Topic
Graphics
About: Graphics is a research topic. Over the lifetime, 17394 publications have been published within this topic receiving 411468 citations. The topic is also known as: graphic.
Papers published on a yearly basis
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08 Apr 1999
TL;DR: In this paper, a system and method for high-speed execution of graphics application programs, including shading language instructions, that utilize 3D graphics hardware is presented, which involves expressing a graphics computation in a platform-independent procedural shading expression, converting the expression (i.e., user application program) into an intermediate representation such as a tree, and then translating it into a sequence of parametric shading expressions.
Abstract: A system and method for high-speed execution of graphics application programs, including shading language instructions, that utilize 3D graphics hardware. The method involves expressing a graphics computation in a platform-independent procedural shading expression, converting the expression (i.e., user application program) into an intermediate representation such as a tree, and then translating it into a sequence of parametric shading expressions. The method can alternatively process the intermediate tree representation using a cost-based, tree-grammar recognizer such as iburg. The result is a platform-specific and least-cost, in terms of the underlying hardware, sequence of parametric shading expressions that realizes the graphics computation. The system and method is useful in translating platform-independent RenderManTM Shading Language programs into fast-executing, platform-specific OpenGLTM or Direct3DTM executable code.
70 citations
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TL;DR: This approach not only augments traditional domain analysis and the understanding of scientific disciplines, but also produces a persistent and shared knowledge space for researchers to keep track the development of knowledge more effectively.
Abstract: Domain visualization is one of the new research fronts resulted from the proliferation of information visualization, aiming to reveal the essence of a knowledge domain. Information visualization plays an integral role in modeling and representing intellectual structures associated with scientific disciplines. In this article, the domain of computer graphics is visualized based on author cocitation patterns derived from an 18-year span of the prestigious IEEE Computer Graphics and Applications (1982-1999). This domain visualization utilizes a series of visualization and animation techniques, including author cocitation maps, citation time lines, animation of a high-dimensional specialty space, and institutional profiles. This approach not only augments traditional domain analysis and the understanding of scientific disciplines, but also produces a persistent and shared knowledge space for researchers to keep track the development of knowledge more effectively. The results of the domain visualization are discussed and triangulated in a broader context of the computer graphics field.
70 citations
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08 Aug 2004TL;DR: A tile-based texture mapping algorithm by which one only has to physically store a small set of texture tiles instead of a large texture, which minimizes the storage requirement to a small constant, regardless of the size of the virtual texture.
Abstract: Texture mapping has been a fundamental feature for commodity graphics hardware. However, a key challenge for texture mapping is how to store and manage large textures on graphics processors. In this paper, we present a tile-based texture mapping algorithm by which we only have to physically store a small set of texture tiles instead of a large texture. Our algorithm generates an arbitrarily large and non-periodic virtual texture map from the small set of stored texture tiles. Because we only have to store a small set of tiles, it minimizes the storage requirement to a small constant, regardless of the size of the virtual texture. In addition, the tiles are generated and packed into a single texture map, so that the hardware filtering of this packed texture map corresponds directly to the filtering of the virtual texture. We implement our algorithm as a fragment program, and demonstrate performance on latest graphics processors.
70 citations
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12 Aug 2003
TL;DR: In this paper, an image/graphics data display mechanism for continuously displaying image and graphics data on multiple display devices of a computer that contains a system memory directly accessed by the computer's CPU during the CPU's power saving non-responding period, wherein there is provided sufficient system bandwidth.
Abstract: The present invention provides an image/graphics data display mechanism for continuously displaying image/graphics data on multiple display devices of a computer that contains a system memory directly accessed by the computer's CPU during the CPU's power saving non-responding period, wherein there is provided sufficient system bandwidth, the mechanism of the present invention is independent on the resolution running on each display device and the number of display devices connected to the computer system. The mechanism provides two approaches to achieve continuous display of image/graphics data on multiple display devices computer system. In the first approach, a common clock source is used to coordinate display device horizontal synchronization signals, vertical synchronization signals, horizontal blank periods, and vertical blank periods. In the second approach, the mechanism has a control on the lengths and occurrences of the display device blank periods.
69 citations
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01 Jun 1992
TL;DR: Object-Oriented Video techniques are described allowing object-oriented interactions, including the use of real-world objects in live video as reference cues, direct manipulation of them, and graphic overlays based on them, which enable users to work in a real spatial context conveyed by the video.
Abstract: Graphics and live video are widely employed in remotely-controlled systems like industrial plants. Interaction with live video is, however, more limited compared with graphics as users cannot interact with objects being observed in the former. Object-Oriented Video techniques are described allowing object-oriented interactions, including the use of real-world objects in live video as reference cues, direct manipulation of them, and graphic overlays based on them, which enable users to work in a real spatial context conveyed by the video. Users thereby understand intuitively what they are operating and see the result of their operation.
69 citations