Topic
Graphics
About: Graphics is a research topic. Over the lifetime, 17394 publications have been published within this topic receiving 411468 citations. The topic is also known as: graphic.
Papers published on a yearly basis
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20 Dec 1999TL;DR: The proposed system introduces a convenient mechanism for writing distributed graphical applications based on a popular tool in an almost transparent manner and local low latency interaction mechanisms called input streams enable high performance while saving the programmer from network peculiarities.
Abstract: Distributed Open Inventor is an extension to the popular Open Inventor toolkit for interactive 3D graphics. The toolkit is extended with the concept of a distributed shared scene graph, similar to distributed shared memory. From the application programmer's perspective, multiple workstations share a common scene graph. The proposed system introduces a convenient mechanism for writing distributed graphical applications based on a popular tool in an almost transparent manner. Local variations in the scene graph allow for a wide range of possible applications, and local low latency interaction mechanisms called input streams enable high performance while saving the programmer from network peculiarities.
119 citations
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01 Aug 1988
TL;DR: A high performance display system that has been incorporated into the overall architecture of the Stellar Graphics Supercomputer Model GS1000, and is capable of rendering 150,000 shaded triangles/sec, and 600,000 short vectors/sec.
Abstract: This paper describes a high performance display system that has been incorporated into the overall architecture of the Stellar Graphics Supercomputer Model GS1000. The display system is tightly coupled to the CPU, memory system and vector processing unit of this supercomputer, and is capable of rendering 150,000 shaded triangles/sec, and 600,000 short vectors/sec. The goal of the architecture is to share hardware resources between the CPU and display system and achieve a high bandwidth connection between them. This coupling of the display system and the processor, the architecture of the rendering processor, and the two ASICs that are used to implement the rendering processor are described.In addition, the display system architecture is contrasted to other approaches to high performance graphics, and design trade-offs and possible extensions are described. The implementation of popular display algorithms on the architecture is discussed, and their performance specified. The reader is advised that Stellar Computer Inc. is seeking patent protection for work described in this paper.
119 citations
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15 Apr 1995TL;DR: In the Proceedings of the 1995 Symposium on Interactive 3D Graphics, 9 - 12 April 1995, Monterey, California, this paper describes the development of 3D image recognition algorithms for facial recognition.
Abstract: in the Proceedings of the 1995 Symposium on Interactive 3D Graphics, 9 - 12 April 1995, Monterey, California.
119 citations
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119 citations
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27 Jan 2005TL;DR: In this paper, the authors describe methods and systems for protecting data that is intended for use and processing on video or graphics cards, including a display converter that converts digital data to signals for use in rendering the data on the monitor, and memory controller is configured to receive encrypted data and decrypt the encrypted data into protected regions of the memory.
Abstract: Methods and systems for protecting data that is intended for use and processed on video or graphics cards are described. In one embodiment, a system comprises a graphics processor unit (GPU) for processing data that is to be rendered on a monitor. Memory is operably associated with the graphics processor unit for holding data that is to be or has been processed by the GPU. A display converter converts digital data to signals for use in rendering the data on the monitor, and a memory controller is configured to receive encrypted data and decrypt the encrypted data into protected regions of the memory.
119 citations