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Image editing

About: Image editing is a research topic. Over the lifetime, 2322 publications have been published within this topic receiving 41068 citations. The topic is also known as: photo editing.


Papers
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Journal ArticleDOI
01 Aug 2004
TL;DR: A more powerful, iterative version of the optimisation of the graph-cut approach is developed and the power of the iterative algorithm is used to simplify substantially the user interaction needed for a given quality of result.
Abstract: The problem of efficient, interactive foreground/background segmentation in still images is of great practical importance in image editing. Classical image segmentation tools use either texture (colour) information, e.g. Magic Wand, or edge (contrast) information, e.g. Intelligent Scissors. Recently, an approach based on optimization by graph-cut has been developed which successfully combines both types of information. In this paper we extend the graph-cut approach in three respects. First, we have developed a more powerful, iterative version of the optimisation. Secondly, the power of the iterative algorithm is used to simplify substantially the user interaction needed for a given quality of result. Thirdly, a robust algorithm for "border matting" has been developed to estimate simultaneously the alpha-matte around an object boundary and the colours of foreground pixels. We show that for moderately difficult examples the proposed method outperforms competitive tools.

5,670 citations

Journal ArticleDOI
27 Jul 2009
TL;DR: This paper presents interactive image editing tools using a new randomized algorithm for quickly finding approximate nearest-neighbor matches between image patches, and proposes additional intuitive constraints on the synthesis process that offer the user a level of control unavailable in previous methods.
Abstract: This paper presents interactive image editing tools using a new randomized algorithm for quickly finding approximate nearest-neighbor matches between image patches. Previous research in graphics and vision has leveraged such nearest-neighbor searches to provide a variety of high-level digital image editing tools. However, the cost of computing a field of such matches for an entire image has eluded previous efforts to provide interactive performance. Our algorithm offers substantial performance improvements over the previous state of the art (20-100x), enabling its use in interactive editing tools. The key insights driving the algorithm are that some good patch matches can be found via random sampling, and that natural coherence in the imagery allows us to propagate such matches quickly to surrounding areas. We offer theoretical analysis of the convergence properties of the algorithm, as well as empirical and practical evidence for its high quality and performance. This one simple algorithm forms the basis for a variety of tools -- image retargeting, completion and reshuffling -- that can be used together in the context of a high-level image editing application. Finally, we propose additional intuitive constraints on the synthesis process that offer the user a level of control unavailable in previous methods.

2,888 citations

Proceedings ArticleDOI
01 Jul 2000
TL;DR: This paper presents an efficient algorithm for realistic texture synthesis derived from Markov Random Field texture models and generates textures through a deterministic searching process that accelerates this synthesis process using tree-structured vector quantization.
Abstract: Texture synthesis is important for many applications in computer graphics, vision, and image processing. However, it remains difficult to design an algorithm that is both efficient and capable of generating high quality results. In this paper, we present an efficient algorithm for realistic texture synthesis. The algorithm is easy to use and requires only a sample texture as input. It generates textures with perceived quality equal to or better than those produced by previous techniques, but runs two orders of magnitude faster. This permits us to apply texture synthesis to problems where it has traditionally been considered impractical. In particular, we have applied it to constrained synthesis for image editing and temporal texture generation. Our algorithm is derived from Markov Random Field texture models and generates textures through a deterministic searching process. We accelerate this synthesis process using tree-structured vector quantization.

1,556 citations

Book ChapterDOI
08 Oct 2016
TL;DR: This paper proposes to learn the natural image manifold directly from data using a generative adversarial neural network, and defines a class of image editing operations, and constrain their output to lie on that learned manifold at all times.
Abstract: Realistic image manipulation is challenging because it requires modifying the image appearance in a user-controlled way, while preserving the realism of the result. Unless the user has considerable artistic skill, it is easy to “fall off” the manifold of natural images while editing. In this paper, we propose to learn the natural image manifold directly from data using a generative adversarial neural network. We then define a class of image editing operations, and constrain their output to lie on that learned manifold at all times. The model automatically adjusts the output keeping all edits as realistic as possible. All our manipulations are expressed in terms of constrained optimization and are applied in near-real time. We evaluate our algorithm on the task of realistic photo manipulation of shape and color. The presented method can further be used for changing one image to look like the other, as well as generating novel imagery from scratch based on user’s scribbles.

1,116 citations

Proceedings ArticleDOI
17 Oct 2005
TL;DR: An optimally compact visual dictionary is learned by pair-wise merging of visual words from an initially large dictionary, and a novel statistical measure of discrimination is proposed which is optimized by each merge operation.
Abstract: This paper presents a new algorithm for the automatic recognition of object classes from images (categorization). Compact and yet discriminative appearance-based object class models are automatically learned from a set of training images. The method is simple and extremely fast, making it suitable for many applications such as semantic image retrieval, Web search, and interactive image editing. It classifies a region according to the proportions of different visual words (clusters in feature space). The specific visual words and the typical proportions in each object are learned from a segmented training set. The main contribution of this paper is twofold: i) an optimally compact visual dictionary is learned by pair-wise merging of visual words from an initially large dictionary. The final visual words are described by GMMs. ii) A novel statistical measure of discrimination is proposed which is optimized by each merge operation. High classification accuracy is demonstrated for nine object classes on photographs of real objects viewed under general lighting conditions, poses and viewpoints. The set of test images used for validation comprise: i) photographs acquired by us, ii) images from the Web and iii) images from the recently released Pascal dataset. The proposed algorithm performs well on both texture-rich objects (e.g. grass, sky, trees) and structure-rich ones (e.g. cars, bikes, planes)

968 citations


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Performance
Metrics
No. of papers in the topic in previous years
YearPapers
2023118
2022162
2021131
2020156
2019127
2018119