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Topic

Graphics

About: Graphics is a research topic. Over the lifetime, 17394 publications have been published within this topic receiving 411468 citations. The topic is also known as: graphic.


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Book
21 Jan 2020
TL;DR: The Interactive Web-Based Data Visualization with R, plotly, and shiny as mentioned in this paper focuses on the process of programming interactive web graphics for multidimensional data analysis and best practices for visualizing continuous, discrete, and multivariate data.
Abstract: The richly illustrated Interactive Web-Based Data Visualization with R, plotly, and shiny focuses on the process of programming interactive web graphics for multidimensional data analysis. It is written for the data analyst who wants to leverage the capabilities of interactive web graphics without having to learn web programming. Through many R code examples, you will learn how to tap the extensive functionality of these tools to enhance the presentation and exploration of data. By mastering these concepts and tools, you will impress your colleagues with your ability to quickly generate more informative, engaging, and reproducible interactive graphics using free and open source software that you can share over email, export to pdf, and more. Key Features: Convert static ggplot2 graphics to an interactive web-based form Link, animate, and arrange multiple plots in standalone HTML from R Embed, modify, and respond to plotly graphics in a shiny app Learn best practices for visualizing continuous, discrete, and multivariate data Learn numerous ways to visualize geo-spatial data This book makes heavy use of plotly for graphical rendering, but you will also learn about other R packages that support different phases of a data science workflow, such as tidyr, dplyr, and tidyverse. Along the way, you will gain insight into best practices for visualization of high-dimensional data, statistical graphics, and graphical perception. The printed book is complemented by an interactive website where readers can view movies demonstrating the examples and interact with graphics.

433 citations

Proceedings ArticleDOI
01 Jul 1989
TL;DR: The architecture and initial algorithms for Pixel-Planes 5, a heterogeneous multi-computer designed both for high-speed polygon and sphere rendering and for supporting algorithm and application research in interactive 3D graphics are introduced.
Abstract: This paper introduces the architecture and initial algorithms for Pixel-Planes 5, a heterogeneous multi-computer designed both for high-speed polygon and sphere rendering (1M Phong-shaded triangles/second) and for supporting algorithm and application research in interactive 3D graphics. Techniques are described for volume rendering at multiple frames per second, font generation directly from conic spline descriptions, and rapid calculation of radiosity form-factors. The hardware consists of up to 32 math-oriented processors, up to 16 rendering units, and a conventional 1280 × 1024-pixel frame buffer, interconnected by a 5 gigabit ring network. Each rendering unit consists of a 128 × 128-pixel array of processors-with-memory with parallel quadratic expression evaluation for every pixel. Implemented on 1.6 micron CMOS chips designed to run at 40MHz, this array has 208 bits/pixel on-chip and is connected to a video RAM memory system that provides 4,096 bits of off-chip memory. Rendering units can be independently reasigned to any part of the screen or to non-screen-oriented computation. As of April 1989, both hardware and software are still under construction, with initial system operation scheduled for fall 1989.

430 citations

Book
01 Sep 1992
TL;DR: Part 1: personal view, structure of book system - overview of system winsom - geometry and algorithms for "what I can see", lighting and rendering, texture, tay-tracer interactive graphics - picture style and hardware.
Abstract: Part 1: personal view, structure of book system - overview of system winsom - geometry and algorithms for "what I can see", lighting and rendering, texture, tay-tracer interactive graphics - picture style and hardware, interactive graphics software, view manipulation, interaction animation - preview, final ESME and graphics programming - high level language, function image output - screen hard copy. Part 2 Art specific: art overview form design mutator animation conclusion.

425 citations

Patent
21 Jul 1989
TL;DR: In this article, a multimedia interface (150) presents information and receives user commands for a computer system (160), which operates in parallel with another application software module (52, 54), such as an expert system.
Abstract: A multimedia interface (150) presents information and receives user commands for a computer system (160). The multimedia interface (150) operates in parallel with another application software module (52, 54), such as an expert system. To add multimedia features to the application software module (52, 54), the module is modified so as to generate multimedia commands at the same time as it displays text on a text monitor. The multimedia commands, which are held in a queue (74), provide additional information in the form of video images and generated speech corresponding to the displayed text. In addition, the multimedia commands are split into at least two sets: one set which is dispatched to the user substantially immediately after displaying the corresponding text, and one set which is dispatched only upon request by the user. In the preferred embodiment, the multimedia interface (150) presents information to the user through text, graphics, video, speech production, and printed output. User inputs are made through a special-function keypad (56) and voice recognition (62). The preferred embodiment is a portable expert system which fits in a single portable suitcase sized package (200).

424 citations


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Performance
Metrics
No. of papers in the topic in previous years
YearPapers
2023469
20221,141
2021208
2020349
2019355
2018399