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Haptic technology

About: Haptic technology is a research topic. Over the lifetime, 18818 publications have been published within this topic receiving 306713 citations. The topic is also known as: haptics & haptic media.


Papers
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Journal ArticleDOI
TL;DR: This paper surveys the research literature on robust tactile and haptic illusions by briefly considering a number of important general themes that have emerged in the materials surveyed.
Abstract: This paper surveys the research literature on robust tactile and haptic illusions. The illusions are organized into two categories. The first category relates to objects and their properties, and is further differentiated in terms of haptic processing of material versus geometric object properties. The second category relates to haptic space, and is further differentiated in terms of the observer's own body versus external space. The illusions are initially described and where possible addressed in terms of their functional properties and/or underlying neural processes. The significance of these illusions for the design of tactile and haptic displays is also discussed. We conclude by briefly considering a number of important general themes that have emerged in the materials surveyed.

142 citations

Journal Article
TL;DR: In this paper, a mixed force and motion command-based space robot teleoperation system that is a model-based teleoperation was proposed, and a compact 6-degree-of-freedom haptic interface was used as a master device.
Abstract: In our previous research, we developed space robot teleoperation technology to achieve control from the ground of effective manual manipulations in orbit. To solve the communication time delay in the space robot teleoperation, we propose a mixed force and motion command-based space robot teleoperation system that is a model-based teleoperation. Moreover, we have also developed a compact 6-degree-of-freedom haptic interface as a master device. The important features of our teleoperation system are its robustness against modeling errors and its ability to realize the force exerted by the operator at the remote site. We introduce a new control method, which modified our model-based teleoperation system, to control the real robotic system Engineering Test Satellite VII manipulator. Surface-tracking and peg-in-hole tasks have been performed to confirm the effectiveness of our system. The experimental results obtained with our system including the haptic interface demonstrate its ability to perform these tasks in space without any major problems. We also evaluated different master device approaches for the model-based space teleoperation system. For this purpose, we used two methods, which are a master-slave (MS) approach and a force-joystick approach. Our results show that the MS approach is the best control method for contact tasks in which the directions of motion of the slave arm and of the operator's input force are different, as in the surface-tracking task.

140 citations

Journal ArticleDOI
TL;DR: The data suggest that object recognition can occur when global volumetric primitives cannot directly be extracted, and that the effect of exposure duration was observed primarily with minimal cuing, indicating compensatory effects of top-down processing.
Abstract: Subjects identified common objects under conditions of a “haptic glance,” a brief haptic exposure that placed severe spatial and temporal constraints on stimulus processing. They received no advance cue, a superordinate-level name as cue, or a superordinate and basic-level name as cue. The objects varied in size relative to the fingertip and in the most diagnostic attribute, either texture or shape. The data suggest that object recognition can occur when global volumetric primitives cannot directly be extracted. Even with no cue, confusion errors resembled the target object and indicated extraction of material and local shape information, which was sufficient to provide accuracy above 20%. Performance improved with cuing, and the effect of exposure duration was observed primarily with minimal cuing, indicating compensatory effects of top-down processing.

140 citations

Patent
10 Dec 2008
TL;DR: In this article, a method and apparatus for generating haptic feedback over a surface of a haptic textile is described. But the haptic textiles are made of interlaced woven threads and yarns.
Abstract: A method and apparatus for generating haptic feedback over a surface of a haptic textile are disclosed. The flexible haptic structure includes a group of sensing circuits and a haptic textile. The sensing circuits, such as touch sensitive detector or motion detector, provide at least one activating signal in accordance with a sensed event. The haptic textile is structured with interlaced woven threads and/or yarns and capable of generating haptic feedback in response to the activating signal.

140 citations

Proceedings ArticleDOI
18 Mar 2009
TL;DR: A wearable tactile jacket is created that is used to deliver movie-specific tactile stimuli to the viewer's body that are specifically targeted to influence the viewers' emotions.
Abstract: Adding haptic stimulation to movies is a promising step in creating more emotionally immersive experiences. To explore the potential of this concept, we have created a wearable tactile jacket that is used to deliver movie-specific tactile stimuli to the viewer's body that are specifically targeted to influence the viewer's emotions. Immersion was evaluated in a user test using questionnaires and physiological measurements. The findings show promising effects of the haptic stimuli that need to be substantiated in further more refined user tests.

140 citations


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Performance
Metrics
No. of papers in the topic in previous years
YearPapers
2023647
20221,508
2021745
20201,056
20191,180
20181,034