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Finite difference

About: Finite difference is a research topic. Over the lifetime, 19693 publications have been published within this topic receiving 408603 citations.


Papers
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Journal ArticleDOI
TL;DR: In this article, an implicit finite-difference procedure for unsteady 3D flow capable of handling arbitrary geometry through the use of general coordinate transformations is described, where viscous effects are optionally incorporated with a "thin-layer" approximation of the Navier-Stokes equations.
Abstract: An implicit finite-difference procedure for unsteady three-dimensional flow capable of handling arbitrary geometry through the use of general coordinate transformations is described. Viscous effects are optionally incorporated with a "thin-layer" approximation of the Navier-Stokes equations. An implicit approximate factorization technique is employed so that the small grid sizes required for spatial accuracy and viscous resolution do not impose stringent stability limitations. Results obtained from the program include transonic inviscid or viscous solutions about simple body configurations. Comparisons with existing theories and experiments are made. Numerical accuracy and the effect of three-dimensional coordinate singularities are also discussed.

769 citations

Journal ArticleDOI
TL;DR: In this article, three different methods for deriving radiating boundary conditions for the elastic wave equations are presented, including exact absorbing boundary conditions, for both P (longitudinal) and S (transverse) waves generated from a surface source.

762 citations

Journal ArticleDOI
TL;DR: This paper decomposes a given (possible textured) image f into a sum of two functions u+v, where u∈BV is a function of bounded variation (a cartoon or sketchy approximation of f), while v is afunction representing the texture or noise.
Abstract: This paper is devoted to the modeling of real textured images by functional minimization and partial differential equations. Following the ideas of Yves Meyer in a total variation minimization framework of L. Rudin, S. Osher, and E. Fatemi, we decompose a given (possible textured) image f into a sum of two functions u+v, where u∈BV is a function of bounded variation (a cartoon or sketchy approximation of f), while v is a function representing the texture or noise. To model v we use the space of oscillating functions introduced by Yves Meyer, which is in some sense the dual of the BV space. The new algorithm is very simple, making use of differential equations and is easily solved in practice. Finally, we implement the method by finite differences, and we present various numerical results on real textured images, showing the obtained decomposition u+v, but we also show how the method can be used for texture discrimination and texture segmentation.

732 citations

Book
01 Jan 1933

731 citations


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Performance
Metrics
No. of papers in the topic in previous years
YearPapers
2023153
2022411
2021722
2020679
2019678
2018708