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Haptic technology

About: Haptic technology is a research topic. Over the lifetime, 18818 publications have been published within this topic receiving 306713 citations. The topic is also known as: haptics & haptic media.


Papers
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Patent
02 Dec 2004
TL;DR: In this paper, the effect mapper is in communication with the controller, and the controller is configured to produce multiple haptic instructions in response to at least a portion of the received effect instructions.
Abstract: An embodiment of the invention provide a system and method for mapping instructions associated with haptic feedback. An apparatus (205) having a controller (203) including an effect mapper is disclosed. The controller is configured to receive effect instructions from at least one application. The effect mapper is in communication with the controller (203), and is configured to produce multiple haptic instructions in response to at least a portion of the received effect instructions. The haptic instruction are at least partially based on a physical characteristic of a haptic device (206).

112 citations

Proceedings ArticleDOI
12 Mar 2005
TL;DR: This work presents a physically-based approach to grasping and manipulation of virtual objects that produces visually realistic results, addresses the problem of visual interpenetration of hand and object models, and performs force rendering for force-feedback gloves in a single framework.
Abstract: We present a physically-based approach to grasping and manipulation of virtual objects that produces visually realistic results, addresses the problem of visual interpenetration of hand and object models, and performs force rendering for force-feedback gloves in a single framework Our approach couples tracked hand configuration to a simulation-controlled articulated hand model using a system of linear and torsional spring-dampers We discuss an implementation of our approach that uses a widely-available simulation tool for collision detection and response We illustrate the resulting behavior of the virtual hand model and of grasped objects, and we show that the simulation rate is sufficient for control of current force-feedback glove designs We also present a prototype of a system we are developing to support natural whole-hand interactions in a desktop-sized workspace

111 citations

Journal ArticleDOI
TL;DR: Various techniques to integrate force feedback in shared virtual simulations, dealing with significant and unpredictable delays are described.

111 citations

Journal ArticleDOI
TL;DR: A QoE-aware model for dynamic resource allocation for tactile applications in IIoT is presented and the empirical results are discussed to elaborate more on the impact of such a model for Qo E-aware resource allocation that can be very important in the context of Tactile Internet, especially IIo T.
Abstract: Fifth generation mobile communication networks are currently being deployed, thus making Tactile Internet possible. Tactile Internet is the future advancement of the current Internet of Things (IoT) vision wherein haptics, or touch and senses, can be communicated from one geographical place to another, enabling near real-time control and navigation of remote objects. Tactile Internet will have its use cases in several application domains, with the industrial sector being among the most prominent ones. With the Industrial Internet of Things (IIoT), Tactile Internet will be used in healthcare, manufacturing, mining, education, autonomous driving, etc. The acceptable delay in most of these tactile applications will be under one millisecond. Since Tactile Internet communicates haptics and gives visual feedback, quality of service (QoS) becomes an important issue. Similarly, user's satisfaction on the service quality [often measured as quality of experience (QoE)] becomes equally important. To reap the true potential of Tactile Internet, sophisticated and intelligent mechanisms are required between the end-nodes. A middleware such as fog computing can be vital in this context, since it can allocate resources based on the QoS/QoE requirements of each service. In this context, we present a QoE-aware model for dynamic resource allocation for tactile applications in IIoT. We implement the model using Java and discuss the empirical results to elaborate more on the impact of such a model for QoE-aware resource allocation that can be very important in the context of Tactile Internet, especially IIoT. We also discuss some of the most prominent use cases of Tactile IIoT.

111 citations

Patent
21 Nov 2007
TL;DR: In this paper, a method and apparatus for an electronic interface device capable of providing a fixed relief touch screen with locating features using deformable haptic surfaces are disclosed. But the haptic feedback is not considered.
Abstract: A method and apparatus for an electronic interface device capable of providing a fixed relief touch screen with locating features using deformable haptic surfaces are disclosed. The device, in one embodiment, includes a haptic mechanism and a touch-sensitive surface. The haptic mechanism provides haptic feedback in response to an activating command. The touch-sensitive surface is capable of changing its surface texture from a first surface characteristic to a second surface characteristic in response to the haptic feedback. For example, the first surface characteristic may be coarse texture while the second surface characteristic may be smooth texture.

111 citations


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Performance
Metrics
No. of papers in the topic in previous years
YearPapers
2023647
20221,508
2021745
20201,056
20191,180
20181,034