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Greedy algorithm

About: Greedy algorithm is a research topic. Over the lifetime, 15347 publications have been published within this topic receiving 393945 citations.


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Journal ArticleDOI
TL;DR: A new greedy alignment algorithm is introduced with particularly good performance and it is shown that it computes the same alignment as does a certain dynamic programming algorithm, while executing over 10 times faster on appropriate data.
Abstract: For aligning DNA sequences that differ only by sequencing errors, or by equivalent errors from other sources, a greedy algorithm can be much faster than traditional dynamic programming approaches and yet produce an alignment that is guaranteed to be theoretically optimal. We introduce a new greedy alignment algorithm with particularly good performance and show that it computes the same alignment as does a certain dynamic programming algorithm, while executing over 10 times faster on appropriate data. An implementation of this algorithm is currently used in a program that assembles the UniGene database at the National Center for Biotechnology Information.

4,628 citations

Journal ArticleDOI
TL;DR: This article presents new results on using a greedy algorithm, orthogonal matching pursuit (OMP), to solve the sparse approximation problem over redundant dictionaries and develops a sufficient condition under which OMP can identify atoms from an optimal approximation of a nonsparse signal.
Abstract: This article presents new results on using a greedy algorithm, orthogonal matching pursuit (OMP), to solve the sparse approximation problem over redundant dictionaries. It provides a sufficient condition under which both OMP and Donoho's basis pursuit (BP) paradigm can recover the optimal representation of an exactly sparse signal. It leverages this theory to show that both OMP and BP succeed for every sparse input signal from a wide class of dictionaries. These quasi-incoherent dictionaries offer a natural generalization of incoherent dictionaries, and the cumulative coherence function is introduced to quantify the level of incoherence. This analysis unifies all the recent results on BP and extends them to OMP. Furthermore, the paper develops a sufficient condition under which OMP can identify atoms from an optimal approximation of a nonsparse signal. From there, it argues that OMP is an approximation algorithm for the sparse problem over a quasi-incoherent dictionary. That is, for every input signal, OMP calculates a sparse approximant whose error is only a small factor worse than the minimal error that can be attained with the same number of terms.

3,865 citations

Journal ArticleDOI
S. Lin1, Brian W. Kernighan1
TL;DR: This paper discusses a highly effective heuristic procedure for generating optimum and near-optimum solutions for the symmetric traveling-salesman problem based on a general approach to heuristics that is believed to have wide applicability in combinatorial optimization problems.
Abstract: This paper discusses a highly effective heuristic procedure for generating optimum and near-optimum solutions for the symmetric traveling-salesman problem. The procedure is based on a general approach to heuristics that is believed to have wide applicability in combinatorial optimization problems. The procedure produces optimum solutions for all problems tested, "classical" problems appearing in the literature, as well as randomly generated test problems, up to 110 cities. Run times grow approximately as n2; in absolute terms, a typical 100-city problem requires less than 25 seconds for one case GE635, and about three minutes to obtain the optimum with above 95 per cent confidence.

3,761 citations

Proceedings ArticleDOI
24 Apr 2000
TL;DR: A simple and efficient randomized algorithm is presented for solving single-query path planning problems in high-dimensional configuration spaces by incrementally building two rapidly-exploring random trees rooted at the start and the goal configurations.
Abstract: A simple and efficient randomized algorithm is presented for solving single-query path planning problems in high-dimensional configuration spaces. The method works by incrementally building two rapidly-exploring random trees (RRTs) rooted at the start and the goal configurations. The trees each explore space around them and also advance towards each other through, the use of a simple greedy heuristic. Although originally designed to plan motions for a human arm (modeled as a 7-DOF kinematic chain) for the automatic graphic animation of collision-free grasping and manipulation tasks, the algorithm has been successfully applied to a variety of path planning problems. Computed examples include generating collision-free motions for rigid objects in 2D and 3D, and collision-free manipulation motions for a 6-DOF PUMA arm in a 3D workspace. Some basic theoretical analysis is also presented.

3,102 citations

Journal ArticleDOI
TL;DR: It is conjecture that the analogy with thermodynamics can offer a new insight into optimization problems and can suggest efficient algorithms for solving them.
Abstract: We present a Monte Carlo algorithm to find approximate solutions of the traveling salesman problem. The algorithm generates randomly the permutations of the stations of the traveling salesman trip, with probability depending on the length of the corresponding route. Reasoning by analogy with statistical thermodynamics, we use the probability given by the Boltzmann-Gibbs distribution. Surprisingly enough, using this simple algorithm, one can get very close to the optimal solution of the problem or even find the true optimum. We demonstrate this on several examples. We conjecture that the analogy with thermodynamics can offer a new insight into optimization problems and can suggest efficient algorithms for solving them.

3,061 citations


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Performance
Metrics
No. of papers in the topic in previous years
YearPapers
2023350
2022690
2021809
2020939
20191,006
2018967