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Graphics

About: Graphics is a research topic. Over the lifetime, 17394 publications have been published within this topic receiving 411468 citations. The topic is also known as: graphic.


Papers
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Journal ArticleDOI
TL;DR: A new approach to accelerate molecular dynamics simulations with inexpensive commodity graphics hardware by using the new Compute Unified Device Architecture programming interface to implement a new parallel algorithm.

143 citations

Journal ArticleDOI
01 Jul 2005
TL;DR: An efficient approach for end-to-end out-of-core construction and interactive inspection of very large arbitrary surface models and the efficiency and generality of the approach is demonstrated with the interactive rendering of extremely complex heterogeneous surface models on current commodity graphics platforms.
Abstract: We present an efficient approach for end-to-end out-of-core construction and interactive inspection of very large arbitrary surface models. The method tightly integrates visibility culling and out-of-core data management with a level-of-detail framework. At preprocessing time, we generate a coarse volume hierarchy by binary space partitioning the input triangle soup. Leaf nodes partition the original data into chunks of a fixed maximum number of triangles, while inner nodes are discretized into a fixed number of cubical voxels. Each voxel contains a compact direction dependent approximation of the appearance of the associated volumetric subpart of the model when viewed from a distance. The approximation is constructed by a visibility aware algorithm that fits parametric shaders to samples obtained by casting rays against the full resolution dataset. At rendering time, the volumetric structure, maintained off-core, is refined and rendered in front-to-back order, exploiting vertex programs for GPU evaluation of view-dependent voxel representations, hardware occlusion queries for culling occluded subtrees, and asynchronous I/O for detecting and avoiding data access latencies. Since the granularity of the multiresolution structure is coarse, data management, traversal and occlusion culling cost is amortized over many graphics primitives. The efficiency and generality of the approach is demonstrated with the interactive rendering of extremely complex heterogeneous surface models on current commodity graphics platforms.

143 citations

Journal ArticleDOI
Alun Evans1, Marco Romeo1, Arash Bahrehmand1, Javi Agenjo1, Josep Blat1 
TL;DR: The first survey of the state of the art in the field of real-time 3D graphics rendering in the browser is presented, which briefly summarise the approaches for remote rendering of3D graphics, before surveying complementary research on data compression methods, and notable application fields.

142 citations

Patent
10 Sep 1996
TL;DR: In this paper, a text processing engine displays text in a second portion of the display and a supervisory controller identifies the hotlink command included in the first data and controls operation of the graphics processing engine to perform at least one graphics function.
Abstract: A computer graphics system includes a graphics processing engine for processing and displaying graphics data representing three-dimensional objects in a first portion of a display. A text processing engine displays text in a second portion of the display. Embedded in the text is a command or hotlink for controlling operation of the graphics processing engine. In response to user selection of first data displayed in the second portion of the display, a supervisory controller analyzes the first data to determine if the first data includes at least one hotlink command. Upon determining that the first data includes at least one hotlink command, the supervisory controller identifies the hotlink command included in the first data and controls operation of the graphics processing engine to perform at least one graphics function according to the hotlink command included in the first data. The graphics function may be associated with at least one of the three-dimensional objects, a three-dimensional markup, a predefined view point, or a predefined animation.

142 citations


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Performance
Metrics
No. of papers in the topic in previous years
YearPapers
2023469
20221,141
2021208
2020349
2019355
2018399