scispace - formally typeset
Search or ask a question
Topic

Humanoid robot

About: Humanoid robot is a research topic. Over the lifetime, 14387 publications have been published within this topic receiving 243674 citations. The topic is also known as: 🤖.


Papers
More filters
Journal ArticleDOI
TL;DR: This paper presents a highly general algorithm, Random-MMP, that repeatedly attempts mode switches sampled at random and applies the planner to a manipulation task on the Honda humanoid robot, where the robot is asked to push an object to a desired location on a cluttered table.
Abstract: Robots that perform complex manipulation tasks must be able to generate strategies that make and break contact with the object. This requires reasoning in a motion space with a particular multi-modal structure, in which the state contains both a discrete mode (the contact state) and a continuous configuration (the robot and object poses). In this paper we address multi-modal motion planning in the common setting where the state is high-dimensional, and there are a continuous infinity of modes. We present a highly general algorithm, Random-MMP, that repeatedly attempts mode switches sampled at random. A major theoretical result is that Random-MMP is formally reliable and scalable, and its running time depends on certain properties of the multi-modal structure of the problem that are not explicitly dependent on dimensionality. We apply the planner to a manipulation task on the Honda humanoid robot, where the robot is asked to push an object to a desired location on a cluttered table, and the robot is restricted to switch between walking, reaching, and pushing modes. Experiments in simulation and on the real robot demonstrate that Random-MMP solves problem instances that require several carefully chosen pushes in minutes on a PC.

151 citations

Journal ArticleDOI
01 Apr 2000
TL;DR: The developed computation of structure-varying kinematic chains will provide a general algorithm for the computation of motion and control of humanoid robots and computer graphics human figures.
Abstract: This paper discusses the dynamics computation of structure-varying kinematic chains which imply mechanical link systems whose structure may change from open kinematic chain to closed one and vice versa. The proposed algorithm can handle and compute the dynamics and motions of any rigid link systems in a seamless manner without switching among algorithms. The computation is developed on the foundation of the dynamics computation algorithms established in robotics, which is superior in efficiency due to explicit use of the generalized coordinates to those used in the general-purpose motion analysis softwares. Although the structure-varying kinematic chains are commonly found in computing human and animal motions, the computation of their dynamics has not been discussed in literature. The developed computation will provide a general algorithm for the computation of motion and control of humanoid robots and computer graphics human figures.

151 citations

Posted Content
TL;DR: The autonomous humanoid robot called NAO that is built by the French company Aldebaran-Robotics is an open and easy-to-handle platform where the user can change all the embedded system software or just add some applications to make the robot adopt specific behaviours.
Abstract: This article presents the design of the autonomous humanoid robot called NAO that is built by the French company Aldebaran-Robotics. With its height of 0.57 m and its weight about 4.5 kg, this innovative robot is lightweight and compact. It distinguishes itself from its existing Japanese, American, and other counterparts thanks to its pelvis kinematics design, its proprietary actuation system based on brush DC motors, its electronic, computer and distributed software architectures. This robot has been designed to be affordable without sacrificing quality and performance. It is an open and easy-to-handle platform where the user can change all the embedded system software or just add some applications to make the robot adopt specific behaviours. The robot's head and forearms are modular and can be changed to promote further evolution. The comprehensive and functional design is one of the reasons that helped select NAO to replace the AIBO quadrupeds in the 2008 RoboCup standard league.

151 citations

Proceedings ArticleDOI
10 Oct 2009
TL;DR: Two crucial elements to legged locomotion are added, i.e., floating-base inverse dynamics control and predictive force control, and it is shown that these elements increase robustness in face of unknown and unanticipated perturbations.
Abstract: Many critical elements for statically stable walking for legged robots have been known for a long time, including stability criteria based on support polygons, good foothold selection, recovery strategies to name a few. All these criteria have to be accounted for in the planning as well as the control phase. Most legged robots usually employ high gain position control, which means that it is crucially important that the planned reference trajectories are a good match for the actual terrain, and that tracking is accurate. Such an approach leads to conservative controllers, i.e. relatively low speed, ground speed matching, etc. Not surprisingly such controllers are not very robust - they are not suited for the real world use outside of the laboratory where the knowledge of the world is limited and error prone. Thus, to achieve robust robotic locomotion in the archetypical domain of legged systems, namely complex rough terrain, where the size of the obstacles are in the order of leg length, additional elements are required. A possible solution to improve the robustness of legged locomotion is to maximize the compliance of the controller. While compliance is trivially achieved by reduced feedback gains, for terrain requiring precise foot placement (e.g. climbing rocks, walking over pegs or cracks) compliance cannot be introduced at the cost of inferior tracking. Thus, model-based control and - in contrast to passive dynamic walkers - active balance control is required. To achieve these objectives, in this paper we add two crucial elements to legged locomotion, i.e., floating-base inverse dynamics control and predictive force control, and we show that these elements increase robustness in face of unknown and unanticipated perturbations (e.g. obstacles). Furthermore, we introduce a novel line-based COG trajectory planner, which yields a simpler algorithm than traditional polygon based methods and creates the appropriate input to our control system.We show results from both simulation and real world of a robotic dog walking over non-perceived obstacles and rocky terrain. The results prove the effectivity of the inverse dynamics/force controller. The presented results show that we have all elements needed for robust all-terrain locomotion, which should also generalize to other legged systems, e.g., humanoid robots.

151 citations

Journal ArticleDOI
TL;DR: The systems for spontaneous speech recognition, multimodal dialogue processing, and visual perception of a user, which includes localization, tracking, and identification of the user, recognition of pointing gestures, as well as the recognition of a person's head orientation are presented.
Abstract: In this paper, we present our work in building technologies for natural multimodal human-robot interaction. We present our systems for spontaneous speech recognition, multimodal dialogue processing, and visual perception of a user, which includes localization, tracking, and identification of the user, recognition of pointing gestures, as well as the recognition of a person's head orientation. Each of the components is described in the paper and experimental results are presented. We also present several experiments on multimodal human-robot interaction, such as interaction using speech and gestures, the automatic determination of the addressee during human-human-robot interaction, as well on interactive learning of dialogue strategies. The work and the components presented here constitute the core building blocks for audiovisual perception of humans and multimodal human-robot interaction used for the humanoid robot developed within the German research project (Sonderforschungsbereich) on humanoid cooperative robots.

150 citations


Network Information
Related Topics (5)
Mobile robot
66.7K papers, 1.1M citations
96% related
Robot
103.8K papers, 1.3M citations
95% related
Adaptive control
60.1K papers, 1.2M citations
84% related
Control theory
299.6K papers, 3.1M citations
83% related
Object detection
46.1K papers, 1.3M citations
81% related
Performance
Metrics
No. of papers in the topic in previous years
YearPapers
2023253
2022759
2021573
2020647
2019801
2018921