Topic
Haptic technology
About: Haptic technology is a research topic. Over the lifetime, 18818 publications have been published within this topic receiving 306713 citations. The topic is also known as: haptics & haptic media.
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Papers
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TL;DR: It is demonstrated that blindness does lead to an enhancement of tactile abilities, but it is suggested that early visual experience may play a role in facilitating haptic 3-D shape discrimination.
Abstract: This study compared the sensory and perceptual abilities of the blind and sighted. The 32 participants were required to perform two tasks: tactile grating orientation discrimination (to determine tactile acuity) and haptic three-dimensional (3-D) shape discrimination. The results indicated that the blind outperformed their sighted counterparts (individually matched for both age and sex) on both tactile tasks. The improvements in tactile acuity that accompanied blindness occurred for all blind groups (congenital, early, and late). However, the improvements in haptic 3-D shape discrimination only occurred for the early-onset and late-onset blindness groups; the performance of the congenitally blind was no better than that of the sighted controls. The results of the present study demonstrate that blindness does lead to an enhancement of tactile abilities, but they also suggest that early visual experience may play a role in facilitating haptic 3-D shape discrimination.
83 citations
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10 Apr 2010TL;DR: The detailed design of the haptic interface and haptic icons of expressions are presented, along with a user study involving a subject who is blind, as well as sighted, blind-folded participants, which reveal the potential for enriching social communication for people with visual disabilities.
Abstract: In this paper, a novel interface is described for enhancing human-human interpersonal interactions. Specifically, the device is targeted as an assistive aid to deliver the facial expressions of an interaction partner to people who are blind or visually impaired. Vibro-tactors, mounted on the back of a glove, provide a means for conveying haptic emoticons that represent the six basic human emotions and the neutral expression of the user's interaction partner. The detailed design of the haptic interface and haptic icons of expressions are presented, along with a user study involving a subject who is blind, as well as sighted, blind-folded participants. Results reveal the potential for enriching social communication for people with visual disabilities.
83 citations
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01 Feb 2013TL;DR: A novel motion parameterization scheme in polar coordinates is proposed to describe the transition of motion, thus allowing for direct manual control of the robot using standard interface devices with limited degrees of freedom.
Abstract: This paper presents a real-time control framework for a snake robot with hyper-kinematic redundancy under dynamic active constraints for minimally invasive surgery. A proximity query (PQ) formulation is proposed to compute the deviation of the robot motion from predefined anatomical constraints. The proposed method is generic and can be applied to any snake robot represented as a set of control vertices. The proposed PQ formulation is implemented on a graphic processing unit, allowing for fast updates over 1 kHz. We also demonstrate that the robot joint space can be characterized into lower dimensional space for smooth articulation. A novel motion parameterization scheme in polar coordinates is proposed to describe the transition of motion, thus allowing for direct manual control of the robot using standard interface devices with limited degrees of freedom. Under the proposed framework, the correct alignment between the visual and motor axes is ensured, and haptic guidance is provided to prevent excessive force applied to the tissue by the robot body. A resistance force is further incorporated to enhance smooth pursuit movement matched to the dynamic response and actuation limit of the robot. To demonstrate the practical value of the proposed platform with enhanced ergonomic control, detailed quantitative performance evaluation was conducted on a group of subjects performing simulated intraluminal and intracavity endoscopic tasks.
83 citations
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21 Jul 2010TL;DR: In this article, the haptic stimulation is provided to the user in conjunction with the performance of one or more control gestures through which the user controls, for example, a game, a real world component or piece of equipment, and/or other entity.
Abstract: A system is configured to provide haptic stimulation to a user In one embodiment, the haptic stimulation is provided to the user in conjunction with the performance of one or more control gestures through which the user controls, for example, a game, a real world component or piece of equipment, and/or other entity In one embodiment, the haptic stimulation is provided to the user in conjunction with control of virtual equipment by the user
83 citations
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14 Jan 2009TL;DR: In this article, a method and device for generating haptic feedback over a touch surface using plasma actuation is described, where the plasma is capable of accumulating at one or more pockets located in the separation gap.
Abstract: A method and device for generating haptic feedback over a touch surface using plasma actuation are disclosed. A haptic device includes a touch surface, plasma, and a substrate. In one embodiment, the touch surface, which can be made of flexible and/or deformable materials, is capable of sensing one or more events. The substrate is situated adjacent to the touch surface with a separation gap, which physically separates the substrate from the touch surface. The substrate provides haptic feedback in response to the event(s). The plasma is capable of accumulating at one or more pockets located in the separation gap, and configured to facilitate the haptic feedback via energy transfer.
83 citations