Topic
Graphics
About: Graphics is a research topic. Over the lifetime, 17394 publications have been published within this topic receiving 411468 citations. The topic is also known as: graphic.
Papers published on a yearly basis
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21 Jun 2005TL;DR: In this paper, a rendering engine, an interpreter, and a parser are configured to interpret a markup language instruction that specifies a drawing space as well as drawing commands in procedural language for drawing an arbitrary graphical object into the drawing space.
Abstract: A graphics object can be expressed using procedural language embedded in a markup language document. In an embodiment, a drawing space is specified in markup language. A drawing command to arbitrarily draw a graphics object into the drawing space is specified in procedural language. Interpretation of the markup and procedural language commands results in the rendering of the arbitrary graphics object. In another embodiment, there is a browser comprising a rendering engine, an interpreter, and parser. The rendering engine is configured to interpret a markup language instruction that specifies a drawing space as well as drawing commands in procedural language for drawing an arbitrary graphical object into the drawing space. The parser can then parse the drawing commands and convert them into an execution tree of tree objects.
94 citations
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TL;DR: In this paper, the authors quantify the type and quality of the graphical representations and how they interacted with the textual material in middle school science texts using Graphical Analysis Protocol (GAP).
Abstract: Middle school teachers tend to rely heavily on texts that have become increasing more visual. There is little information available about the graphical demands of general middle grades' science texts. The purpose of this study was to quantify the type and quality of the graphical representations and how they interacted with the textual material in middle school science texts. Four State of Texas–approved sixth-grade science texts were examined using a researcher-developed instrument, Graphical Analysis Protocol (GAP). Results produced reasons for concern (least analytic forms of graphics dominated, one third of all graphics were decorative in nature, most graphics were static in nature, and approximately one third were not connected to the text spatially or semantically) and reasons for optimism (approximately one third of the time more analytic forms of graphics were used, two thirds served a specific cognitive function, and over half of the graphics were connected to the text and indexically referenced)...
94 citations
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16 Jun 1997TL;DR: This work addresses three specific aspects of the common illumination problem for CAR: simplification of camera calibration and modeling of the real scene, efficient update of illumination for moving CG objects and efficient rendering of the merged world.
Abstract: The advent of computer augmented reality (CAR), in which computer generated objects mix with real video images, has resulted in many interesting new application domains. Providing common illumination between the real and synthetic objects can be very beneficial, since the additional visual cues (shadows, interreflections etc.) are critical to seamless real-synthetic world integration. Building on recent advances in computer graphics and computer vision, we present a new framework to resolving this problem. We address three specific aspects of the common illumination problem for CAR: (a) simplification of camera calibration and modeling of the real scene; (b) efficient update of illumination for moving CG objects and (c) efficient rendering of the merged world. A first working system is presented for a limited sub-problem: a static real scene and camera with moving CG objects. Novel advances in computer vision are used for camera calibration and user-friendly modeling of the real scene, a recent interactive radiosity update algorithm is adapted to provide fast illumination update and finally textured polygons are used for display. This approach allows interactive update rates on mid-range graphics workstations. Our new framework will hopefully lead to CAR systems with interactive common illumination without restrictions on the movement of real or synthetic objects, lights and cameras.
94 citations
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TL;DR: A bibliography of nearly 1700 references related to computer vision and image analysis, arranged by subject matter is presented, including computational techniques; feature detection and segmentation; image and scene analysis; two-dimensional shape; pattern; color and texture; matching and stereo.
94 citations
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27 Aug 2005TL;DR: This paper describes how fine-grained parallel genetic algorithms can be mapped to programmable graphics hardware found in commodity PC and demonstrates the effectiveness of the approach by comparing it with compatible software implementation.
Abstract: Parallel genetic algorithms are usually implemented on parallel machines or distributed systems. This paper describes how fine-grained parallel genetic algorithms can be mapped to programmable graphics hardware found in commodity PC. Our approach stores chromosomes and their fitness values in texture memory on graphics card. Both fitness evaluation and genetic operations are implemented entirely with fragment programs executed on graphics processing unit in parallel. We demonstrate the effectiveness of our approach by comparing it with compatible software implementation. The presented approach allows us benefit from the advantages of parallel genetic algorithms on low-cost platform.
94 citations