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Dystopia

About: Dystopia is a research topic. Over the lifetime, 2146 publications have been published within this topic receiving 15163 citations. The topic is also known as: cacotopia.


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Journal ArticleDOI
TL;DR: A history of Japanese animation can be found in this paper, where the authors examine the history of anime distribution and fan appreciation in America and reveal a free-for-all revelation into the effects of cultural appropriation and a reflection of Western mores and artistic preferences.
Abstract: Geisha, samurai, kimono, sushi, sumo ...eccentric mind-boggling animation? For years, Japanese animation has been heralded as an exciting, albeit bizarre, artistic phenomenon from the same country that introduced us to the tranquil Zen garden and the shockingly hard-working businessman. Despite often being stereotyped as nothing more than senseless cartoons featuring cutie-pie romping pocket critters, anime, as it is commonly called, is a delightfully inventive reference manual into the world of Japanese symbols, folklore, religion, history, social musings and aesthetic traditions. When audience members are no longer exclusively Japanese, anime unexpectedly becomes a vehicle for cross-cultural communication. Examining the history of anime distribution and fan appreciation in America is a free-for-all revelation into the effects of cultural appropriation, as well as a reflection of Western mores and artistic preferences. It also serves as an example of how art forms can cross national boundaries, uniting audiences from all over the globe under the guise of pure unadulterated entertainment. Disney fans beware; the following just might have dear Uncle Walt spinning in his cryogenic freezer! Don't Call Me a Cartoon Once upon a time, in a far away land, there lived a beautiful princess trapped in a shining castle. One moonlit night, a handsome prince rode up on his brilliant white horse and rescued her to live happily ever after. Unfortunately, being the cyberpunk flesh-craving gamine cyborg that she was, the princess had to neuromancer his brain, then decapitate and eat him. Naturally the prince, a genetically engineered resistance fighter, willingly sacrifices himself to her vampire-like appetite in accordance to his people's code of honor. But I digress... This is not your father's animation. Nor is it really yours. Or is it? Welcome to the world of Japanese animation, a world where any imaginable subject, setting, or theme can pretty much find itself represented in the likeness of entertainment. Anime (a term borrowed from the French by the Japanese to refer to the entire medium of animation, but adopted by the West to refer solely to animation from Japan, go figure) is an art form used to tell stories in ways barely even alluded to in Western animation. In America especially, with the Disney name brand practically inseparable from the word "animation," this particular art form unfortunately suffers a restricted and limited fate. Animation here is predominantly kiddy fair (or at least stereotyped as such), stuck in the overly exhausted realm of fairy tales with manufactured happy endings and token animal sidekicks voiced by television comedians who were annoying enough before they were animated. American animation that veers away from the socalled harmless Disney model (Bambi is excluded; I still find it traumatizing!) always seems to be forced into sub-cultural, limited exposure film festivals labeled with names such as "Sick and Twisted." This is not to say that anime (also called Japanimation) is only intended for older viewing generations. Much of it is highly geared to appeal to youngsters of a variety of ages. Japanese animation, however, does have a much freer palette from which to choose its audience and subject matter. It is hard to think of any cinematic or literary genre that is not represented in anime. Within the medium of Japanese animation, you can find: wrenching dramas, cheesy romances, storybook adventures, spooky thrillers, historical fantasies, robot shows, gothic fairy tales, slapstick parodies, futuristic dystopias, sports dramas, sci-fi series, gimmicky sci-fi series, sexy cyberpunk techno-- mythologies, misogynistic violent pornography, sword and sorcery stories, spoofs of sword and sorcery stories, epic environmental cautionary tales, Norse Goddess romantic comedies, not to mention your normal, everyday life family soap operas. All of this is achieved with nowhere near the stratospheric budgets allotted to big Disney productions, which tend to reach skyward of $100 million. …

26 citations

Journal ArticleDOI
TL;DR: In this paper, the authors argue that post-apoca-cooperative games have a similar dystopian turn within gamespace, and they propose a similar turn in gamespace gamespace has been largely overlooked.
Abstract: For all the critical attention paid to dystopian landscapes in recent literature and film, a similar dystopian turn within gamespace has been largely overlooked. The authors contend that post-apoca...

26 citations

Journal ArticleDOI
TL;DR: The very possibility of robot sex is put on a level with slavery or prostitution and is rejected as a continuation of male dominance over women as mentioned in this paper, and a queer alternative to this outright rejection is presented.
Abstract: Feminist discourses on sex robots and robot sex largely focus on the dystopian fear of an exponentiation of hegemonic masculinity. The very possibility of robot sex is put on a level with slavery or prostitution and is rejected as a continuation of male dominance over women. Proceeding from a feminist new materialist perspective and building both on the refutation of normative definitions of sex and a general openness to the manifold variants consenting adults can engage in in sexual matters, the article presents a queer alternative to this outright rejection. Leaving the beaten tracks of pornographic mimicry, sex robots may in fact enable new liberated forms of sexual pleasure beyond fixed normalizations, thus contributing to a sex-positive utopian future.

26 citations

Journal ArticleDOI
Peter Marks1
TL;DR: In this article, the authors consider the role of utopian and dystopian visions in the study of surveillance, arguing that fiction in written or filmic form offers much that is stimulating to surveillance studies.
Abstract: This paper considers the role of utopian (and dystopian) visions in the study of surveillance, arguing that the fiction in written or filmic form offers much that is stimulating to surveillance studies. The article focuses on four recent examples of such texts: The Truman Show, Gattaca, Code 46 and The Traveller. It argues that all present differing visions that move far beyond the nightmare of George Orwell (or indeed Michel Foucault) to present a more nuanced view.

26 citations

Journal ArticleDOI
TL;DR: A dystopia is the depiction of a dark future based on the systematic amplification of current trends and features as mentioned in this paper, which relates to a complex narrative posture that relies on the critical observation.
Abstract: A dystopia is the depiction of a dark future based on the systematic amplification of current trends and features. It relates to a complex narrative posture that relies on the critical observation ...

25 citations


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Performance
Metrics
No. of papers in the topic in previous years
YearPapers
20241
2023244
2022672
202192
2020142
2019141