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Intelligent tutoring system

About: Intelligent tutoring system is a research topic. Over the lifetime, 3472 publications have been published within this topic receiving 58217 citations. The topic is also known as: ITS.


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Book ChapterDOI
01 Jan 1997
TL;DR: The knowledge structures represented in the student model are described and the implementation of the Bayesian network assessor is discussed, and a preliminary evaluation of the time performance of stochastic sampling algorithms to update the network is presented.
Abstract: This paper describes the student modeling component of ANDES, an Intelligent Tutoring System for Newtonian physics. ANDES' student model uses a Bayesian network to do long-term knowledge assessment, plan recognition and prediction of students' actions during problem solving. The network is updated in real time, using an approximate anytime algorithm based on stochastic sampling, as a student solves problems with ANDES. The information in the student model is used by ANDES' Help system to tailor its support when the student reaches impasses in the problem solving process. In this paper, we describe the knowledge structures represented in the student model and discuss the implementation of the Bayesian network assessor. We also present a preliminary evaluation of the time performance of stochastic sampling algorithms to update the network.

266 citations

Book ChapterDOI
02 Jun 2002
TL;DR: An empirical study is presented which provided a considerable amount of knowledge regarding motivation diagnosis and was formalised in order to create a set of motivation diagnosis rules that can be incorporated into a prototype tutoring system.
Abstract: The ability to detect the students' motivational state during an instructional interaction can bring many benefits to the performance of an Intelligent Tutoring System (ITS). In this paper we present an empirical study which provided us with a considerable amount of knowledge regarding motivation diagnosis. We show how this knowledge was formalised in order to create a set of motivation diagnosis rules that can be incorporated into a prototype tutoring system. We also briefly present how these motivation diagnosis rules were evaluated in another study.

260 citations

Journal ArticleDOI
TL;DR: A model of socially intelligent tutorial dialog was developed based on politeness theory, and implemented in an agent interface within an online learning system called virtual factory teaching system, which confirmed the hypothesis that learners tend to respond to pedagogical agents as social actors and suggested that research should focus less on the media in which agents are realized, and place more emphasis on the agent's social intelligence.
Abstract: Pedagogical agent research seeks to exploit Reeves and Nass's media equation theory, which holds that users respond to interactive media as if they were social actors. Investigations have tended to focus on the media used to realize the pedagogical agent, e.g., the use of animated talking heads and voices, and the results have been mixed. This paper focuses instead on the manner in which a pedagogical agent communicates with learners, i.e., on the extent to which it exhibits social intelligence. A model of socially intelligent tutorial dialog was developed based on politeness theory, and implemented in an agent interface within an online learning system called virtual factory teaching system. A series of Wizard-of-Oz studies was conducted in which subjects either received polite tutorial feedback that promotes learner face and mitigates face threat, or received direct feedback that disregards learner face. The polite version yielded better learning outcomes, and the effect was amplified in learners who expressed a preference for indirect feedback, who had less computer experience, and who lacked engineering backgrounds. These results confirm the hypothesis that learners tend to respond to pedagogical agents as social actors, and suggest that research should focus less on the media in which agents are realized, and place more emphasis on the agent's social intelligence.

257 citations

Book ChapterDOI
13 Jul 2001
TL;DR: Examination of the achievement effect size of two types of student-adapted instruction in a cognitive programming tutor suggests that cognitive tutors have closed the gap with and arguably surpass human tutors.
Abstract: Individual human tutoring is the most effective and most expensive form of instruction. Students working with individual human tutors reach achievement levels as much as two standard deviations higher than students in conventional instruction (that is, 50% of tutored students score higher than 98% of the comparison group). Two early 20th-century innovations attempted to offer benefits of individualized instruction on a broader basis: (1) mechanized individualized feedback (via teaching machines and computers) and (2) mastery learning (individualized pacing of instruction). On average each of these innovations yields about a half standard deviation achievement effect. More recently, cognitive computer tutors have implemented these innovations in the context of a cognitive model of problem solving. This paper examines the achievement effect size of these two types of student-adapted instruction in a cognitive programming tutor. Results suggest that cognitive tutors have closed the gap with and arguably surpass human tutors.

253 citations

Book ChapterDOI
26 Jun 2006
TL;DR: A system which gives a gaming student supplementary exercises focused on exactly the material the student bypassed by gaming, and which also expresses negative emotion to gaming students through an animated agent is introduced.
Abstract: It has been found in recent years that many students who use intelligent tutoring systems game the system, attempting to succeed in the educational environment by exploiting properties of the system rather than by learning the material and trying to use that knowledge to answer correctly. In this paper, we introduce a system which gives a gaming student supplementary exercises focused on exactly the material the student bypassed by gaming, and which also expresses negative emotion to gaming students through an animated agent. Students using this system engage in less gaming, and students who receive many supplemental exercises have considerably better learning than is associated with gaming in the control condition or prior studies.

241 citations


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Performance
Metrics
No. of papers in the topic in previous years
YearPapers
202322
202244
202199
2020110
2019138
2018165