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Greedy algorithm

About: Greedy algorithm is a research topic. Over the lifetime, 15347 publications have been published within this topic receiving 393945 citations.


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Journal ArticleDOI
TL;DR: This paper model the CTC problem as a maximum cover tree (MCT) problem, determines an upper bound on the network lifetime for the MCT problem and develops a (1+w)H(M circ) approximation algorithm to solve it, which shows that the lifetime obtained is close to the upper bound.
Abstract: In this paper, we consider the connected target coverage (CTC) problem with the objective of maximizing the network lifetime by scheduling sensors into multiple sets, each of which can maintain both target coverage and connectivity among all the active sensors and the sink. We model the CTC problem as a maximum cover tree (MCT) problem and prove that the MCT problem is NP-Complete. We determine an upper bound on the network lifetime for the MCT problem and then develop a (1+w)H(M circ) approximation algorithm to solve it, where w is an arbitrarily small number, H(M circ)=1 lesilesM circ(1/i) and M circ is the maximum number of targets in the sensing area of any sensor. As the protocol cost of the approximation algorithm may be high in practice, we develop a faster heuristic algorithm based on the approximation algorithm called Communication Weighted Greedy Cover (CWGC) algorithm and present a distributed implementation of the heuristic algorithm. We study the performance of the approximation algorithm and CWGC algorithm by comparing them with the lifetime upper bound and other basic algorithms that consider the coverage and connectivity problems independently. Simulation results show that the approximation algorithm and CWGC algorithm perform much better than others in terms of the network lifetime and the performance improvement can be up to 45% than the best-known basic algorithm. The lifetime obtained by our algorithms is close to the upper bound. Compared with the approximation algorithm, the CWGC algorithm can achieve a similar performance in terms of the network lifetime with a lower protocol cost.

213 citations

Proceedings Article
22 Jul 2007
TL;DR: This paper proposes a method of efficiently estimating all those quantities on the basis of bond percolation and graph theory, and applies it to approximately solving the optimization problem under the greedy algorithm, and demonstrates that it can outperform the conventional method, and achieve a large reduction in computational cost.
Abstract: We consider the combinatorial optimization problem of finding the most influential nodes on a large-scale social network for two widely-used fundamental stochastic diffusion models. It was shown that a natural greedy strategy can give a good approximate solution to this optimization problem. However, a conventional method under the greedy algorithm needs a large amount of computation, since it estimates the marginal gains for the expected number of nodes influenced by a set of nodes by simulating the random process of each model many times. In this paper, we propose a method of efficiently estimating all those quantities on the basis of bond percolation and graph theory, and apply it to approximately solving the optimization problem under the greedy algorithm. Using real-world large-scale networks including blog networks, we experimentally demonstrate that the proposed method can outperform the conventional method, and achieve a large reduction in computational cost.

213 citations

Journal ArticleDOI
TL;DR: This paper studies an NP-hard multi-period production-distribution problem to minimize the sum of three costs: production setups, inventories and distribution and confirms both the interest of integrating production and distribution decisions and of using the MA|PM template.

213 citations

Proceedings ArticleDOI
26 Mar 2000
TL;DR: A distributed database coverage heuristic (DDCH) is introduced, which is equivalent to the centralized greedy algorithm for virtual backbone generation, but only requires local information exchange and local computation.
Abstract: In this paper, we present the implementation issues of a virtual backbone that supports the operations of the uniform quorum system (UQS) and the randomized database group (RDG) mobility management schemes in an ad hoc network. The virtual backbone comprises nodes that are dynamically selected to contain databases that store the location information of the network nodes. Together with the UQS and RDG schemes, the virtual backbone allows both dynamic database residence and dynamic database access, which provide high degree of location data availability and reliability. We introduce a distributed database coverage heuristic (DDCH), which is equivalent to the centralized greedy algorithm for virtual backbone generation, but only requires local information exchange and local computation. We show how DDCH can be employed to dynamically maintain the structure of the virtual backbone, along with database merging, as the network topology changes. We also provide a means to maintain connectivity among the virtual backbone nodes. We discuss optimization issues of DDCH through simulations. Simulation results suggest that the cost of ad hoc mobility management with a virtual backbone can be far below that of the conventional link-state routing.

212 citations

Proceedings ArticleDOI
TL;DR: This work develops a novel sketch-based design for influence computation, called SKIM, which scales to graphs with billions of edges, with one to two orders of magnitude speedup over the best greedy methods.
Abstract: Propagation of contagion through networks is a fundamental process. It is used to model the spread of information, influence, or a viral infection. Diffusion patterns can be specified by a probabilistic model, such as Independent Cascade (IC), or captured by a set of representative traces. Basic computational problems in the study of diffusion are influence queries (determining the potency of a specified seed set of nodes) and Influence Maximization (identifying the most influential seed set of a given size). Answering each influence query involves many edge traversals, and does not scale when there are many queries on very large graphs. The gold standard for Influence Maximization is the greedy algorithm, which iteratively adds to the seed set a node maximizing the marginal gain in influence. Greedy has a guaranteed approximation ratio of at least (1-1/e) and actually produces a sequence of nodes, with each prefix having approximation guarantee with respect to the same-size optimum. Since Greedy does not scale well beyond a few million edges, for larger inputs one must currently use either heuristics or alternative algorithms designed for a pre-specified small seed set size. We develop a novel sketch-based design for influence computation. Our greedy Sketch-based Influence Maximization (SKIM) algorithm scales to graphs with billions of edges, with one to two orders of magnitude speedup over the best greedy methods. It still has a guaranteed approximation ratio, and in practice its quality nearly matches that of exact greedy. We also present influence oracles, which use linear-time preprocessing to generate a small sketch for each node, allowing the influence of any seed set to be quickly answered from the sketches of its nodes.

211 citations


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Performance
Metrics
No. of papers in the topic in previous years
YearPapers
2023350
2022690
2021809
2020939
20191,006
2018967