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Distance transform

About: Distance transform is a research topic. Over the lifetime, 2886 publications have been published within this topic receiving 59481 citations.


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Book ChapterDOI
29 Aug 2009
TL;DR: A modified version of an Euclidean distance transform is applied to an edge map of a road image from a birds-eye view to provide information for boundary point detection and an efficient lane tracking method is discussed.
Abstract: Particle filtering of boundary points is a robust way to estimate lanes. This paper introduces a new lane model in correspondence to this particle filter-based approach, which is flexible to detect all kinds of lanes. A modified version of an Euclidean distance transform is applied to an edge map of a road image from a birds-eye view to provide information for boundary point detection. An efficient lane tracking method is also discussed. The use of this distance transform exploits useful information in lane detection situations, and greatly facilitates the initialization of the particle filter, as well as lane tracking. Finally, the paper validates the algorithm with experimental evidence for lane detection and tracking.

40 citations

Proceedings ArticleDOI
27 Oct 1996
TL;DR: The new approach is capable of blending between contours having different topological genus, and no correspondence between the geometric primitives should be established, and the desired general correspondence is defined by the user in terms of a relatively small number of anchor points.
Abstract: Given (n-1)-dimensional parallel cross-sections of an n-dimensional body, one would like to reconstruct the n-dimensional body. The method based on Distance Field Interpolation (DFI) gives a robust solution to this problem in its ability to deal with any topology in any dimension. Still this method may give undesired solutions to the problem if the changes from one cross-section to the next are significant relative to the size of the details in the cross-sections. We consider the problem of solid reconstruction from contours, which can also be considered as a contour blending or contour morphing problem, where the third dimension is time. The method presented is based on interpolation of the distance field, guided by a warp function which is controlled by a set of corresponding anchor points. Some rules for defining a smooth least-distorting warp function are given. To reduce the distortion of the intermediate shapes, the warp function is decomposed into a rigid rotational part and an elastic part. The distance field interpolation method is modified so that the interpolation is guided by the warp function. The advantage of the new approach is that it is capable of blending between contours having different topological genus, and no correspondence between the geometric primitives should be established. The desired general correspondence is defined by the user in terms of a relatively small number of anchor points.

40 citations

Proceedings ArticleDOI
05 Dec 2011
TL;DR: A method for mobile robot exploration based on the idea of frontier exploration which suggests navigating the robot toward the boundaries between free and unknown areas in the map by using a combination of distance transform and A* search algorithms.
Abstract: This paper proposes a method for mobile robot exploration based on the idea of frontier exploration which suggests navigating the robot toward the boundaries between free and unknown areas in the map. A global occupancy grid map of the environment is constantly updated, based on which a global frontier map is calculated. Then, a histogram based approach is adopted to cluster frontier cells and score these clusters based on their distance from the robot as well as the number of frontier cells they contain. In each stage of the algorithm, a sub-goal is set for the robot to navigate. A combination of distance transform and A* search algorithms is utilized to generate a plausible path toward the sub-goal through the free space. This way keeping a reliable distance from obstacles is guaranteed while searching for the shortest path toward the sub-goal. When such a path is generated, a B-spline interpolated and smoothed trajectory is produced as the control reference for the mobile robot to follow. The whole process is iterated until no unexplored area remains in the map. The efficiency of the method is shown through simulated and real experiments.

40 citations

Proceedings ArticleDOI
06 Nov 2011
TL;DR: The Signature Quadratic Form Distance is introduced to measure the distance between two Gaussian mixture models of high-dimensional feature descriptors and its retrieval performance is evaluated by making use of different benchmark image databases.
Abstract: Modeling image similarity for browsing and searching in voluminous image databases is a challenging task of nearly all content-based image retrieval systems. One promising way of defining image similarity consists in applying distance-based similarity measures on compact image representations. Beyond feature histograms and feature signatures, more general feature representations are mixture models of which the Gaussian mixture model is the most prominent one. This feature representation can be compared by employing approximations of the Kullback-Leibler Divergence. Although several of those approximations have been successfully applied to model image similarity, their applicability to mixture models based on high-dimensional feature descriptors is questionable. In this paper, we thus introduce the Signature Quadratic Form Distance to measure the distance between two Gaussian mixture models of high-dimensional feature descriptors. We show the analytical computation of the proposed Gaussian Quadratic Form Distance and evaluate its retrieval performance by making use of different benchmark image databases.

40 citations

Proceedings ArticleDOI
15 Jul 2007
TL;DR: A depth-of-flight range sensor is introduced into AR, which produces a 2D map of the distances to real objects in the environment, which is registered with high resolution color images delivered by a digital video camera.
Abstract: One of the main problems of monoscopic video see-through augmented reality (AR) is the lack of reliable depth information. This makes it difficult to correctly represent complex spatial interactions between real and virtual objects, e.g., when rendering shadows. The most obvious graphical artifact is the incorrect display of the occlusion of virtual models by real objects. Since the graphical models are rendered opaquely over the camera image, they always appear to occlude all objects in the real environment, regardless of the actual spatial relationship. In this paper, we propose to utilize a new type of hardware in order to solve some of the basic challenges of AR rendering. We introduce a depth-of-flight range sensor into AR, which produces a 2D map of the distances to real objects in the environment. The distance map is registered with high resolution color images delivered by a digital video camera. When displaying the virtual models in AR, the distance map is used in order to decide whether the camera image or the virtual object is visible at any position. This way, the occlusion of virtual models by real objects can be correctly represented. Preliminary results obtained with our approach show that a useful occlusion handling based on time-of-flight range data is possible.

40 citations


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Performance
Metrics
No. of papers in the topic in previous years
YearPapers
20235
202217
202161
202099
2019112
201881