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Edge computing

About: Edge computing is a research topic. Over the lifetime, 11657 publications have been published within this topic receiving 148533 citations.


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Journal ArticleDOI
TL;DR: In this article, the authors reviewed publications as early as 1991, with 85% of the publications between 2013-2018, to identify and classify the architectures, infrastructure, and underlying algorithms for managing resources in fog/edge computing.
Abstract: Contrary to using distant and centralized cloud data center resources, employing decentralized resources at the edge of a network for processing data closer to user devices, such as smartphones and tablets, is an upcoming computing paradigm, referred to as fog/edge computing. Fog/edge resources are typically resource-constrained, heterogeneous, and dynamic compared to the cloud, thereby making resource management an important challenge that needs to be addressed. This article reviews publications as early as 1991, with 85% of the publications between 2013-2018, to identify and classify the architectures, infrastructure, and underlying algorithms for managing resources in fog/edge computing.

187 citations

Proceedings ArticleDOI
12 Oct 2017
TL;DR: This paper designs seven interactive wearable cognitive assistance applications and evaluates their performance in terms of latency across a range of edge computing configurations, mobile hardware, and wireless networks, including 4G LTE.
Abstract: An emerging class of interactive wearable cognitive assistance applications is poised to become one of the key demonstrators of edge computing infrastructure. In this paper, we design seven such applications and evaluate their performance in terms of latency across a range of edge computing configurations, mobile hardware, and wireless networks, including 4G LTE. We also devise a novel multi-algorithm approach that leverages temporal locality to reduce end-to-end latency by 60% to 70%, without sacrificing accuracy. Finally, we derive target latencies for our applications, and show that edge computing is crucial to meeting these targets.

187 citations

Journal ArticleDOI
TL;DR: A reinforcement-learning-based state-action-reward-state-action (RL-SARSA) algorithm to resolve the resource management problem in the edge server, and make the optimal offloading decision for minimizing system cost, including energy consumption and computing time delay is proposed.
Abstract: In recent years, computation offloading has become an effective way to overcome the constraints of mobile devices (MDs) by offloading delay-sensitive and computation-intensive mobile application tasks to remote cloud-based data centers. Smart cities can benefit from offloading to edge points in the framework of the so-called cyber–physical–social systems (CPSS), as for example in traffic violation tracking cameras. We assume that there are mobile edge computing networks (MECNs) in more than one region, and they consist of multiple access points, multi-edge servers, and $N$ MDs, where each MD has $M$ independent real-time massive tasks. The MDs can connect to a MECN through the access points or the mobile network. Each task be can processed locally by the MD itself or remotely. There are three offloading options: nearest edge server, adjacent edge server, and remote cloud. We propose a reinforcement-learning-based state-action-reward-state-action (RL-SARSA) algorithm to resolve the resource management problem in the edge server, and make the optimal offloading decision for minimizing system cost, including energy consumption and computing time delay. We call this method OD-SARSA (offloading decision-based SARSA). We compared our proposed method with reinforcement learning based Q learning (RL-QL), and it is concluded that the performance of the former is superior to that of the latter.

186 citations

Journal ArticleDOI
TL;DR: An edge computing framework to enable cooperative processing on resource-abundant mobile devices for delay-sensitive multimedia IoT tasks is proposed and a cooperative video processing scheme formed by two efficient algorithms is put forward, which achieves suboptimal performance on the human detection accuracy.
Abstract: Multimedia Internet-of-Things (IoT) systems have been widely used in surveillance, automatic behavior analysis and event recognition, which integrate image processing, computer vision, and networking capabilities. In conventional multimedia IoT systems, videos captured by surveillance cameras are required to be delivered to remote IoT servers for video analysis. However, the long-distance transmission of a large volume of video chunks may cause congestions and delays due to limited network bandwidth. Nowadays, mobile devices, e.g., smart phones and tablets, are resource-abundant in computation and communication capabilities. Thus, these devices have the potential to extract features from videos for the remote IoT servers. By sending back only a few video features to the remote servers, the bandwidth starvation of delivering original video chunks can be avoided. In this paper, we propose an edge computing framework to enable cooperative processing on resource-abundant mobile devices for delay-sensitive multimedia IoT tasks. We identify that the key challenges in the proposed edge computing framework are to optimally form mobile devices into video processing groups and to dispatch video chunks to proper video processing groups. Based on the derived optimal matching theorem, we put forward a cooperative video processing scheme formed by two efficient algorithms to tackle above challenges, which achieves suboptimal performance on the human detection accuracy. The proposed scheme has been evaluated under diverse parameter settings. Extensive simulation confirms the superiority of the proposed scheme over other two baseline schemes.

186 citations

Journal ArticleDOI
TL;DR: Performance evaluation results validate that the proposed scheme is indeed capable of reducing the latency as well as improving the reliability of the EC-SDIoV.
Abstract: Internet of Vehicles (IoV) has drawn great interest recent years. Various IoV applications have emerged for improving the safety, efficiency, and comfort on the road. Cloud computing constitutes a popular technique for supporting delay-tolerant entertainment applications. However, for advanced latency-sensitive applications (e.g., auto/assisted driving and emergency failure management), cloud computing may result in excessive delay. Edge computing, which extends computing and storage capabilities to the edge of the network, emerges as an attractive technology. Therefore, to support these computationally intensive and latency-sensitive applications in IoVs, in this article, we integrate mobile-edge computing nodes (i.e., mobile vehicles) and fixed edge computing nodes (i.e., fixed road infrastructures) to provide low-latency computing services cooperatively. For better exploiting these heterogeneous edge computing resources, the concept of software-defined networking (SDN) and edge-computing-aided IoV (EC-SDIoV) is conceived. Moreover, in a complex and dynamic IoV environment, the outage of both processing nodes and communication links becomes inevitable, which may have life-threatening consequences. In order to ensure the completion with high reliability of latency-sensitive IoV services, we introduce both partial computation offloading and reliable task allocation with the reprocessing mechanism to EC-SDIoV. Since the optimization problem is nonconvex and NP-hard, a heuristic algorithm, fault-tolerant particle swarm optimization algorithm is designed for maximizing the reliability (FPSO-MR) with latency constraints. Performance evaluation results validate that the proposed scheme is indeed capable of reducing the latency as well as improving the reliability of the EC-SDIoV.

184 citations


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Performance
Metrics
No. of papers in the topic in previous years
YearPapers
20231,471
20223,274
20212,978
20203,397
20192,698
20181,649