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Graphics

About: Graphics is a research topic. Over the lifetime, 17394 publications have been published within this topic receiving 411468 citations. The topic is also known as: graphic.


Papers
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01 Jan 2008
TL;DR: This talk will introduce R, a language and environment for statistical computing and graphics that provides a wide variety of statistical techniques and techniques, and is highly extensible.
Abstract: The talk will introduce R, a language and environment for statistical computing and graphics. R provides a wide variety of statistical (linear and non-linear modelling, classical statistical tests, time-series analysis, classification, clustering, ...) and graphical techniques, and is highly extensible. R provides an Open Source route for research in statistical methodology. (C) R Foundation, from http://www.r-project.org.

108 citations

Journal ArticleDOI
TL;DR: A real-time surgical simulation system with soft-tissue modeling and multi-user, multi-instrument, networked haptics, which allows for the relatively easy introduction of patient-specific anatomy and supports many common file formats.
Abstract: We describe the implementation details of a real-time surgical simulation system with soft-tissue modeling and multi-user, multi-instrument, networked haptics. The simulator is cross-platform and runs on various Unix and Windows platforms. It is written in C++ with OpenGL for graphics; GLUT, GLUI, and MUI for user interface; and supports parallel processing. It allows for the relatively easy introduction of patient-specific anatomy and supports many common file formats. It performs soft-tissue modeling, some limited rigid-body dynamics, and suture modeling. The simulator interfaces to many different interaction devices and provides for multi-user, multi-instrument collaboration over the Internet. Many virtual tools have been created and their interactions with tissue have been implemented. In addition, a number of extra features, such as voice input/output, real-time texture-mapped video input, stereo and head-mounted display support, and replicated display facilities are presented.

108 citations

Journal ArticleDOI
TL;DR: R in Action is the first book to present both the R system and the use cases that make it such a compelling package for business developers, as well as offering a crash course in practical statistics.
Abstract: SummaryR in Action is the first book to present both the R system and the use cases that make it such a compelling package for business developers. The book begins by introducing the R language, including the development environment. Focusing on practical solutions, the book also offers a crash course in practical statistics and covers elegant methods for dealing with messy and incomplete data using features of R. About the TechnologyR is a powerful language for statistical computing and graphics that can handle virtually any data-crunching task. It runs on all important platforms and provides thousands of useful specialized modules and utilities. This makes R a great way to get meaningful information from mountains of raw data. About the BookR in Action is a language tutorial focused on practical problems. It presents useful statistics examples and includes elegant methods for handling messy, incomplete, and non-normal data that are difficult to analyze using traditional methods. And statistical analysis is only part of the story. You'll also master R's extensive graphical capabilities for exploring and presenting data visually. What's InsidePractical data analysis, step by step Interfacing R with other software Using R to visualize data Over 130 graphs Eight reference appendixes================================ Table of ContentsPart I Getting started Introduction to R Creating a dataset Getting started with graphs Basic data management Advanced data management Part II Basic methods Basic graphs Basic statistics Part III Intermediate methods Regression Analysis of variance Power analysis Intermediate graphs Re-sampling statistics and bootstrapping Part IV Advanced methods Generalized linear models Principal components and factor analysis Advanced methods for missing data Advanced graphics

108 citations

Patent
29 Apr 1999
TL;DR: In this article, a visual link mechanism is proposed for identifying addresses of locations in a plurality of remote systems wherein the local system is connected through a network to the plurality of distributed systems.
Abstract: A visual link mechanism residing in a local system for identifying addresses of locations in the plurality of remote systems wherein the local system is connected through a network to the plurality of remote systems. The visual link mechanism includes a visual link library and a network access mechanism responsive to a visual link including a displayable graphic icon for accessing the location represented by a selected graphic icon. Various structures of visual links are described, each being an entity existing independently of the system environment in which it resides, and the network access mechanism includes a layout table for storing a plurality of plans for arranging and displaying a plurality of visual link graphic icons in a display, a visual links organizer, a visual link screen saver, and a hash protection mechanism for detecting the unauthorized construction or modification of visual links or other forms of files. Also described is a visual link capture engine for extracting graphics information from a data file and generating a corresponding graphic icon and a display layout generator for generating display layouts of sets of predetermined numbers of displayable visual objects.

108 citations

Patent
15 Feb 2011
TL;DR: In this paper, the authors propose an architecture that combines multiple depth cameras and multiple projectors to cover a specified space (e.g., a room) and allows the development of a multi-dimensional model of objects in the space, as well as the ability to project graphics in a controlled fashion on the same objects.
Abstract: Architecture that combines multiple depth cameras and multiple projectors to cover a specified space (e.g., a room). The cameras and projectors are calibrated, allowing the development of a multi-dimensional (e.g., 3D) model of the objects in the space, as well as the ability to project graphics in a controlled fashion on the same objects. The architecture incorporates the depth data from all depth cameras, as well as color information, into a unified multi-dimensional model in combination with calibrated projectors. In order to provide visual continuity when transferring objects between different locations in the space, the user's body can provide a canvas on which to project this interaction. As the user moves body parts in the space, without any other object, the body parts can serve as temporary “screens” for “in-transit” data.

108 citations


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Performance
Metrics
No. of papers in the topic in previous years
YearPapers
2023469
20221,141
2021208
2020349
2019355
2018399