Topic
Haptic technology
About: Haptic technology is a(n) research topic. Over the lifetime, 18818 publication(s) have been published within this topic receiving 306713 citation(s). The topic is also known as: haptics & haptic media.
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Papers
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TL;DR: The nervous system seems to combine visual and haptic information in a fashion that is similar to a maximum-likelihood integrator, and this model behaved very similarly to humans in a visual–haptic task.
Abstract: When a person looks at an object while exploring it with their hand, vision and touch both provide information for estimating the properties of the object. Vision frequently dominates the integrated visual-haptic percept, for example when judging size, shape or position, but in some circumstances the percept is clearly affected by haptics. Here we propose that a general principle, which minimizes variance in the final estimate, determines the degree to which vision or haptics dominates. This principle is realized by using maximum-likelihood estimation to combine the inputs. To investigate cue combination quantitatively, we first measured the variances associated with visual and haptic estimation of height. We then used these measurements to construct a maximum-likelihood integrator. This model behaved very similarly to humans in a visual-haptic task. Thus, the nervous system seems to combine visual and haptic information in a fashion that is similar to a maximum-likelihood integrator. Visual dominance occurs when the variance associated with visual estimation is lower than that associated with haptic estimation.
3,731 citations
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TL;DR: Two experiments establish links between desired knowledge about objects and hand movements during haptic object exploration, and establish that in free exploration, a procedure is generally used to acquire information about an object property, not because it is merely sufficient, butBecause it is optimal or even necessary.
Abstract: Two experiments establish links between desired knowledge about objects and hand movements during haptic object exploration. Experiment 1 used a match-to-sample task, in which blindfolded subjects were directed to match objects on a particular dimension (e.g., texture). Hand movements during object exploration were reliably classified as “exploratory procedures,” each procedure defined by its invariant and typical properties. The movement profile, i.e., the distribution of exploratory procedures, was directly related to the desired object knowledge that was required for the match. Experiment 2 addressed the reasons for the specific links between exploratory procedures and knowledge goals. Hand movements were constrained, and performance on various matching tasks was assessed. The procedures were considered in terms of their necessity, sufficiency, and optimality of performance for each task. The results establish that in free exploration, a procedure is generally used to acquire information about an object property, not because it is merely sufficient, but because it is optimal or even necessary. Hand movements can serve as “windows,” through which it is possible to learn about the underlying representation of objects in memory and the processes by which such representations are derived and utilized.
1,600 citations
Proceedings Article•
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01 Jan 1994
TL;DR: The design rationale, novel kinematics and mechanics of the PHANToM, a device which measures a user’s finger tip position and exerts a precisely controlled force vector on the finger tip, are discussed.
Abstract: 1. Abstract This paper describes the PHANToM haptic interface - a device which measures a user’s finger tip position and exerts a precisely controlled force vector on the finger tip. The device has enabled users to interact with and feel a wide variety of virtual objects and will be used for control of remote manipulators. This paper discusses the design rationale, novel kinematics and mechanics of the PHANToM. A brief description of the programming of basic shape elements and contact interactions is also given.
1,530 citations
Book•
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TL;DR: Haptic Sensing and Control.
Abstract: Haptic Sensing and Control. Actuators. Nonportable Force Feedback. Portable Force Feedback. Tactile Feedback Interfaces. Physical Modeling. Control of Haptic Interfaces. Human Factors. Haptic Feedback Applications. The Future. References. List of Companies and Research Laboratories. Index.
1,104 citations
Patent•
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TL;DR: A haptic feedback planar touch control used to provide input to a computer is described in this article, where the computer can position a cursor in a displayed graphical environment based at least in part on the position signal, or perform a different function.
Abstract: A haptic feedback planar touch control used to provide input to a computer. A touch input device includes a planar touch surface that inputs a position signal to a processor of the computer based on a location of user contact on the touch surface. The computer can position a cursor in a displayed graphical environment based at least in part on the position signal, or perform a different function. At least one actuator is also coupled to the touch input device and outputs a force to provide a haptic sensation to the user contacting the touch surface. The touch input device can be a touchpad separate from the computer's display screen, or can be a touch screen. Output haptic sensations on the touch input device can include pulses, vibrations, and spatial textures. The touch input device can include multiple different regions to control different computer functions.
966 citations