Topic
Heuristic (computer science)
About: Heuristic (computer science) is a research topic. Over the lifetime, 28087 publications have been published within this topic receiving 596086 citations. The topic is also known as: computer heuristic & computer heuristics.
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Papers
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TL;DR: This work proposes a heuristic method that is shown to outperform all other known community detection methods in terms of computation time and the quality of the communities detected is very good, as measured by the so-called modularity.
Abstract: We propose a simple method to extract the community structure of large networks. Our method is a heuristic method that is based on modularity optimization. It is shown to outperform all other known community detection method in terms of computation time. Moreover, the quality of the communities detected is very good, as measured by the so-called modularity. This is shown first by identifying language communities in a Belgian mobile phone network of 2.6 million customers and by analyzing a web graph of 118 million nodes and more than one billion links. The accuracy of our algorithm is also verified on ad-hoc modular networks. .
13,519 citations
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TL;DR: In this paper, the authors proposed a simple method to extract the community structure of large networks based on modularity optimization, which is shown to outperform all other known community detection methods in terms of computation time.
Abstract: We propose a simple method to extract the community structure of large networks. Our method is a heuristic method that is based on modularity optimization. It is shown to outperform all other known community detection methods in terms of computation time. Moreover, the quality of the communities detected is very good, as measured by the so-called modularity. This is shown first by identifying language communities in a Belgian mobile phone network of 2 million customers and by analysing a web graph of 118 million nodes and more than one billion links. The accuracy of our algorithm is also verified on ad hoc modular networks.
11,078 citations
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TL;DR: A new optimization algorithm based on the law of gravity and mass interactions is introduced and the obtained results confirm the high performance of the proposed method in solving various nonlinear functions.
5,501 citations
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TL;DR: This paper defines the various components comprising a GRASP and demonstrates, step by step, how to develop such heuristics for combinatorial optimization problems.
Abstract: Today, a variety of heuristic approaches are available to the operations research practitioner. One methodology that has a strong intuitive appeal, a prominent empirical track record, and is trivial to efficiently implement on parallel processors is GRASP (Greedy Randomized Adaptive Search Procedures). GRASP is an iterative randomized sampling technique in which each iteration provides a solution to the problem at hand. The incumbent solution over all GRASP iterations is kept as the final result. There are two phases within each GRASP iteration: the first intelligently constructs an initial solution via an adaptive randomized greedy function; the second applies a local search procedure to the constructed solution in hope of finding an improvement. In this paper, we define the various components comprising a GRASP and demonstrate, step by step, how to develop such heuristics for combinatorial optimization problems. Intuitive justifications for the observed empirical behavior of the methodology are discussed. The paper concludes with a brief literature review of GRASP implementations and mentions two industrial applications.
2,370 citations
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TL;DR: A simple algorithm is presented in this paper, which produces very good sequences in comparison with existing heuristics, and performs especially well on large flow-shop problems in both the static and dynamic sequencing environments.
Abstract: In a general flow-shop situation, where all the jobs must pass through all the machines in the same order, certain heuristic algorithms propose that the jobs with higher total process time should be given higher priority than the jobs with less total process time. Based on this premise, a simple algorithm is presented in this paper, which produces very good sequences in comparison with existing heuristics. The results of the proposed algorithm have been compared with the results from 15 other algorithms in an independent study by Park [13], who shows that the proposed algorithm performs especially well on large flow-shop problems in both the static and dynamic sequencing environments.
2,255 citations