Topic
Graphics
About: Graphics is a research topic. Over the lifetime, 17394 publications have been published within this topic receiving 411468 citations. The topic is also known as: graphic.
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24 Jul 1998TL;DR: This paper has created a parallel graphics multicomputer, PixelFlow, that can render images at 30 frames per second using a shading language, and is the first system to be able to support a shading Language in real-time.
Abstract: Over the years, there have been two main branches of computer graphics image-synthesis research; one focused on interactivity, the other on image quality. Procedural shading is a powerful tool, commonly used for creating high-quality images and production animation. A key aspect of most procedural shading is the use of a shading language, which allows a high-level description of the color and shading of each surface. However, shading languages have been beyond the capabilities of the interactive graphics hardware community. We have created a parallel graphics multicomputer, PixelFlow, that can render images at 30 frames per second using a shading language. This is the first system to be able to support a shading language in real-time. In this paper, we describe some of the techniques that make this possible.
141 citations
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TL;DR: The architecture and programming model of modern graphics cards for the lattice practitioner with the goal of exploiting these chips for Monte Carlo simulations is outlined.
140 citations
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IBM1
TL;DR: In this paper, a display and control system utilizes graphics for providing a clear, concise and intuitive interface between the user and a complex system, the components having a configurable relationship with one another.
Abstract: A display and control system utilizes graphics for providing a clear, concise and intuitive interface between the user and a complex system. Icons are utilized for selectively representing components of the complex system, the components having a configurable relationship with one another. The display and control system further utilizes a predefined array defining locations for the icons to be positioned. In a first embodiment, the interface may be utilized in a network for assisting the user to configure the network and for providing real-time monitoring of the network at the interconnect device. In a second embodiment, a display and control system utilizes graphics for providing a clear, concise interface between the user and a workstation for configuring a file for use with an application software program in accordance with the hardware installed in the server workstation. Each embodiment utilizes a predefined array defining locations for the icons to be positioned.
140 citations
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TL;DR: The Siggraph/Eurographics Graphics Hardware 2003 workshop, held in San Diego, will likely be remembered as a turning point in modern computing.
Abstract: The Siggraph/Eurographics Graphics Hardware 2003 workshop, held in San Diego, will likely be remembered as a turning point in modern computing. In one of those rare moments when a new paradigm visibly begins changing general-purpose computing's course, what has traditionally been a graphics-centric workshop shifted its attention to the nongraphics applications of the graphics processing unit. GPUs, made by Nvidia (www.nvidia.com) and ATI (www.ati.com), function as components in graphics subsystems that power everything from Microsoft's Xbox to high-end visualization systems from Hewlett-Packard and SGI. The GPUs act as coprocessors to CPUs such as Intel's Pentium, using a fast bus such as Intel's Advanced Graphics Port. AGP8x has a peak bandwidth of 2.1 gigabytes per second - speed it needs to avoid inflicting bus starvation on data-hungry GPU coprocessors.
139 citations