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Graphics

About: Graphics is a research topic. Over the lifetime, 17394 publications have been published within this topic receiving 411468 citations. The topic is also known as: graphic.


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Proceedings ArticleDOI
13 Jun 2004
TL;DR: New algorithms for performing fast computation of several common database operations on commodity graphics processors, taking into account some of the limitations of the programming model of current GPUs and performing no data rearrangements are presented.
Abstract: We present new algorithms for performing fast computation of several common database operations on commodity graphics processors. Specifically, we consider operations such as conjunctive selections, aggregations, and semi-linear queries, which are essential computational components of typical database, data warehousing, and data mining applications. While graphics processing units (GPUs) have been designed for fast display of geometric primitives, we utilize the inherent pipelining and parallelism, single instruction and multiple data (SIMD) capabilities, and vector processing functionality of GPUs, for evaluating boolean predicate combinations and semi-linear queries on attributes and executing database operations efficiently. Our algorithms take into account some of the limitations of the programming model of current GPUs and perform no data rearrangements. Our algorithms have been implemented on a programmable GPU (e.g. NVIDIA's GeForce FX 5900) and applied to databases consisting of up to a million records. We have compared their performance with an optimized implementation of CPU-based algorithms. Our experiments indicate that the graphics processor available on commodity computer systems is an effective co-processor for performing database operations.

306 citations

Proceedings ArticleDOI
Michael Gleicher1
30 Apr 1997
TL;DR: This paper presents a method for editing a pre-existing motion such that it meets new needs yet preserves as much of the original quality as possible, and discusses the three central challenges of creating a constraint formulation that is rich enough to be effective, yet simple enough to afford fast solution.
Abstract: In this paper, we present a method for editing a pre-existing motion such that it meets new needs yet preserves as much of the original quality as possible. Our approach enables the user to interactively position characters using direct manipulation. A spacetime constraints solver finds these positions while considering the entire motion. This paper discusses the three central challenges of creating such an approach: defining a constraint formulation that is rich enough to be effective, yet simple enough to afford fast solution; providing a solver that is fast enough to solve the constraint problems at interactive rates; and creating an interface that allows users to specify and visualize changes to entire motions. We present examples with a prototype system that permits interactive motion editing for articulated 3D characters on personal computers. I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism – Animation; I.3.6 [Computer Graphics]: Methodology and Techniques Interaction Techniques; G.1.6 [Numerical Analysis]: Optimization. Spacetime Constraints, Motion Displacement Mapping.

306 citations

Patent
13 Dec 1990
TL;DR: In this article, a method for rapid search and co-display of graphics and tabular data for both local and distributed computer systems is presented. But the method is not suitable for large-scale systems, and it requires the operator to specify what graphics elements or images are required to satisfy the operator's query, and how these elements are to be displayed in conjunction with related text data.
Abstract: A method and apparatus for rapid search and co-display of graphics and tabular data for both local (10) and distributed computer systems (20). The method rapidly selects and displays (12) related graphical and text information via a Graphical User Interface (16) (GUI) from both a Graphical Relational Database (GRDB) and large tabular database. An operator enters a query where previously encoded and stored graphics elements are selected, via a control program, from a local mass storage device (22) and displayed (12) with related text information on a local display (12). This method provides intelligent selection and display (12) of graphics data based on an analysis by the system (10) as to what graphics elements or images are required to satisfy the operator query, and how these elements are to be displayed (12) in conjunction with related tabular (text) data.

304 citations

Book ChapterDOI
Michael Friendly1
01 Jan 2008
TL;DR: The graphic representation of quantitative information has deep roots that reach into the histories of the earliestmap making and visual depiction, and later into thematic cartography, statistics and statistical graphics, medicine and other fields.
Abstract: It is common to think of statistical graphics and data visualization as relatively modern developments in statistics. In fact, the graphic representation of quantitative information has deep roots. These roots reach into the histories of the earliestmap making and visual depiction, and later into thematic cartography, statistics and statistical graphics, medicine and other fields. Along the way, developments in technologies (printing, reproduction), mathematical theory and practice, and empirical observation and recording enabled the wider use of graphics and new advances in form and content.

303 citations

Book
24 May 1996
TL;DR: This chapter concludes with a Summary, References and Exercises of A Survey of Computer Graphics, which describes the development of three-Dimensional Object Representations.
Abstract: (NOTE: Each chapter concludes with a Summary, References and Exercises.) 1. A Survey of Computer Graphics. 2. Overview of Graphics Systems. 3. Output Primitives. 4. Attributes of Output Primitives. 5. Two-Dimensional Geometric Transformations. 6. Two-Dimensional Viewing. 7. Structures and Hierarchical Modeling. 8. Graphical User Interfaces and Interactive Input Methods. 9. Three-Dimensional Concepts. 10. Three-Dimensional Object Representations. 11. Three-Dimensional Geometric and Modeling Transformations. 12. Three-Dimensional Viewing. 13. Visible-Surface Detection Methods. 14. Illumination Models and Surface-Rendering Methods. 15. Color Models and Color Applications. 16. Computer Animation. Appendix A: Mathematics for Computer Graphics. Bibliography. Index.

302 citations


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Performance
Metrics
No. of papers in the topic in previous years
YearPapers
2023469
20221,141
2021208
2020349
2019355
2018399