to define the zero set of the distance field. Our extensions integrate naturally into the base algorithm and consequently maintain all its nice properties. For most geometry processing algorithms, the exact geodesic distance information is sampled at the mesh vertices and the resulting piecewise linear interpolant is used as an approximation to the true distance field. The quality of this approximation strongly depends on the structure of the mesh and the location of the medial axis of the distance field. Hence our second contribution is a simple adaptive refinement scheme, which inserts new vertices at critical locations on the mesh such that the final piecewise linear interpolant is guaranteed to be a faithful approximation to the true geodesic distance field.

44 citations


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Performance
Metrics
No. of papers in the topic in previous years
YearPapers
20235
202217
202161
202099
2019112
201881