scispace - formally typeset
Search or ask a question
Topic

Face (geometry)

About: Face (geometry) is a research topic. Over the lifetime, 12600 publications have been published within this topic receiving 227443 citations. The topic is also known as: facet & surface.


Papers
More filters
Proceedings ArticleDOI
07 Jun 2015
TL;DR: A system that directly learns a mapping from face images to a compact Euclidean space where distances directly correspond to a measure offace similarity, and achieves state-of-the-art face recognition performance using only 128-bytes perface.
Abstract: Despite significant recent advances in the field of face recognition [10, 14, 15, 17], implementing face verification and recognition efficiently at scale presents serious challenges to current approaches. In this paper we present a system, called FaceNet, that directly learns a mapping from face images to a compact Euclidean space where distances directly correspond to a measure of face similarity. Once this space has been produced, tasks such as face recognition, verification and clustering can be easily implemented using standard techniques with FaceNet embeddings as feature vectors.

8,289 citations

Proceedings ArticleDOI
03 Jun 1991
TL;DR: An approach to the detection and identification of human faces is presented, and a working, near-real-time face recognition system which tracks a subject's head and then recognizes the person by comparing characteristics of the face to those of known individuals is described.
Abstract: An approach to the detection and identification of human faces is presented, and a working, near-real-time face recognition system which tracks a subject's head and then recognizes the person by comparing characteristics of the face to those of known individuals is described. This approach treats face recognition as a two-dimensional recognition problem, taking advantage of the fact that faces are normally upright and thus may be described by a small set of 2-D characteristic views. Face images are projected onto a feature space ('face space') that best encodes the variation among known face images. The face space is defined by the 'eigenfaces', which are the eigenvectors of the set of faces; they do not necessarily correspond to isolated features such as eyes, ears, and noses. The framework provides the ability to learn to recognize new faces in an unsupervised manner. >

5,489 citations

Journal ArticleDOI
TL;DR: A generative appearance-based method for recognizing human faces under variation in lighting and viewpoint that exploits the fact that the set of images of an object in fixed pose but under all possible illumination conditions, is a convex cone in the space of images.
Abstract: We present a generative appearance-based method for recognizing human faces under variation in lighting and viewpoint. Our method exploits the fact that the set of images of an object in fixed pose, but under all possible illumination conditions, is a convex cone in the space of images. Using a small number of training images of each face taken with different lighting directions, the shape and albedo of the face can be reconstructed. In turn, this reconstruction serves as a generative model that can be used to render (or synthesize) images of the face under novel poses and illumination conditions. The pose space is then sampled and, for each pose, the corresponding illumination cone is approximated by a low-dimensional linear subspace whose basis vectors are estimated using the generative model. Our recognition algorithm assigns to a test image the identity of the closest approximated illumination cone. Test results show that the method performs almost without error, except on the most extreme lighting directions.

5,027 citations

Proceedings ArticleDOI
TL;DR: FaceNet as discussed by the authors uses a deep convolutional network trained to directly optimize the embedding itself, rather than an intermediate bottleneck layer as in previous deep learning approaches, and achieves state-of-the-art face recognition performance using only 128 bytes per face.
Abstract: Despite significant recent advances in the field of face recognition, implementing face verification and recognition efficiently at scale presents serious challenges to current approaches. In this paper we present a system, called FaceNet, that directly learns a mapping from face images to a compact Euclidean space where distances directly correspond to a measure of face similarity. Once this space has been produced, tasks such as face recognition, verification and clustering can be easily implemented using standard techniques with FaceNet embeddings as feature vectors. Our method uses a deep convolutional network trained to directly optimize the embedding itself, rather than an intermediate bottleneck layer as in previous deep learning approaches. To train, we use triplets of roughly aligned matching / non-matching face patches generated using a novel online triplet mining method. The benefit of our approach is much greater representational efficiency: we achieve state-of-the-art face recognition performance using only 128-bytes per face. On the widely used Labeled Faces in the Wild (LFW) dataset, our system achieves a new record accuracy of 99.63%. On YouTube Faces DB it achieves 95.12%. Our system cuts the error rate in comparison to the best published result by 30% on both datasets. We also introduce the concept of harmonic embeddings, and a harmonic triplet loss, which describe different versions of face embeddings (produced by different networks) that are compatible to each other and allow for direct comparison between each other.

4,560 citations

Proceedings ArticleDOI
01 Jul 1999
TL;DR: A new technique for modeling textured 3D faces by transforming the shape and texture of the examples into a vector space representation, which regulates the naturalness of modeled faces avoiding faces with an “unlikely” appearance.
Abstract: In this paper, a new technique for modeling textured 3D faces is introduced. 3D faces can either be generated automatically from one or more photographs, or modeled directly through an intuitive user interface. Users are assisted in two key problems of computer aided face modeling. First, new face images or new 3D face models can be registered automatically by computing dense one-to-one correspondence to an internal face model. Second, the approach regulates the naturalness of modeled faces avoiding faces with an “unlikely” appearance. Starting from an example set of 3D face models, we derive a morphable face model by transforming the shape and texture of the examples into a vector space representation. New faces and expressions can be modeled by forming linear combinations of the prototypes. Shape and texture constraints derived from the statistics of our example faces are used to guide manual modeling or automated matching algorithms. We show 3D face reconstructions from single images and their applications for photo-realistic image manipulations. We also demonstrate face manipulations according to complex parameters such as gender, fullness of a face or its distinctiveness.

4,514 citations


Network Information
Related Topics (5)
Feature (computer vision)
128.2K papers, 1.7M citations
74% related
Segmentation
63.2K papers, 1.2M citations
73% related
Graph (abstract data type)
69.9K papers, 1.2M citations
73% related
Unsupervised learning
22.7K papers, 1M citations
73% related
Smoothing
36.3K papers, 942.4K citations
72% related
Performance
Metrics
No. of papers in the topic in previous years
YearPapers
202210
2021561
2020806
20191,172
20181,047
2017810