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Humanoid robot

About: Humanoid robot is a research topic. Over the lifetime, 14387 publications have been published within this topic receiving 243674 citations. The topic is also known as: 🤖.


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Proceedings ArticleDOI
06 Nov 2014
TL;DR: An experimental evaluation of hierarchical inverse dynamics controllers based on cascades of quadratic programs in the context of balance control for a humanoid robot shows that they can be used for feedback control of humanoid robots and that momentum-based balance control can be efficiently implemented on a real robot.
Abstract: Recently several hierarchical inverse dynamics controllers based on cascades of quadratic programs have been proposed for application on torque controlled robots. They have important theoretical benefits but have never been implemented on a torque controlled robot where model inaccuracies and real-time computation requirements can be problematic. In this contribution we present an experimental evaluation of these algorithms in the context of balance control for a humanoid robot. The presented experiments demonstrate the applicability of the approach under real robot conditions (i.e. model uncertainty, estimation errors, etc). We propose a simplification of the optimization problem that allows us to decrease computation time enough to implement it in a fast torque control loop. We implement a momentum-based balance controller which shows robust performance in face of unknown disturbances, even when the robot is standing on only one foot. In a second experiment, a tracking task is evaluated to demonstrate the performance of the controller with more complicated hierarchies. Our results show that hierarchical inverse dynamics controllers can be used for feedback control of humanoid robots and that momentum-based balance control can be efficiently implemented on a real robot.

156 citations

Journal ArticleDOI
TL;DR: This paper represents an attempt to cover the basic principles and concepts of intelligent control in humanoid robotics, with an outline of a number of recent algorithms used in advanced control of humanoid robots.
Abstract: This paper focusses on the application of intelligent control techniques (neural networks, fuzzy logic and genetic algorithms) and their hybrid forms (neuro-fuzzy networks, neuro-genetic and fuzzy-genetic algorithms) in the area of humanoid robotic systems. It represents an attempt to cover the basic principles and concepts of intelligent control in humanoid robotics, with an outline of a number of recent algorithms used in advanced control of humanoid robots. Overall, this survey covers a broad selection of examples that will serve to demonstrate the advantages and disadvantages of the application of intelligent control techniques.

155 citations

Proceedings ArticleDOI
07 Jun 2004
TL;DR: This paper focuses on analyzing the tradeoffs between maintaining dynamic roadmaps and applying an on-line bidirectional rapidly-exploring random tree (RRT) planner alone, which requires no preprocessing or maintenance.
Abstract: We evaluate the use of dynamic roadmaps for online motion planning in changing environments. When changes are detected in the workspace, the validity state of affected edges and nodes of a precompiled roadmap are updated accordingly. We concentrate in this paper on analyzing the tradeoffs between maintaining dynamic roadmaps and applying an on-line bidirectional rapidly-exploring random tree (RRT) planner alone, which requires no preprocessing or maintenance. We ground the analysis in several benchmarks in virtual environments with randomly moving obstacles. Different robotics structures are used, including a 17 degrees of freedom model of NASA's Robonaut humanoid. Our results show that dynamic roadmaps can be both faster and more capable for planning difficult motions than using on-line planning alone. In particular, we investigate its scalability to 3D workspaces and higher dimensional configurations spaces, as our main interest is the application of the method to interactive domains involving humanoids.

155 citations

Proceedings ArticleDOI
19 May 2008
TL;DR: A modular and distributed software architecture which is capable of fusing visual and acoustic saliency maps into one egocentric frame of reference endows the iCub with an emergent exploratory behavior reacting to combined visual and auditory saliency.
Abstract: This work presents a multimodal bottom-up attention system for the humanoid robot iCub where the robot's decisions to move eyes and neck are based on visual and acoustic saliency maps We introduce a modular and distributed software architecture which is capable of fusing visual and acoustic saliency maps into one egocentric frame of reference This system endows the iCub with an emergent exploratory behavior reacting to combined visual and auditory saliency The developed software modules provide a flexible foundation for the open iCub platform and for further experiments and developments, including higher levels of attention and representation of the peripersonal space

155 citations

Journal ArticleDOI
TL;DR: A contact planner for complex legged locomotion tasks: standing up, climbing stairs using a handrail, crossing rubble, and getting out of a car is presented, and the first interactive implementation of a contact planner (open source) is presented.
Abstract: We present a contact planner for complex legged locomotion tasks: standing up, climbing stairs using a handrail, crossing rubble, and getting out of a car. The need for such a planner was shown at the DARPA Robotics Challenge, where such behaviors could not be demonstrated (except for egress). Current planners suffer from their prohibitive algorithmic complexity because they deploy a tree of robot configurations projected in contact with the environment. We tackle this issue by introducing a reduction property: the reachability condition. This condition defines a geometric approximation of the contact manifold, which is of low dimension, presents a Cartesian topology, and can be efficiently sampled and explored. The hard contact planning problem can then be decomposed into two subproblems: first, we plan a path for the root without considering the whole-body configuration, using a sampling-based algorithm; then, we generate a discrete sequence of whole-body configurations in static equilibrium along this path, using a deterministic contact-selection algorithm. The reduction breaks the algorithm complexity encountered in previous works, resulting in the first interactive implementation of a contact planner (open source). While no contact planner has yet been proposed with theoretical completeness, we empirically show the interest of our framework: in a few seconds, with high success rates, we generate complex contact plans for various scenarios and two robots: HRP-2 and HyQ. These plans are validated in dynamic simulations or on the real HRP-2 robot.

154 citations


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Performance
Metrics
No. of papers in the topic in previous years
YearPapers
2023253
2022759
2021573
2020647
2019801
2018921