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Haptic technology

About: Haptic technology is a research topic. Over the lifetime, 18818 publications have been published within this topic receiving 306713 citations. The topic is also known as: haptics & haptic media.


Papers
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Journal ArticleDOI
TL;DR: The experimental results show that the presented approach is able to reduce the packet rate between an operator and a teleoperator by up to 90% of the original rate without affecting the performance of the system.
Abstract: We present a novel approach for the transmission of haptic data in telepresence and teleaction systems. The goal of this work is to reduce the packet rate between an operator and a teleoperator without impairing the immersiveness of the system. Our approach exploits the properties of human haptic perception and is, more specifically, based on the concept of just noticeable differences. In our scheme, updates of the haptic amplitude values are signaled across the network only if the change of a haptic stimulus is detectable by the human operator. We investigate haptic data communication for a 1 degree-of-freedom (DoF) and a 3 DoF teleaction system. Our experimental results show that the presented approach is able to reduce the packet rate between the operator and teleoperator by up to 90% of the original rate without affecting the performance of the system.

205 citations

Patent
29 Jul 1994
TL;DR: In this article, an input device for an interactive computer simulation or game is disclosed which includes a structure having at least two degrees of freedom which is moveable by a digit of a user to transmit input signal to a computer.
Abstract: An input device for an interactive computer simulation or game is disclosed which includes a structure having at least two degrees-of-freedom which is moveable by a digit of a user to transmit input signal to a computer. At least one actuator connected to the moveable structure receives inputs from a computer and applies forces in the at least two degrees-of-freedom to the movable structure and thereby to the digit of the user. The actuator may include an electric motor and any of a variety of force transmission schemes including direct, cable, gear or belt drives. The applied forces are typically based on internal programming within the computer, events occurring in the simulation and movements of and forces applied to the movable structure by the operator. The input device of the invention thereby provides continuous interaction among motion of and forces applied by the movable structure, the events in the simulation and forces applied to and applied by the movable structure to enhance user enjoyment and performance.

204 citations

Patent
01 Nov 1999
TL;DR: In this paper, a haptic interface system or force feedback system having a magnetically-controllable device that provides resistance forces opposing movement is adapted for use with a force feedback computer system to provide force feedback sensations to the system's operator.
Abstract: A haptic interface system or force feedback system having a magnetically-controllable device that provides resistance forces opposing movement. The magnetically-controllable device is adapted for use with a force feedback computer system to provide force feedback sensations to the system's operator. The magnetically-controllable device contains a magnetically-controllable medium beneficially providing variable resistance forces in proportion to the strength of an applied magnetic field. The system further comprises a computer system that runs an interactive program or event, a video display display, and a haptic interface device (e.g. joystick, steering wheel) in operable contact with an operator for controlling inputs and responses to the interactive program. Based on the received inputs and on processing the interactive program, the computer system provides a variable output signal, corresponding to a feedback force, to control the magnetically-controllable device for providing dissipative resistance forces to oppose the movement of the haptic interface device and to provide the operator with a force feedback sensation.

204 citations

Journal ArticleDOI
TL;DR: A realistic, haptics-based virtual reality simulator for neurosurgical education that can be assembled in a modular manner to reproduce entire neuros surgical procedures is developed.
Abstract: OBJECTIVE: Mastery of the neurosurgical skill set involves many hours of supervised intraoperative training. Convergence of political, economic, and social forces has limited neurosurgical resident operative exposure. There is need to develop realistic neurosurgical simulations that reproduce the operative experience, unrestricted by time and patient safety constraints. Computer-based, virtual reality platforms offer just such a possibility. The combination of virtual reality with dynamic, three-dimensional stereoscopic visualization, and haptic feedback technologies makes realistic procedural simulation possible. Most neurosurgical procedures can be conceptualized and segmented into critical task components, which can be simulated independently or in conjunction with other modules to recreate the experience of a complex neurosurgical procedure. METHODS: We use the ImmersiveTouch (ImmersiveTouch, Inc., Chicago, IL) virtual reality platform, developed at the University of Illinois at Chicago, to simulate the task of ventriculostomy catheter placement as a proof-of-concept. Computed tomographic data are used to create a virtual anatomic volume. RESULTS: Haptic feedback offers simulated resistance and relaxation with passage of a virtual three-dimensional ventriculostomy catheter through the brain parenchyma into the ventricle. A dynamic three-dimensional graphical interface renders changing visual perspective as the user's head moves. The simulation platform was found to have realistic visual, tactile, and handling characteristics, as assessed by neurosurgical faculty, residents, and medical students. CONCLUSION: We have developed a realistic, haptics-based virtual reality simulator for neurosurgical education. Our first module recreates a critical component of the ventriculostomy placement task. This approach to task simulation can be assembled in a modular manner to reproduce entire neurosurgical procedures.

203 citations

Journal ArticleDOI
10 Jan 2012
TL;DR: The importance and need of dynamic human haptic closed-loop behavior models and human perception models for the further improvement of haptic teleoperation systems is highlighted and discussed for real-world problem domains.
Abstract: Haptic teleoperation enables the human to perform manipulation tasks in distant, scaled, hazardous, or inaccessible environments. The human closes the control loop sending haptic command signals to and receiving haptic feedback signals from the remote teleoperator. The main research question is how to design the control such that human decision making and action is supported in the best possible way while ensuring robust operation of the system. The human in the loop induces two major challenges for control design: 1) the dynamics of the human operator and the teleoperation system are tightly coupled, i.e., stability of the overall system is affected by the human operator dynamics; and 2) the performance of the teleoperation system is subjectively evaluated by the human, which typically means that standard control performance metrics are not suitable. This paper discusses recent control design successes in the area of haptic teleoperation. In particular, the importance and need of dynamic human haptic closed-loop behavior models and human perception models for the further improvement of haptic teleoperation systems is highlighted and discussed for real-world problem domains.

203 citations


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Performance
Metrics
No. of papers in the topic in previous years
YearPapers
2023647
20221,508
2021745
20201,056
20191,180
20181,034