Topic
Greedy algorithm
About: Greedy algorithm is a(n) research topic. Over the lifetime, 15347 publication(s) have been published within this topic receiving 393945 citation(s).
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TL;DR: A fast, greedy algorithm is derived that can learn deep, directed belief networks one layer at a time, provided the top two layers form an undirected associative memory.
Abstract: We show how to use "complementary priors" to eliminate the explaining-away effects that make inference difficult in densely connected belief nets that have many hidden layers. Using complementary priors, we derive a fast, greedy algorithm that can learn deep, directed belief networks one layer at a time, provided the top two layers form an undirected associative memory. The fast, greedy algorithm is used to initialize a slower learning procedure that fine-tunes the weights using a contrastive version of the wake-sleep algorithm. After fine-tuning, a network with three hidden layers forms a very good generative model of the joint distribution of handwritten digit images and their labels. This generative model gives better digit classification than the best discriminative learning algorithms. The low-dimensional manifolds on which the digits lie are modeled by long ravines in the free-energy landscape of the top-level associative memory, and it is easy to explore these ravines by using the directed connections to display what the associative memory has in mind.
13,005 citations
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TL;DR: It is shown how the ant system (AS) can be applied to other optimization problems like the asymmetric traveling salesman, the quadratic assignment and the job-shop scheduling, and the salient characteristics-global data structure revision, distributed communication and probabilistic transitions of the AS.
Abstract: An analogy with the way ant colonies function has suggested the definition of a new computational paradigm, which we call ant system (AS). We propose it as a viable new approach to stochastic combinatorial optimization. The main characteristics of this model are positive feedback, distributed computation, and the use of a constructive greedy heuristic. Positive feedback accounts for rapid discovery of good solutions, distributed computation avoids premature convergence, and the greedy heuristic helps find acceptable solutions in the early stages of the search process. We apply the proposed methodology to the classical traveling salesman problem (TSP), and report simulation results. We also discuss parameter selection and the early setups of the model, and compare it with tabu search and simulated annealing using TSP. To demonstrate the robustness of the approach, we show how the ant system (AS) can be applied to other optimization problems like the asymmetric traveling salesman, the quadratic assignment and the job-shop scheduling. Finally we discuss the salient characteristics-global data structure revision, distributed communication and probabilistic transitions of the AS.
10,378 citations
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TL;DR: It is demonstrated theoretically and empirically that a greedy algorithm called orthogonal matching pursuit (OMP) can reliably recover a signal with m nonzero entries in dimension d given O(m ln d) random linear measurements of that signal.
Abstract: This paper demonstrates theoretically and empirically that a greedy algorithm called orthogonal matching pursuit (OMP) can reliably recover a signal with m nonzero entries in dimension d given O(m ln d) random linear measurements of that signal. This is a massive improvement over previous results, which require O(m2) measurements. The new results for OMP are comparable with recent results for another approach called basis pursuit (BP). In some settings, the OMP algorithm is faster and easier to implement, so it is an attractive alternative to BP for signal recovery problems.
7,700 citations
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01 Aug 2007
TL;DR: In this paper, a greedy algorithm called Orthogonal Matching Pursuit (OMP) was proposed to recover a signal with m nonzero entries in dimension 1 given O(m n d) random linear measurements of that signal.
Abstract: This report demonstrates theoretically and empirically that a greedy algorithm called
Orthogonal Matching Pursuit (OMP) can reliably recover a signal with m nonzero entries in dimension
d given O(mln d) random linear measurements of that signal. This is a massive improvement
over previous results, which require O(m2) measurements. The new results for OMP are comparable
with recent results for another approach called Basis Pursuit (BP). In some settings, the
OMP algorithm is faster and easier to implement, so it is an attractive alternative to BP for signal
recovery problems.
7,124 citations
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TL;DR: A new greedy alignment algorithm is introduced with particularly good performance and it is shown that it computes the same alignment as does a certain dynamic programming algorithm, while executing over 10 times faster on appropriate data.
Abstract: For aligning DNA sequences that differ only by sequencing errors, or by equivalent errors from other sources, a greedy algorithm can be much faster than traditional dynamic programming approaches and yet produce an alignment that is guaranteed to be theoretically optimal. We introduce a new greedy alignment algorithm with particularly good performance and show that it computes the same alignment as does a certain dynamic programming algorithm, while executing over 10 times faster on appropriate data. An implementation of this algorithm is currently used in a program that assembles the UniGene database at the National Center for Biotechnology Information.
4,111 citations